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Artillery-style units. Does the AI ever use them against you?

Discussion in 'Civ3 - General Discussions' started by dannyevilcat, Sep 21, 2002.

  1. dannyevilcat

    dannyevilcat DESTROYER OF FURNITURE

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    I've never played long enough to get radar artillery, so I don't know about them, but I can't recall ever seeing the AI move artillery-style units against my cities during a war. The only time I see them, is fortified in their cities to weaken your troops before you start attacking.

    So I'm asking for the collective knowledge of the forum, if their experiences have been different from mine.
     
  2. JoseM

    JoseM Roman Emperor

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    No..... they only use artillery to defend their cities or to destroy ur roads or railroads, but i have never seen the AI use artillery against my cities.
     
  3. Sim_One

    Sim_One Emperor

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    And all the time I see AI cities still defended by catapults in the industrial age.
     
  4. unscratchedfoot

    unscratchedfoot War is a good thing.

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    If you'd feel better having a hail of artillery shells raining down on you then go to the editor/civilizations tab and on the right side there's "build lots of" section. Tag artillery and the AI civ will dutifully bring along a stack of artillery behind its offensive units when it invades.

    Unfortunately though, the AI is programmed so that all bombardments (artillery, naval, air) will target terrain improvements and will only target units/cities when all terrain improvements within range have been destroyed. This is another thing for Firaxis to fix in the next patch or PTW.

    I've seen AI bombers ignore nearly dead 1 hp enemy units in favor of senselessly bombing terrain enhancements around cities they are about to take control of.
    This is especially irritating when on the turn before I finish taking over an enemy city, my AI ally carefully removes all the terraforming around the city with senseless bombards. :crazyeye: If a human player did this wouldn't you consider declaring war on him?
     
  5. dannyevilcat

    dannyevilcat DESTROYER OF FURNITURE

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    But willl it bring them with him? Or will it just have huge stacks of them fortified in it's cities?
     
  6. unscratchedfoot

    unscratchedfoot War is a good thing.

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    I guarantee a stack will be brought along with the AI's attack force for your bombardment pleasure if you make the above mentioned editor tweak. I did it with the russians for realism and I saw them invade 2 other civs. Both times a stack of artillery was brought along (12+ artillery in one stack/emperor level). I was tempted to declare war on them just to nab that stack cause I modified arty to be 3 times more expensive and effective.

    That's another tweak you should do if you want arty to do something more than waste your valuable playing time. The original settings got the artillery missing 70% of the time and only take 1 hp off the hit unit. I got it so it hits at least 80% of the time and takes off 3-4 hp (depending on terrain/def value), often killing infantry out in the open with one shot. Of course the prices of arty are like 250 shields now instead of what 80 or something originally? Even with these changes though, arty is still rather weak against tanks and battleships - realistic.
     
  7. dannyevilcat

    dannyevilcat DESTROYER OF FURNITURE

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    Would giving them the destroy land units feature affect how the AI uses them at all? I don't like modding stats much, so I'm looking for a more subtle justification for actually wanting to build them, while not taking advantage of something the AI won't use.
     
  8. MSGT John Drew

    MSGT John Drew freight train lover

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    The aggressive-AI-artillery has happened to me twice in GOTM10. I was quite surprised but not so much since I've also read about it in the forums.

    But I do find that the AI is quite good at using bombers or using the bombard option of battleships and the like. In one game I had, the AI was using battleships extensively for citizen-killing.
     
  9. Panda

    Panda Metal head

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    Occasionaly I see single AI artillery, guarded by one Rifleman or Infantry, wondering the countryside. I have no clue what they think they're doing... :crazyeye:

    Usually, they just sit in towns as defense units. Naval bombardments are typically restricted to cutting roads, but bombers are used pretty well.
     
  10. Hades

    Hades is a liar and a cheat

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    AI's don't even build them, not alone use them. They like SoD's with defensive and offsensive units it would be a lot more powerful if they throw in some artilleries in them.
     
  11. Evincar

    Evincar Iron works is a legend!!

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    Pardon me, but if you make the AI to build artillery often, isn't that cheating??? I'm 100% sure that having the AI bring a large Arty stack will only serve to capture it...thus saving hundreds of shields and making the game much easier :rolleyes:
     
  12. Lt. 'Killer' M.

    Lt. 'Killer' M. Deity

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    I hardly see offensive Arty from the AI, and if, it normally is Bombers....

    The AI is absolutely capable of protecting it's artillery. I tried 'offensive' for them, and the AIs brought them along with their stack of doom. Very effective, since the stacks tend to loose many units and the arty did weaken the defences... but the AI is not capable of waiting and bombarding for a few turns before attacking......
     
  13. cgannon64

    cgannon64 BOB DYLAN'S ROCKIN OUT!

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    In stalin006's WW2 scenerio, I conquered France, but let the infantry and artillery run around to see what they would do. Sure enough, some of them parked themselves on a mountain and destroyed every improvement near Paris. The other group started migrating towards Italy, unescorted. I think they were trying to go to France's African colonies (by way of Turkey and Egypt!:lol:)

    So, in essence, the computer has no idea how to use artillery. At all. Artillery are one of the most important parts of any attack during the Industrial age, but the AI likes to take one HP off my Panzers
    :confused:.

    Sheesh. This better be fixed in PTW, because it would make combat more interesting.
     
  14. stalin006

    stalin006 Deity

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    yeah really weird stuff happens on that scenario i made WW2 euro-front, the only place i have ever seen teh AI land 2 armies against anotehr AI i wished i had a saved game.......
     
  15. dannyevilcat

    dannyevilcat DESTROYER OF FURNITURE

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    Yes, This is my opinion as well.

    Sometimes I think playing civ3 is like working in a mental ward ;)
     
  16. Evincar

    Evincar Iron works is a legend!!

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    Really??? well, then I must assume your PC is much smarter than mine!! :lol:. In my games, the AI loves to leave an Infantry+1 or to Artillery combo in a golf field, so that I can easily destroy the defender and take nice free artillery units :cool:
     
  17. Lt. 'Killer' M.

    Lt. 'Killer' M. Deity

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    Evincar: same here, but they did bring 25+ infantry or Riflemen and a stack fo up to 20 Arty several times :D
     
  18. sabo

    sabo My Ancestors were Vikings

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    I only saw AI use Arty once properly. They shot up a stack of mine and then attacted with his units after he weakend me, I was new at playing Civ III but had I know back then on how rare this was I would have saved the game.
     
  19. Chieftess

    Chieftess Moderator Retired Moderator

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    I've rarely seen it happen. And when it DOES happen, it's a road that my cities aren't even using!

    BTW, when PTW comes, you won't always have AI civs in MP. ;)
     
  20. Aeneas of Troy

    Aeneas of Troy Roman Settler

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    Only once have I seen the AI use artillary. England had only one city left, but it had a stack of six catapults and used them quite effectivly.

    A good use for artillary is to surround a city and lay seige to it.
     

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