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Assembly Plants?

Discussion in 'Civ4 - General Discussions' started by MilesBeyond, Feb 23, 2012.

  1. MilesBeyond

    MilesBeyond Chieftain

    Joined:
    Nov 10, 2011
    Messages:
    422
    Okay. I usually play as Freddie, because despite the fact that his UU and UB both completely suck, ORG and PHI is just too nice of a combination for me to pass up.

    I usually end up building tons of Assembly Plants anyway (on the rare occasion I get to that stage of the game) thanks to that lovely production bonus from ORG, and I noticed that on top of the completely useless +4 engineer slots (which, let's remember, the Factory already has +2, so it's only a +2 bonus), it does get +50% hammers with coal, which the Factory doesn't.

    So I'm wondering, how exactly does that bonus work? Is that on top of the bonus it already gives? If that's the case, then with coal and electricity, an Assembly Plant would double a city's production, which to me suddenly makes it much more useful as a building, especially if you're looking at a tight Space Race.

    On the other hand, I've had enough experience with Civ IV's confusing and counter-intuitive approach to mathematics to know that it probably isn't this simple, so I'm wondering if anyone could answer how this coal bonus actually works.
     
  2. Ghpstage

    Ghpstage Chieftain

    Joined:
    Jan 15, 2009
    Messages:
    2,940
    Location:
    Bristol, England
    You don't get a production bonus from the assembly plant, you get a production bonus to construction of the assembly plant, as in coal only helps you to build the building (like a lesser version of Org). This bonus in practice is barely noticeable, and due to the way production bonuses stack its even more pathetic with Freddie's Org trait.....

    If it actually gave an extra 50% production with coal after being completed it wouldn't be commonly regarded as the worst UB.
     
  3. ParadigmShifter

    ParadigmShifter Random Nonsense Generator

    Joined:
    Apr 4, 2007
    Messages:
    21,810
    Location:
    Liverpool, home of Everton FC
    Worse than the dun?
     
  4. MilesBeyond

    MilesBeyond Chieftain

    Joined:
    Nov 10, 2011
    Messages:
    422
    Oh wow, are you serious? So half of it's bonus is only useful if you're Bizzy. Man. This building really does suck.
     
  5. TheMeInTeam

    TheMeInTeam GiftOfNukes

    Joined:
    Jan 26, 2008
    Messages:
    22,279
    Location:
    Orlando
    It often is, yes.

    The problem with it is that it comes so late that it almost never helps effect the outcome of the game.

    The dun, however, can easily matter if you settle a hill city near shaka. The extra promotion will swing the odds in your favor in an early war, and that *can* change the outcome of the game.

    Between a building that will occasionally have a big impact on the game and otherwise minimal and a building that sometimes gives nothing (games functionally ending before AL) and is otherwise fairly minimal (late and useful but unimpressive bonus), taking the building that has at least a chance of being significantly useful in a relevant time period is rational.
     

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