NightOnEarth
Chieftain
Hello fellow civfanatics!
I think it is time to end my lurker days. Recently I learned about this great opportunity to improve game playing by means of shadow games. I eagerly followed these threads and tried to learn, but when it comes to play CIV IV myself, I fall back to old habits. Therefore I want to try a shadow game and I am looking forward to getting your advice.
I was a CIV I addict back in the 1990s. Some years ago my son gave me a set of CIV IV disks, and I am playing BTS now and then. Nowadays I am winnig constantly on Monarch, but all my games are running similar. I have a preference for the oracle wonder and for Magellan.I am always leading in production and trailing in military. In some recent games I succeeded in crushing my nearest opponent in the early stage of the game, but otherwise I often shy away from war. Nearly all of my wins are space races.
As you can see, some old habits have to be overcome and there is a need for flexibility and adaptation to the actual situation. Therefore I started a new game on Emperor with some settings on random:
Saladin (spiritual, protective) (random), 8 AI opponents, game speed normal, map size big, map shuffle (random involved), climate cold (random), sea level high (random), no huts, no events
This looks like a decent start, but not more, I think. Seafood, lots of forests to chop, two silk tiles, access to fresh water. OTOH coastal with ten water tiles if I SIP. To the east there seems to be plains/desert and only two hills for production. In the far SE I seem to spot land.
I was shafted regarding the placement of my warrior. Not much useful I can do. I think I will move him counterclockwise to reveal the vicinity of my current position.
SIP or not is giving me a headache. I'm inclined to move 1E to a) getting more land tiles when settling b) reveal more tiles and maybe another ressource. In this case I'm still coastal with access to the clams, but I'm giving away the three hammer PH in the NW.
Technology! Mysticism and the wheel wouldn't be my premium choice, but let's see how I can make use of them. At least I can switch civics without anarchy and build a monument in my second city right away, if necessary. Looking far ahead, mysticism brings me one step closer to the Oracle wonder. The wheel could keep my first worker busy if the right technology isn't yet available. It's also a requirement for pottery.
Which technology to choose depends on my settler, I think. In former days I had aimed for Hinduism right away, but I learnt my lesson when browsing your comments in other shadow games. At the moment I would go for fishing (and a work boat to build) to boost the growth rate of my first city. Mining doesn't appear useful itself to me (nothing to mine at the moment), but as a bridge to bronze working, once more a key technology (chopping, slavery).
The build order would be warrior, finished, when fishing is available, then work boat. In the meanwhile the first city can hopefully grow to size three. In this case I'd have a 4 food/hammer and two 3 food/Hammer tiles available to build my first worker.
I hope my considerations make sense. Please feel free to question or to correct them.
I think it is time to end my lurker days. Recently I learned about this great opportunity to improve game playing by means of shadow games. I eagerly followed these threads and tried to learn, but when it comes to play CIV IV myself, I fall back to old habits. Therefore I want to try a shadow game and I am looking forward to getting your advice.
I was a CIV I addict back in the 1990s. Some years ago my son gave me a set of CIV IV disks, and I am playing BTS now and then. Nowadays I am winnig constantly on Monarch, but all my games are running similar. I have a preference for the oracle wonder and for Magellan.I am always leading in production and trailing in military. In some recent games I succeeded in crushing my nearest opponent in the early stage of the game, but otherwise I often shy away from war. Nearly all of my wins are space races.
As you can see, some old habits have to be overcome and there is a need for flexibility and adaptation to the actual situation. Therefore I started a new game on Emperor with some settings on random:
Saladin (spiritual, protective) (random), 8 AI opponents, game speed normal, map size big, map shuffle (random involved), climate cold (random), sea level high (random), no huts, no events
Spoiler Here we go! :
This looks like a decent start, but not more, I think. Seafood, lots of forests to chop, two silk tiles, access to fresh water. OTOH coastal with ten water tiles if I SIP. To the east there seems to be plains/desert and only two hills for production. In the far SE I seem to spot land.
I was shafted regarding the placement of my warrior. Not much useful I can do. I think I will move him counterclockwise to reveal the vicinity of my current position.
SIP or not is giving me a headache. I'm inclined to move 1E to a) getting more land tiles when settling b) reveal more tiles and maybe another ressource. In this case I'm still coastal with access to the clams, but I'm giving away the three hammer PH in the NW.
Technology! Mysticism and the wheel wouldn't be my premium choice, but let's see how I can make use of them. At least I can switch civics without anarchy and build a monument in my second city right away, if necessary. Looking far ahead, mysticism brings me one step closer to the Oracle wonder. The wheel could keep my first worker busy if the right technology isn't yet available. It's also a requirement for pottery.
Which technology to choose depends on my settler, I think. In former days I had aimed for Hinduism right away, but I learnt my lesson when browsing your comments in other shadow games. At the moment I would go for fishing (and a work boat to build) to boost the growth rate of my first city. Mining doesn't appear useful itself to me (nothing to mine at the moment), but as a bridge to bronze working, once more a key technology (chopping, slavery).
The build order would be warrior, finished, when fishing is available, then work boat. In the meanwhile the first city can hopefully grow to size three. In this case I'd have a 4 food/hammer and two 3 food/Hammer tiles available to build my first worker.
I hope my considerations make sense. Please feel free to question or to correct them.