President Ashoka of the Indians, 1856AD
I'm in the phase of the game where I'm constantly beset by angry rivals and their attacks. In 1838, I lost a submarine and a destroyer to a Zulu sneak attack. I bribe away the Zulu city of Kells, and supported by my senate, I bribe the Zulu city of Camarthen for good measure.
Not a good measure though, because in 1842, they attacked again, so I bribed Stuttgart, and my senate forces a cease fire on me. Only one Zulu city remains on the 'Spanish' continent, the city of Armagh. (The Celts paid a heavy price for Zulu expansion it seems.)
Back in 1838, the war with Carthage continued, so I bribed Capua (well away from the capital on another continent) and peace soon ensued. Even in peace though, I'm scoping out the next possible bribery conquest.
In 1850, I have the gold, so I subvert Armagh. The Zulus now only have cities on their home continent and may be too weak to build a spaceship.
But in the next turn, Carthage uses a bomber unit to attack my city of Capua, destroying an alpine unit. I bribe their city of Saguntum to the north of Capua.
Then the Chinese attack the city of Ganges on my home continent. Neither the Chinese or Carthagenians have time to talk, though Carthage becomes more pliable after my diplomatic efforts gain me their city of Tingis. Carthage took Madrid, destroying the Spanish civilization.
During all of this, I'm feverishly working on my spaceship and it was launched in 1855AD. It's expected to land in 1865, and it's not a very large ship. I wanted the ship launched way before anyone else so I could then concentrate on getting a few more cities bribed away from my rivals. As part of this, I sent a spy into Shanghai and the Chinese city became mine.
As of 1856, I'm at war with Carthage and the Celts, who both stole tech. I bribed the Celtic city of Seville, and I've been wondering if I should attack and take the Celtic capital of Cardiff. I've sent a battleship off the coast of the city, but I'll need more than that to take it. After centuries of warfare with the Zulus, my cities on that continent are loaded with units usable for the assault.
In this phase of the game, I usually act like a jerk to my rivals. If they attack me or steal tech, I make sure I bribe away a city or two of theirs, and I do not give them anything. Why should I reward attacks? Ah heck, I act like that almost all the time.
Even though the Germans are building the spaceship too, they are way too far behind and too small to beat me to space--even if I give them the needed technologies. I should do that and keep them out of my way.
I've been lucky so far in this later phase of the game: the rivals I've bribed do not have guerrilla warfare, so I haven't had to deal with partisan units popping up after a city grab. Nice and clean.
I've only added one city of my own during this period. The rest I've bribed for a total of 67 cities and a population of 33 million. With the spaceship signaling 'endgame' I'm wondering now if I should bother setting any city improvement taking longer than ten turns. Sure I could rush or partially rush build, but overall I wonder if I should set my cities to capitalization for the gold and luxury points.
Victory is mine to lose.
ceaserhall
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