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Assyria discussion

Discussion in 'Civ5 - General Discussions' started by Aztecopi, Mar 23, 2013.

  1. xcross211

    xcross211 Chieftain

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    But you don't even need to build university in every cities to reasearch a techs!And your target is very simple:who is the first of technology.If the UA let you get tech immedately once you capture enemy city,one city equal to one tech,may including the science buildings in the cities you capturing.That's too imbalance!If the UA acts really as the spy stealing tech,which means you need turns and face risks to get them,the UA will become a great fuuny strategy to play and decide.If not,that just call you to build as many military units as you can.
     
  2. SammyKhalifa

    SammyKhalifa Deity

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    Remember back in the original lead-up to the CivV release, when everyone decided before playing that Russia was overpowered/broken?
     
  3. Carl5872

    Carl5872 Prince

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    I don't know that it won't see much use. They have a UU that is aggressive early on, and their tech is aggressive in nature. These both encourage war. The UB is a library which I imagine adds a boost to research or possibly a side benefit like money, faith or culture. Regardless, it doesn't deter from attacking.

    If I were to play as Assyria, I would beeline only military techs, making sure that I always had state of the art military. By doing this, there would be a constant lag in the nonmilitary techs. If other people research evenly, or if they beeline nonmilitary techs, then I have plenty of potential techs to steal. I would Ideally target people in the middle of the pack, as they are probably going to have some techs I need.

    Not sure how it is for you guys but even before thinking of Assyria, I found whenever I went on a warpath, I constantly was losing wonders to other civs for things I hadn't researched yet, and that was with me not making any particular beelines. Imagine how many techs will be open when you avoid nonmilitary techs. You could even probably filch a bunch of older techs from the lowest level civ.

    This just seems to be really powerful for a warmonger.
     
  4. steveg700

    steveg700 Deity

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    Yes, and they were wrong. Thus, all concerns about anything being overpowered are invalid. :)

    I don't have any problems with this UA, other than it shouldn't be a UA but rather an Autocracy sopol. it's certainly not as broken as stealing techs with espionage currently is. This actually requires effort!

    But if folks have concerns they wish to raise, I for one am all ears.
     
  5. Eagle Pursuit

    Eagle Pursuit Scir-Gerefa

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    I think it will probably follow the same rules as tech stealing. The tech has to be something you can research at your current tech level and it has to be something that the other civ has already researched. The best way to abuse this UA is to snipe small cities away from the tech leader. Going after the bigger cities is pointless when you can get the same payoff from the smaller ones. Your major strategy will involve seeking out the enemy's weakest city and moving on it before they can get all their units over to defend, then raze it if it's useless to you.

    I do wonder if they will also get free techs from cities that civs sometimes give up when they sue for peace against a stronger military power.
     
  6. SammyKhalifa

    SammyKhalifa Deity

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    Oh no, it's fun discussion. Just hoping people don't start getting to much ahead of themselves.

    Anyhow, can't get something out of my head since I heard this announcement . . .
    http://www.youtube.com/watch?feature=player_embedded&v=jAMRTGv82Zo
     
  7. AriochIV

    AriochIV Colonial Ninja

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    Especially since at this point all we have is a badly-translated third-party description of the ability.
     
  8. Dogmouth

    Dogmouth King

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    Late game plan: bulk build settlers, settle in defenseless locations within range of your artillery, sell cities, immediately attack hapless buyer, profit. :lol:
     
  9. ferretbacon

    ferretbacon Obsessor

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    If it worked... devious.
     
  10. xcross211

    xcross211 Chieftain

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    But we can't stop people to play with this way.
    If Firaxis want to lead players to use this UA to act as the right way---to steal tech from other advanced civs,it should be adding more risks.I mean the players can not surely get techs from their enemies captured cities every time.
     
  11. QuipCloud

    QuipCloud Chieftain

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    I only just read the news about the three new civilisations they have revealed - and wow! Assyria are really impressive. Not only do I like the look of their leader but they have an exceedingly awesome ability. I can see them easily being one of those civs who is consistently at the end of games they feature in, along with Korea, the Inca, Greece and the Polynesians, and to a lesser extend the Romans and the Indians.

    They basically have a catch up mechanism, so unless they have a really bad start or a very unsuitable AI they will never fall much behind the other civs. If the new world senate has the ability to knock back leading civs a few notches, as in many ways I hope they will, then Assyria will be ideal for never falling into that spiral of collapse (i.e. bad economy because no trade, bad economy can't afford big army, get invaded, even worse economy... etc.) If Assyria can keep their army just good enough to nab minor cities off competitors then they will be fine.
     
  12. Avatan

    Avatan Warlord

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    The way I see it Assyria might become the new deity killer, in place of Babylon and... England for water maps maybe?

    Their UA rely heavily on the ability of the human to fight better than the AI, and that's the only edge you get on deity.
    Beelining military techs and producing tons of troops is the only way to have a fair fight with deity AI's carpet of doom, but then it is almost impossible not to fall behind in tech and have those shiny new Gatling guns destroyed in two turns by a huge stack of GW bomber (or maybe I just suck).

    With Assyria you can beeline war techs, produce troops and go for the runaway, slowing him down and catching up in tech.

    Can't. Wait.
     
  13. Dogmouth

    Dogmouth King

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    I don't see them rising above Babylon for science victories, but it sounds like they'll be the go to civ for diety domination. You'll always be playing catch up on non-military techs if you want to take advantage of their UI, which isn't ideal for science victories. Then again, I suppose saving up your GSs, playing catch up 65% of the game, and then bulbing/sprinting to the finishline could work for science.
     
  14. Steamwerks

    Steamwerks Warlord

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    There seem to be Persian bull capitals resting on pedestals in the foreground, while the gate is modeled after the famous Neo-Babylonian Ishtar Gate. It's kind of surprising they didn't go with the lamassu as their main motif, rather than as a few diminutive column bases way in the background. Obviously I don't expect them to prioritize accuracy for accuracy's sake, but as a visual element the lamassu is awesome and quintessentially Assyrian . . . why not use them more prominently?

    Nevertheless, it's still great to see some ancient stuff. :)
     
  15. Louis XXIV

    Louis XXIV Le Roi Soleil

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    Yeah, Lamassu would have been cool.
     
  16. steveg700

    steveg700 Deity

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    Was just thinking how evil it would be if that royal library wound up having just one little addition: a science specialist slot.

    Remember back when all libraries had those?
     
  17. snipperrabbit!!

    snipperrabbit!! Deity

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    Nonsense, it goes against the designing philosophy of that civ !!!!
     
  18. Louis XXIV

    Louis XXIV Le Roi Soleil

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    I think the civilization would become far and away clearly overpowered if that were the case. That would make them just as powerful as Babylon in a peaceful game, plus they have the warmongering abilities.
     
  19. Cromat

    Cromat Warlord

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    The UA seems incredibly powerful, even too powerful. You just focus on military and steal from weak civs at first, then the strong civs later.
     
  20. steveg700

    steveg700 Deity

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    The way I see it is this.

    First, it's an active ability. A lot of players hate active abilities because they're "situational", which is another way of saying you don't have a UA that provide consistent, easy yields (like Babylon or Russia or France). You might get a bad hand due to terrain or some other variable. I like abilities that off an investment/reward proposition. This may be my new Spain.

    Second, you only get something if you're behind another civ in tech. So, the risk proposition is strong. How many threads do we see that complain that cities are too hard to take? And the plan is to attack people who are teched ahead of you? It can be argued that you only pursue military techs while other civ's earn infrastructure techs for you, but all branches ultimately go into military techs at some point.

    Third, it's not nearly as easy to get away with as stealing techs with spies (before constabularies start cropping up).
     

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