Asset editor crash after launch

Cyb3r Fuse

Chieftain
Joined
Feb 25, 2017
Messages
2
Location
Honolulu, Hawaii
When i open my mod im working on and click on asset editor it crashes with the error log

Spoiler Error log :

System.Exception: System.AggregateException: One or more errors occurred. ---> System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Concurrent.ConcurrentDictionary`2.get_Item(TKey key)
at DatabaseWrapper.WorkspaceDependencyBase.AddEntityStatsAndTags(IInstanceEntity entity, IDatabaseDependencies workspaceDependencies, String depotRootedPath)
at DatabaseWrapper.WorkspaceDependencyBase.<>c__DisplayClass25_0.<AddEntityDependencies>b__0(InstanceType it, String name)
at Firaxis.CivTech.AssetObjects.InstanceEntity.CrawlDependencies(Action`2 pmAction)
at DatabaseWrapper.WorkspaceDependencyBase.AddEntityDependencies(IInstanceEntity entity, ISet`1 entityDependencies, IInstanceSet instSet, IDatabaseDependencies workspaceDependencies)
at DatabaseWrapper.WorkspaceDependencyBase.AddEntityDependencies(InstanceType insType, String insPath, IInstanceSet instSet, IDatabaseDependencies workspaceDependencies)
at DatabaseWrapper.WorkspaceDependencyBuilder.<>c__DisplayClass1_1.<BuildFromWorkspace>b__2(String file)
at Firaxis.Collections.IEnumerableExtensions.ForEach[T](IEnumerable`1 list, Action`1 action)
at DatabaseWrapper.WorkspaceDependencyBuilder.<>c__DisplayClass1_2.<BuildFromWorkspace>b__1(InstanceType insType)
at System.Threading.Tasks.Parallel.<>c__DisplayClass42_0`2.<PartitionerForEachWorker>b__1()
at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)
at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object )
--- End of inner exception stack trace ---
at AssetEditor.Program.Main(String[] args)
---> (Inner Exception #0) System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Concurrent.ConcurrentDictionary`2.get_Item(TKey key)
at DatabaseWrapper.WorkspaceDependencyBase.AddEntityStatsAndTags(IInstanceEntity entity, IDatabaseDependencies workspaceDependencies, String depotRootedPath)
at DatabaseWrapper.WorkspaceDependencyBase.<>c__DisplayClass25_0.<AddEntityDependencies>b__0(InstanceType it, String name)
at Firaxis.CivTech.AssetObjects.InstanceEntity.CrawlDependencies(Action`2 pmAction)
at DatabaseWrapper.WorkspaceDependencyBase.AddEntityDependencies(IInstanceEntity entity, ISet`1 entityDependencies, IInstanceSet instSet, IDatabaseDependencies workspaceDependencies)
at DatabaseWrapper.WorkspaceDependencyBase.AddEntityDependencies(InstanceType insType, String insPath, IInstanceSet instSet, IDatabaseDependencies workspaceDependencies)
at DatabaseWrapper.WorkspaceDependencyBuilder.<>c__DisplayClass1_1.<BuildFromWorkspace>b__2(String file)
at Firaxis.Collections.IEnumerableExtensions.ForEach[T](IEnumerable`1 list, Action`1 action)
at DatabaseWrapper.WorkspaceDependencyBuilder.<>c__DisplayClass1_2.<BuildFromWorkspace>b__1(InstanceType insType)
at System.Threading.Tasks.Parallel.<>c__DisplayClass42_0`2.<PartitionerForEachWorker>b__1()
at System.Threading.Tasks.Task.InnerInvokeWithArg(Task childTask)
at System.Threading.Tasks.Task.<>c__DisplayClass176_0.<ExecuteSelfReplicating>b__0(Object )<---


I don't know how to fix it permanently, i temp fixed it when my modbuddy crashed and froze my pc so i restarted it. If you can help me that would be much appreciated!
 
It takes a long time to run the first time. I had many crashes. I rebuilt it via STEAM, then when I restarted my computer... just opened ModBuddy, open one of those Civ Fraxis templates, then opened asset editor & went for a walk... I came back & it had worked. It is much faster to open after the initial pain. It is just very memory hungry I suspect.

Buy the way, if you work out how to make .tex files out of it... please let me know... I am on day 3... frustration is growing.
 
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