Which is exactly the context in which this idea occurred to me. I like alignment, as a game mechanic, to be meaningful and to reflect real game actions. If I'm using HN units to kill the units of friendly, lawful, and good civilizations, it just strikes me that that is the kind of thing that not only could be reflected in alignment without too much coding effort, but imo, should be. And if you aren't using HN units, you might want to take a second look at them. Used carefully, especially in conjunction with Council of Esus, they can be pretty devastating. In the game I'm playing now as Archos, I was able to kill Basium, The Mithril Golem and several iterations of late game capped units with my HN army.