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Ask Dennis Shirk about Civ V: Gods & Kings (submissions closed!)

Discussion in 'Civ5 - General Discussions' started by Camikaze, Feb 17, 2012.

  1. Camikaze

    Camikaze Administrator Administrator

    Joined:
    Dec 27, 2008
    Messages:
    26,703
    Location:
    Sydney
    Following yesterday's announcement of the new Civ5 expansion, the three major fansites; CFC, Apolyton and WePlayCiv, have each been given the opportunity to ask 10 questions from the community to be answered by producer Dennis Shirk.

    So this is your opportunity to ask about Gods & Kings. To submit your question:
    • Click the button (or button if you are using the Black CFC theme) in the lower left hand corner, under my avatar.
    • Write out your question.
    • Click 'Send Report'.
    CFC staff will choose the 10 best questions and send them off to Firaxis. Try and limit your questions to a couple of lines maximum, and make them interesting! We want to get some juicy answers! Questions that are abusive will obviously not be chosen, and there are some things that Dennis can't tell us about yet, so try and avoid the obvious 'What are the remaining four civs?' type questions. ;)

    Feel free to discuss what you'd like answered in this thread, or use it to brainstorm some ideas about your queries, but please note that only questions submitted by the method above will be considered. We'll take submissions until midway through the week, and hopefully we'll be able to get the answers to you sometime the week after!

    NOTE: SUBMISSIONS NOW CLOSED

    The selected questions:
     
  2. Villager720

    Villager720 Chieftain

    Joined:
    Jun 16, 2011
    Messages:
    183
    Location:
    NC
    Im going to go ahead and ask the most obvious: Can you tell us all the Civs and Wonders included?
     
  3. Pouakai

    Pouakai It belongs in a museum. Moderator

    Joined:
    Jun 16, 2010
    Messages:
    7,120
    Location:
    Aotearoa
    I asked about the Baroque interface, and whether it will be interchangeable between Art Deco via the options.
     
  4. crawf0rd

    crawf0rd The One and Only

    Joined:
    Jan 30, 2012
    Messages:
    483
    I asked if the UUs and UBs of the new civs are included in the count of 27 new units and 13 new buildings/
     
  5. spicytimothy

    spicytimothy Chieftain

    Joined:
    Nov 6, 2003
    Messages:
    240
    Location:
    Los Angeles, CA
    Is it too late to change the Confucianism logo?
     
  6. BobDole

    BobDole American Leader in Civ VI

    Joined:
    Mar 1, 2010
    Messages:
    811
    In one of the screenshots there was a machine gunner unit which had ranged attack strength. Does this mean we'll see ranged infantry beyond crossbowmen, and if so, will this have any affect on the ranged siege units (Trebuchet, Cannon, etc.)?
     
  7. Putmalk

    Putmalk Chieftain

    Joined:
    Sep 26, 2010
    Messages:
    2,613
    Location:
    New York
    Will there be major changes to the way the game handles mods? More specifically, how it loads art assets such as building graphics, landmark graphics, terrain graphics, etc.? Right now, modders are severely limited in modifying these assets due to bugs with ModBuddy and the game's functionality - bugs that must be corrected if the mod community is going to expand past what it currently is.
     
  8. Revoran

    Revoran Chieftain

    Joined:
    Sep 18, 2010
    Messages:
    493
    I asked these (albiet shortened slightly):

    Can you describe the effect on gameplay of melee naval units? Does this mean the trireme is now a melee unit (historically, triremes fought via ramming each other and boarding actions, not with ranged attacks)?

    Can you describe in what way the combat and diplomacy AI is being "improved"?

    I'd also like to see these answered:

    1. Will there be longer game speeds?

    2. Will there be larger map sizes?

    3. Will there be an increase in the amount of civs that can be put into one game (current limit is 22)?
     
  9. nokmirt

    nokmirt Emperor

    Joined:
    Feb 14, 2009
    Messages:
    5,088
    Location:
    Iowa USA
    I was wondering what made you come to the decision to add WWI era units and how it effects the tech tree? I of course am all for it. Just was curious about that. Thank you.

    One more small matter will there be a conquest victory setting as in CiIV, where you win if you control a certain percentage of the map?
     
  10. omnishakira

    omnishakira Chieftain

    Joined:
    Aug 20, 2011
    Messages:
    142
    Are you going to improve the AI war intelligence ? One day, I'd like to see Diety meaning that im going to play vs a very very strong non-cheating/almost non-cheating computer (just like Chessmaster for chess)

    Will you add more leaders per civ ? (example : Degaulle for the french)
     
  11. True_Candyman

    True_Candyman Chieftain

    Joined:
    Oct 23, 2011
    Messages:
    1,625
    Location:
    Leicester
    Does this spell the end of work on Civ V?
     
  12. Chibiabos

    Chibiabos Chieftain

    Joined:
    May 24, 2005
    Messages:
    424
    Will DLC civilizations for "vanilla" Civ V be included in the expansion, or will it simply be upgraded to be compatible with Gods & Kings (such that you would still have to buy it separately, but would be updated to work with religion and other new code systems, etc.)?
     
  13. Durgat

    Durgat Chieftain

    Joined:
    Sep 26, 2011
    Messages:
    8
    Vassalage, Yes or No
    Corporations, Yes or No
    Era limiting, Yes or No
    Is multiplayer going to be reformed to allow mods, and will lobbies return. CIV 4 style drop-in?
    Mod tools, Yes or No
    Federation style alliances?
    Border culture wars?
     
  14. Monthar

    Monthar Chieftain

    Joined:
    Mar 28, 2004
    Messages:
    1,858
    Location:
    Elmendorf, Tx
    The questions I submitted are:

    1) Have the combat and ranged strengths been adjusted for all units?
    2) Is the Destroyer changing to be a naval melee unit, thus making it more important to build battleships?
    2a) If so, does this mean the trireme will upgrade to a caravel then destroyer and another early ranged naval unit that upgrades to the frigate then to a battleship, so we have both melee and ranged naval units in multiple eras?
     
  15. Piernik

    Piernik Chieftain

    Joined:
    Mar 1, 2002
    Messages:
    396
    Location:
    Poland
    My questions:
    1. Will AI be improoved? How?
    2. Any new/enhanced mod tools?
    3. What will be new diplomatic options?
    4. Will whole game be better optimized?
     
  16. grandad1982

    grandad1982 Chieftain

    Joined:
    Dec 4, 2007
    Messages:
    2,546
    Not a real question to put to them but... Is there a re-roll map button?
     
  17. vexing

    vexing knows

    Joined:
    Dec 24, 2010
    Messages:
    2,668
    my question: are research agreements and scientists being adjusted to prevent massive slingshotting through the end of the tech tree?

    seems like a valid question to me. did you submit it?
     
  18. grandad1982

    grandad1982 Chieftain

    Joined:
    Dec 4, 2007
    Messages:
    2,546
    I have submitted it (now). Got to say I'm much more interested in a possible answer to your question though. GSci need to not one shot all techs.
     
  19. unundindur

    unundindur Chieftain

    Joined:
    Feb 18, 2012
    Messages:
    9
    1. Asked about Maximum era

    2. Asked about Immortal-AI, since only Deity-AI is reasonably good now, and at Deity the Ai is near impossible to deal with in a large multiplayergame.

    3. Asked about OSX version beeing launched along with the windows-version.
     
  20. player1 fanatic

    player1 fanatic Fanatic

    Joined:
    Mar 19, 2002
    Messages:
    2,629
    Gender:
    Male
    Location:
    Belgrade, Serbia
    Most important question:

    Will DLC civs and wonders be integrated in new expansion, in similar way how Civ4:Warlord civs became integrated in Civ4:Beyond the Sword.
     

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