I've been playing some Assyria games lately so I wanted to give a little feedback.
I overall love Assyria's design. Science from city capture is excellent and fills in a nice gap that Authority starts sometimes suffer from (lack of early science). I like the little mini game of getting +exp from GWAW which gives some cool incentives (trying to grab wonders that give works of writing, trying to steal works of writing via city capture and spies, etc). The unique walls seem fine too- Assyria doesn't usually play like a particularly strong religion civ but some extra faith is always good regardless.
The part of their kit that felt lacking is the Iron Chariot, though. It's a unique unit and requires 2 different strategic resources so my expectations are kinda high. Its CS is nice for that era compared to horsemen I suppose but it just didn't feel all that fun or unique. Its Shock Cavalry (increased CS in open terrain) is pretty underwhelming. Compared to a lot of other UU it just didn't seem like it had a ton of impact, especially when its resource costs really dictated where my first settlers went and/or which cities I tried to take to access those resources. I probably would have been better off ignoring it for the most part and just playing more normally.
I'm the worst kind of feedback, though- all complaining without any suggestions. I don't really have the historical chops to suggest something more interesting or fun for this unit that would be on-brand for Assyria. I just wish it had a promotion or unique ability that really made it worthwhile and impactful.
I overall love Assyria's design. Science from city capture is excellent and fills in a nice gap that Authority starts sometimes suffer from (lack of early science). I like the little mini game of getting +exp from GWAW which gives some cool incentives (trying to grab wonders that give works of writing, trying to steal works of writing via city capture and spies, etc). The unique walls seem fine too- Assyria doesn't usually play like a particularly strong religion civ but some extra faith is always good regardless.
The part of their kit that felt lacking is the Iron Chariot, though. It's a unique unit and requires 2 different strategic resources so my expectations are kinda high. Its CS is nice for that era compared to horsemen I suppose but it just didn't feel all that fun or unique. Its Shock Cavalry (increased CS in open terrain) is pretty underwhelming. Compared to a lot of other UU it just didn't seem like it had a ton of impact, especially when its resource costs really dictated where my first settlers went and/or which cities I tried to take to access those resources. I probably would have been better off ignoring it for the most part and just playing more normally.
I'm the worst kind of feedback, though- all complaining without any suggestions. I don't really have the historical chops to suggest something more interesting or fun for this unit that would be on-brand for Assyria. I just wish it had a promotion or unique ability that really made it worthwhile and impactful.