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[BNW] Asking for a small mod to be made

Discussion in 'Civilization Design Resources' started by A Hungry Bagel, Jan 8, 2020.

  1. A Hungry Bagel

    A Hungry Bagel Chieftain

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    I was hoping someone would use The Celts as a Template for this mod, keeping everything the same except by replacing their Unique Ability and adding in these yields. I am hoping to have all of this tied to just the new Civilization.

    +1 Faith for each Fort.
    +2 Gold (instead of +1), and +1 Science for each Trading Post.
    +1 Production and Culture for each Farm.
    Shoshone's Great Expanse Unique Ability, Byzantium's Bonus Belief Unique Ability.

    I would greatly appreciate your time and effort in making this mod, please and thank you.
    Also to make things easier, if at all possible, may I ask for this to be also made into a Steam Workshop mod file? I've never had to install a Civ 5 mod manually before. If not, it's all good.

    Moderator Action: Welcome to CivFanatics. Moved this thread to the proper sub-forum. leif
     
    Last edited by a moderator: Jan 9, 2020
  2. A Hungry Bagel

    A Hungry Bagel Chieftain

    Joined:
    Jan 8, 2020
    Messages:
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    Gender:
    Male
    Location:
    Inside the matrix
    Thanks leif. Umm, sorry for the double post, this section of the site doesn't seem to be too active. I tried following a YouTube guide to mod Civ 5 myself, but when I tried using the official Civilization V modding tool on Steam it sent me to some weird unsecure site. Is there any easy-ish way to mod the game plus learn how to mod? I apologize if you guys have tutorials, I'm new here and navigating this particular site sometimes gets confusing. I've been sucked into playing CIV V for so long now that I would absolutely be interested in modding. This has become my favorite game by far, and I do have a little bit of modding experience with different games... Just don't know where to begin. Thanks in advance.

    (I'm mainly looking to mod Forts into giving +1 of some kind of yield if that's possible, seeing how they can be built outside of your own territory. Would be interesting to see how that works)
     

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