black_imperator
Emperor
- Joined
- Dec 4, 2005
- Messages
- 1,939
Hi all, here is an thread with common problems with the current build of Ashes of Erebus, what i'm doing about them and how to report issues.
For people who want access to the latest build but don't want to install svn. Download the mod here : https://sourceforge.net/p/ashesoferebus/code/HEAD/tarball
First the usual Suspect :
1)The "Python bug" :
Symptoms : Events Recurring during the first few turns, no interface, no spells, map generation errors ,...
What's actually happening : The game refuses to load python files in subfolders of the main python folder. (Why, i haven't a clue)
Hypothesis : since only some people are affected, and apparently only people using the svn download, it seems there's something causing svn to mess up with files.
What to do when you get it :
First report it with those details : How did you download the mod, where did you install BTS on your computer ? do you have any third party software that could interact with those files in the background? what OS are you using ? What version of BTS are you using ?
After that, try deleting the svn version and downloading the game from this link : https://sourceforge.net/p/ashesoferebus/code/HEAD/tarball
IMPORTANT : If you are still experiencing the issue after the download instead of the svn, warn me quickly. My current work hypothesis is that it is svn-related, so i'd like to know quickly if it turns out to be false.
2) General Instability ( Game Crashes) :
What to do when you get it :
Report it with a save game just before the crash and those details : what version of the mod are you using ? what modules are you using ? what is the name of your mod folder (Important for opening a save game) ? How to cause the crash ?
3) Long turn time. I'll work soon on adding some log data for turn time. Once i have it set up, i'll update this part to explain how you can contribute. In the meantime, if you notice something specific that takes time,please report it. I'm also implementing some optimizations for the most recent mechanics that i hadn't thought of before (Some of them feeling painfully obvious now...).
4) Anything else. Please provide as much details as possible
TL;DR : Please now use this thread for bug reports, with as much details as possible
For people who want access to the latest build but don't want to install svn. Download the mod here : https://sourceforge.net/p/ashesoferebus/code/HEAD/tarball
First the usual Suspect :
1)The "Python bug" :
Symptoms : Events Recurring during the first few turns, no interface, no spells, map generation errors ,...
What's actually happening : The game refuses to load python files in subfolders of the main python folder. (Why, i haven't a clue)
Hypothesis : since only some people are affected, and apparently only people using the svn download, it seems there's something causing svn to mess up with files.
What to do when you get it :
First report it with those details : How did you download the mod, where did you install BTS on your computer ? do you have any third party software that could interact with those files in the background? what OS are you using ? What version of BTS are you using ?
After that, try deleting the svn version and downloading the game from this link : https://sourceforge.net/p/ashesoferebus/code/HEAD/tarball
IMPORTANT : If you are still experiencing the issue after the download instead of the svn, warn me quickly. My current work hypothesis is that it is svn-related, so i'd like to know quickly if it turns out to be false.
2) General Instability ( Game Crashes) :
What to do when you get it :
Report it with a save game just before the crash and those details : what version of the mod are you using ? what modules are you using ? what is the name of your mod folder (Important for opening a save game) ? How to cause the crash ?
3) Long turn time. I'll work soon on adding some log data for turn time. Once i have it set up, i'll update this part to explain how you can contribute. In the meantime, if you notice something specific that takes time,please report it. I'm also implementing some optimizations for the most recent mechanics that i hadn't thought of before (Some of them feeling painfully obvious now...).
4) Anything else. Please provide as much details as possible
TL;DR : Please now use this thread for bug reports, with as much details as possible
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