Artillery Attacks

I use them, mostly, to destroy enemy ships. With about 10 artillary units combined with railroad around the coastline, enemy ships rarely get a chance to leave.
 
I never thought about using railroads..That's a good tactic. One thing though, units can't be destroyed by bombardment can they?
 
kgkia,
While artillery won't sink 'em, it can easily damage them enough so they withdraw, back for repairs. To sink them when you don't have a naval presence, use CRUISE MISSILES -- quite effective!

I personally don't go for the "unbalancing" effect of Lethal Bombardment. I do my "unbalancing" in my own, different ways. :lol:
 
Yeah Jaybe, plus I feel like I'm cheatin' when I set up my own scenario (might know where some resources are). I'll put 'em to god use eventually.
 
That is true but i personaly find it stilly that artillery can't sink ship i mean common! there's many example of that in ww1 and ww2 i belive, yep its usualy ship guns vs ship guns but those ship guns are powerful ive heard they can go up to 23 km or so... and many ships was destroyed by that so....

its not cheating, its true, i always turn lethal bombardment for my airplanes, not the airplane but for the bombers, i mean look at pearl harbor in ww2 the jap drouped torpedo/bomb on the ship, pretty much destroyed em then they dived into em, to me that is what lethal bombardment is.

then on cannon and stuff its little ify but if you think about it many wood ships has been put to the bottom of the sea by cannons, so its really up to you but i usualy have lethal bombardment on cannon, artillery, radar artillery, cruise missiles, then most ship newer than the gallery. and so on. don't forget the bombers.

and you do not need to setup ur more serienco, you just need to make a backup of the master file, and edit that. that's what the mods out there do, they edit master file which pretty much everything else is based off and if the serico dosen't already have their custom rules then they will get it from the master files.
 
I usually bomb out anything i see that might help my opponents infastructure, (railroads, resources, airfields, etc) and I break them before my MA, Infantry, Panzers, or Tanks come in to take the beaten ground.
 
antimatter,
In MY universe, a naval unit is SEVERAL ships, not just one. Historically, battleships have NEVER been sunk or even moderately damaged by land-based guns: 14-16 inch guns just haven't been that popular on land, even in fortifications, and you would need that to damage a WW2 battleship. The largest mobile artillery is about 8-inchers/210mm.

I would be the last to claim that Civ is a historical game. If you want to enhance a tool (artillery) that the AI uses so poorly, go ahead. ENJOY your empty victories! ;)
 
Artillery, and industrial/modern bombardment in general, I find is VERY useful for decreasing populations to less than 12 or less than 6, effectivley decreasing the defense of a city come time to capture, as well as the benefit of putting garrisoned units in the red before an attack in order to minimize losses. I find bombardment extremely useful because its a very low risk operation (as opposed to just attacking with the risk of losing the unit) and has benefits of its own (decreasing population of cities, destroying improvments) and greatly decreases the losses you take when finally sieging the city, making for efficient wars.


As for lethal bombardment, I think its best to play by the factory rules because its hard to discuss strategy with other civ3ers when you are playing by different sets of rules :). Not to mention the fact that it is a game with rules set in such a manner to make it challenging and (hopefully) balanced. Lots of people talk about realism, which I admit can be fun, but ultimatley its the challenge of the *game* I enjoy personally. =) Also I think Jaybe is right about a single naval unit representing a fleet -- it makes sense that an artillery blast (or series) is going to have a hard time eliminating the last few ships in a fleet as there will be much more room for failure
 
heh then again in regards to lethal bombardment, i very rarely use artillery or ships i mainly just do a very very large military buildup then swarm the enemy. that's what i usually do on regent, guess its time to move up to monarchy :)

i always personaly thought a single icon for ocean going units was equal to a single ship, and a single icon for land unit equal a bit, maybe 1,000 or something around that, or something like that. maybe lower like 100 but anyway that was my pov on that whole navy issues.
 
I like the combined artillery-cruise missile attack. I pund ships until they're all but destroyed, then I send a cm their way.
 
With artilleree, i like to simply fortify my coast w/ cnnon, artiillery, & radar artill., w/ help from cruises.

-------Need--lots--of--cruises--to--sink--my--fleets--!--------

-------PawwHawHawHa!-------
:mwaha: :mwaha: :mwaha:
 
Most of the time I use Catapults, Cannon, Artilleries, Naval Ship, and Aircraft for Bombardment :).
 
1) defense in cities; chew up enemy attackers as they approach and sally forth with cavalry/tanks

2)cut off supply line; bombardment in general is best used to cut up roads/rails in enemy territory

3) aid on attack; if I have time I will roll the guns up to city walls and use them, but I usually prefer to hit fast with speed units

4) who bothers with navies?!
 
WHO BOTHERS WITH NAVIES!!!!!!! WHY YOU LITTLE...:nuke: :nuke: :mad: :nuke: :nuke:
 
Originally posted by antimatter
That is true but i personaly find it stilly that artillery can't sink ship i mean common! there's many example of that in ww1 and ww2 i belive, yep its usualy ship guns vs ship guns but those ship guns are powerful ive heard they can go up to 23 km or so... and many ships was destroyed by that so....

That's right -- the Bismarck's guns, for example, had a range of ~24 km, though they weren't as accurate at that range.

I always build navies in Civ3 -- usually for purposes of intercontinental warfare (after I've taken over my first continent). I enjoy building navies: it's fun, and feels historical. However, I always feel that they're a bit useless -- I could just be building a bunch of transports, loading them up with tanks, plus 1-2 battleships for minimal protection. Then, as soon as I capture my first city, just re-base all of my bombers there, instead of messing around with Carriers.

That wouldn't be as fun, though.
 
Artillery is very important in industrial age between infantry and tanks discoveries. It's almost impossible to atack a >12 size city with calvary against infantry.
:(

So, artillery is a must to decrease the city population and decrease the defensor energy. Then the calvary will easily win the battles.
[dance]
 
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