Asking civs to withdraw troops from territory

Bootstoots

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There is a discussion ongoing in the demogame about what we should do in case troops are moved into our territory. My question is: Under what circumstances do civs with units in your territory declare war immediately upon being politely asked to leave? Personally, I had never seen it before, but apparently it is possible for requests to leave (without telling them to leave or declare war) to result in an immediate declaration of war, as several people there have had it happen to them. So, when might we receive that kind of response?

BTW, the DG uses vanilla civ v. 1.29.
 
When the Civ is furious with you, or your cities are very weak and vunrable.
 
If the Civ is sending a Unit + Settler through my land to settle on the other Side of me, I kick them out ASAP. If the Civ sent a weak unit, I generally don't care, Unless I have no military, or vunerable Cities.

Hehe, I like watching the AIs duke it out over my land when I have a RoP with both Civs, and they are at war im my territory . . .
 
If a Civ has a reason for troops to be inside my border (just passing through to fight a way or visit a city on the other side), I'll usually let it slide. I even let settlers trying to make it across slide on occasion - when I can beat them to where they are going or if I just don't care.

Sometimes the AI will be intent on fighting you anyway - if you see a lot of military units stack up and move into your territory, telling them to get out will probably start a war. However, if they are doing that, they want to fight you anyway. Sometimes you can bribe them, and they'll pull the troops out by themselves. Might give you a breather to withdraw troops from the front lines or make a few more units to fight an unexpected war.
 
Herein lies the rub.....

I had two civs clamoring for land behind me - all frozen tundra - looks inhabitable and worthless...I let them take it - since its the last land available (so I think).....

Turns out - those spots have aluminum & oil - coincidence? I think not....Its an unfair advantage that they know the spots of resources.....I can think no other reason 4 civs are clamoring tundra 30 tiles (or more) away from there current land in ancient times...

I have figured out - to grab everything possible regardless of productivity for resources if nothing else...

============

Also....you can ask them to leave and they will "comply" in their response - but the troops/settlers keep on moving in their intended target...

It flat out doesnt work to ask nicely.... :mad:
 
My understanding has been that if you ask the AI civ to leave on the first turn that they have units in your territory that it will not lead to war. But, if you wait until turns 2+, it could lead to war based on various factors.
 
Doesn't matter which turn it is. If they are stronger than you and are not happy with you, they will war. Or sometimes, they are just aggressive and had rolled a few turns before to war you (when you see a SOD coming towards you without apparent target beyond your land). In that case, they will war you anyway eventually whether you ask them to leave or not.
 
After two or three tries most weaker Civ's get the idea but not always. Most generally if they are stronger I try to either sign a ROP or risk everything. Yeah I Know it's suicide. But it lets me keep some sort of dignity. :D
 
In my novice days of playing civ, I sold a valuable tech to the Persians(who are always rich and advanced....HATES THEM!)...sold them for GoldPerTurn...(GPT?)...well those bastards planted a pile of immortals in my land ASAP and declared war when I told them to move!I despised them and admired them all at once...sighs lovingly HAHA...Heres a question...does anyone know whos civ recieves "blame" for the war in my forementioned scenario?

Who dare defy mounted warriors!?...(before chivalry)
 
I've only rarely seen individual units enter your territory unannounced unless they are naval units who just ignore your borders completely over and over again. Usually its because a unit has got lost somewhere or your borders have expanded over a fortified unit and the AI fails to recognise it.

Whenever I've seen a major incursion of troops its because of a war on the other side of my territory or the arrival of a SoD in preparation for a declaration of war on you anyway the following turn. I always ask the SoD to leave to give you a free round before they attack you :). You can tell they are going to go to war cos they wont accept an RoP agreement with you no matter what you offer them.

I only regularly ask Settlers and Escorts to leave for obvious reasons.
 
They don't unless they are planning an atack on you or they just hate you...

By the way we could use more troops in some cities..(I'm in the Demo Game)
 
unless they are naval units who just ignore your borders completely over and over again.

Yeah and why is this? is the A.I delib. trying to provoke a confrontation? if so with me it works i hate seeing a load of frigates constantly patrolling in my borders and "buzzing" my land as if they r gonna invade, i tend to sink the buggers after a while
 
WHen i enter another territory im asked to leave them told to leave on the second turn.. yet when the ai enters my landz i ask them to leave, and they dont, so i ask again and it can take more then 4 turns before i get the ability to make them leave or declare war.. this is only a problem when im playing a wimp civ.. normaly if its a civ thats inferior to mine and on my sheit list then i swoop down and capture the free troops.. im always prepared for war with a rack, walls and at least 1 uber troop in each town with others in forts around my weak spots..

its not really fair that the ai doesnt live by the same standards they hold me to.. thats why i bloody their nose real quick then kick them off my hill of beans..

Ugh, i have been playing orks (WH mod) way to much.. =)
 
Originally posted by Fools Jewels
WHen i enter another territory im asked to leave them told to leave on the second turn.. yet when the ai enters my landz i ask them to leave, and they dont, so i ask again and it can take more then 4 turns before i get the ability to make them leave or declare war.. this is only a problem when im playing a wimp civ.. normaly if its a civ thats inferior to mine and on my sheit list then i swoop down and capture the free troops.. im always prepared for war with a rack, walls and at least 1 uber troop in each town with others in forts around my weak spots..

its not really fair that the ai doesnt live by the same standards they hold me to.. thats why i bloody their nose real quick then kick them off my hill of beans..
This is a common misconception. You get to stay exactly as long in AI teritory before being kicked out as the AI gets to stay in your territory before you can kick it out.

How long is not dependant on the number of times you ask, it is dependant on whether the units are military or not, how many units there are and how close they are to an enemy city. You will get to stay in AI territory as long as the AI gets to stay in yours if those factors are equal.

The misconception probably comes from the fact that when the AI enters your territory, it does so with only a single unit or two, while the human normally do it in force, and is thus kicked out faster. Try with a non-military unit (worker, settler, scout or explorer) and keep it a few squares away from any AI cities, and you get to keep it there for 32 turns - which is absolutely max for you and the AI.
 
I've given up on threatening them with war. Most of the time they will declare war, even if you are superior at that time. If they are trying to settle behind me, I will make a wall of troops/cities that block their way. They will turn around and go back home, and possibly try a boat landing, which will be too late since I will have taken the land. And sometimes when I see a lot of military units come into my territory, I prepare for the defense. If he passes one of my border cities, I know he is heading toward my other neighbor(s) and I just let him pass, maybe even signing a ROP. I always use chokepoints to impede the AI's movement, because let's face it - the AI is stupid.
 
In the case of the demogame, France is stuck in a rather, arid part of the continent. Should a continental AI pass through, more than likely, it's war. BTW, I *HAVE* had a warrior/settler pair declare war on me once. :)
 
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