pineappledan
Deity
Artistry and Tradition have too many of the same bonuses and focuses:
- both trees are the tallest option in their respective eras
- both trees specifically give bonuses to
GP generation and to
Golden ages
Tradition gives
GAP on GP expend and Artistry gives
gold on GP expend
Tradition gives +25%
GP rate in the capital while Artistry’s opener gives +25%
GP generation in All cities
Tradition’s finisher also has +25%
GA length
so, there are a few points of glaring overlap, and in the case of Tradition it would take removing 2 weak bonuses to entirely remove the GA focus.
The triple overlap of tall GP and GA makes an overly-optimal path for certain civs which have any of those bonuses. The mutually reinforcing nature of these trees forces a civ like Brazil, who cares a lot about golden ages, but not so much about tall/GPs, to play as if he does, and ignore the parts of his kit that reward wide play. Likewise, a GP-focused civ like Arabia is induced to adopt Artistry to maximize their GP generation, even though they aren’t really geared towards caring about golden ages.
thoughts?
- both trees are the tallest option in their respective eras
- both trees specifically give bonuses to


Tradition gives


Tradition gives +25%


Tradition’s finisher also has +25%

so, there are a few points of glaring overlap, and in the case of Tradition it would take removing 2 weak bonuses to entirely remove the GA focus.
The triple overlap of tall GP and GA makes an overly-optimal path for certain civs which have any of those bonuses. The mutually reinforcing nature of these trees forces a civ like Brazil, who cares a lot about golden ages, but not so much about tall/GPs, to play as if he does, and ignore the parts of his kit that reward wide play. Likewise, a GP-focused civ like Arabia is induced to adopt Artistry to maximize their GP generation, even though they aren’t really geared towards caring about golden ages.
thoughts?