TrippedOnACloud
Warlord
- Joined
- Jun 28, 2012
- Messages
- 294
Just a handful of balance issues and minor bugs from SVN9199:
Tamed Mammoth and Elephant require both the resource and the Myth in order to be trained. This makes them significantly harder to spread than the other animal resources (Cow, Pig, Donkey, Camel, Horse, etc), as they typically require only resource access to produce their tamed version.
Sheep and Cow seem to be extremely rare on the PerfectMongoose map script. I'm typically only seeing 1-2 of each appear in an entire Large map.
Hellsmouth Dog, from the Voodoo religion, is entirely unbuildable due to its being able to upgrade to Stone Spearman, of all the silly things.
There's a random Slavery (Promotion?) attached to String Analysis (Future Tech), shouldn't this be set to Z Dummy Tech like the others?
Various heroes should be allowed to settle as Great Admiral instead of or along with Great Military Instructor, now that there's a distinction. Yi Sun-Sin, Zheng He, Nelson, Michel de Ruyter, Henry the Navigator, and Sinbad all spring to mind. I'm sure there are others.
The Mercenaries Military civic still seems to be extremely overpowered. The +11XP is often 2-3 levels for new-build units, which makes a significant difference in strength. Also, the increased upkeep cost does not persist past a switch away from Mercenaries. I feel like along with the current Marauder promotion granted by the civic (+gold on victory), there should be another promotion granted that permanently increases the upkeep cost for units produced under Mercenaries, or offers some other drawback.
The Top 5 Cities/Wonders page of the stat screen is broken. Is this an intentional removal, or inadvertent?
Hashishan (stronger UU from Alamut wonder) can upgrade to... ships? What?
I somehow managed to cause all resources generated in an area around a conquered city to be multiplied by 5, permanently. This includes a Culture wonder in the city itself, and several map resources in its radius. I suspect it's related to a gain/loss of access to the trade network. Specific sequence of events went something like this: Conquest of city and two nearby cities, with trade access provided only via a coastal route (no road access). Next turn, while conquered cities are still in anarchy, trade access is cut off by a blockading enemy Outrigger. However, said Outrigger is parked on top of a reef, and dies (apparently to terrain damage, but it's possible an animal munched it) before my own ships reach it. Blockade is lifted, trade access regained. A few turns later, I notice that I have 5 of the Culture resource, and a check shows 5x the other local resources as well.
Units set to automate Hunt do not attempt to attack stacked enemies. Especially noticeable when Hunters fail to attack stacks of Animals, especially those that tend to build up on top of an animal resource as a result of spawning.
Slavery can allow for some truly absurd super-cities. My capital currently has a population of 90+ (over 100,000,000, according to the city screen ) in the late Renaissance, with a population of nearly 1000 settled slave specialists of various types. For reference, that's something like 4 times the population of the entire Shanghai or Beijing metropolitan areas, before I've even discovered the Scientific Method.
Nefertiti is a needy little b****. She made a tech request every single turn for 5 or 6 turns in a row before I got fed up and told her to stay away. Mind, I do have random personalities on, but even so, that's a truly absurd level of begging.
Tamed Mammoth and Elephant require both the resource and the Myth in order to be trained. This makes them significantly harder to spread than the other animal resources (Cow, Pig, Donkey, Camel, Horse, etc), as they typically require only resource access to produce their tamed version.
Sheep and Cow seem to be extremely rare on the PerfectMongoose map script. I'm typically only seeing 1-2 of each appear in an entire Large map.
Hellsmouth Dog, from the Voodoo religion, is entirely unbuildable due to its being able to upgrade to Stone Spearman, of all the silly things.
There's a random Slavery (Promotion?) attached to String Analysis (Future Tech), shouldn't this be set to Z Dummy Tech like the others?
Various heroes should be allowed to settle as Great Admiral instead of or along with Great Military Instructor, now that there's a distinction. Yi Sun-Sin, Zheng He, Nelson, Michel de Ruyter, Henry the Navigator, and Sinbad all spring to mind. I'm sure there are others.
The Mercenaries Military civic still seems to be extremely overpowered. The +11XP is often 2-3 levels for new-build units, which makes a significant difference in strength. Also, the increased upkeep cost does not persist past a switch away from Mercenaries. I feel like along with the current Marauder promotion granted by the civic (+gold on victory), there should be another promotion granted that permanently increases the upkeep cost for units produced under Mercenaries, or offers some other drawback.
The Top 5 Cities/Wonders page of the stat screen is broken. Is this an intentional removal, or inadvertent?
Hashishan (stronger UU from Alamut wonder) can upgrade to... ships? What?
I somehow managed to cause all resources generated in an area around a conquered city to be multiplied by 5, permanently. This includes a Culture wonder in the city itself, and several map resources in its radius. I suspect it's related to a gain/loss of access to the trade network. Specific sequence of events went something like this: Conquest of city and two nearby cities, with trade access provided only via a coastal route (no road access). Next turn, while conquered cities are still in anarchy, trade access is cut off by a blockading enemy Outrigger. However, said Outrigger is parked on top of a reef, and dies (apparently to terrain damage, but it's possible an animal munched it) before my own ships reach it. Blockade is lifted, trade access regained. A few turns later, I notice that I have 5 of the Culture resource, and a check shows 5x the other local resources as well.
Units set to automate Hunt do not attempt to attack stacked enemies. Especially noticeable when Hunters fail to attack stacks of Animals, especially those that tend to build up on top of an animal resource as a result of spawning.
Slavery can allow for some truly absurd super-cities. My capital currently has a population of 90+ (over 100,000,000, according to the city screen ) in the late Renaissance, with a population of nearly 1000 settled slave specialists of various types. For reference, that's something like 4 times the population of the entire Shanghai or Beijing metropolitan areas, before I've even discovered the Scientific Method.
Nefertiti is a needy little b****. She made a tech request every single turn for 5 or 6 turns in a row before I got fed up and told her to stay away. Mind, I do have random personalities on, but even so, that's a truly absurd level of begging.