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Assyrian Empire [BtS]

Discussion in 'Civ4 - New Civilizations' started by esnaz, Aug 12, 2007.

  1. esnaz

    esnaz Chieftain

    Joined:
    May 7, 2006
    Messages:
    708
    Location:
    USA
    Leader: Ashurbanipal
    Unique Unit: Redu (replaces Spearman)
    Unique Building: Karum (replaces Harbor)

    Cities:
    Assur
    Calah
    Arbil
    Harran
    Dur-Sharrukin
    Qarqar...

    (this mod is for BtS)

    Download (non-Modular)

    Download (modular)*

    *made modular by Purplexus
     

    Attached Files:

  2. Aeven

    Aeven EU Citizen

    Joined:
    May 11, 2007
    Messages:
    228
    Location:
    the Netherlands, EU
    Nice :) Is it in modular format? If so, submit it to the Plug and Play board ;)
     
  3. Ball Lightning

    Ball Lightning www.sporedum.net

    Joined:
    Apr 2, 2006
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    2,126
    Location:
    Thunderstorm, Melbourne, Australia
  4. esnaz

    esnaz Chieftain

    Joined:
    May 7, 2006
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    708
    Location:
    USA
    no, its not modular

    yes, you can use it for your mod:)
     
  5. Thanatosimii

    Thanatosimii Chieftain

    Joined:
    Jun 29, 2004
    Messages:
    26
    I wonder... Harbors are only avalable in coastal cities, but Karum were just trading posts. To be accurate, they should be avalable in all cities, but if they can be built everywhere, it would be a very significant advantage.

    Are they coastal only, or buildable everywhere?
     
  6. esnaz

    esnaz Chieftain

    Joined:
    May 7, 2006
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    Location:
    USA
  7. purplexus

    purplexus Chieftain

    Joined:
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    Location:
    Calgary Alberta, Canada
    Esnaz let me create a modular form of it for you. tonight.

    Look over it and then you will see how easy it is to create a modular version in the future.
     
  8. purplexus

    purplexus Chieftain

    Joined:
    Feb 13, 2002
    Messages:
    477
    Location:
    Calgary Alberta, Canada
    Modular Version Now located on the PnP Forum
     
  9. coachlentz

    coachlentz Corruptor of Youth

    Joined:
    Nov 29, 2005
    Messages:
    128
    Location:
    livermore, ca
    the link you have posted in there doesn't work
     
  10. esnaz

    esnaz Chieftain

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    USA
    Thank you! :D

    I was just reading up on it last night, I think I get it
     
  11. Sword_Of_Geddon

    Sword_Of_Geddon Mysterious Jungle Warrior

    Joined:
    Dec 21, 2003
    Messages:
    13,267
    Gender:
    Male
    Location:
    New England, USA
    Wrong place sorry.
     
  12. esnaz

    esnaz Chieftain

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    Location:
    USA
  13. braindrain

    braindrain brainiac

    Joined:
    Jul 24, 2006
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    Location:
    Alaska
    nice! been waiting for assyria to show up...too lazy to do it myself ;)
     
  14. kokomo

    kokomo Chieftain

    Joined:
    Apr 25, 2006
    Messages:
    175
    Assyria was one of my suggestions for Civs to be included in next installments of the game.

    Also, I was a bit puzzled about Assyrian harbors, when they were an inland civ over the River Tigris....
     
  15. esnaz

    esnaz Chieftain

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    USA
    Karum's were Assyrian merchant-colonies. They were attached to Anatolian cities, so they were near the water. Some were also on land, but most were on the coast.
     
  16. Ikael

    Ikael Chieftain

    Joined:
    Dec 2, 2005
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    873
    Perhaps you should make them able to be buit in coast and when placed near a river / lake a la djik? that would be a very nice way to boost that building and making it unique without being too much overpowered (perhaps in order to compensate that advantage, just give it a +5% bonus to gold). I really, really like the idea of "land ports".
     
  17. DennisIran

    DennisIran Chieftain

    Joined:
    Jul 4, 2007
    Messages:
    75
    NICE NICE REALLY NICE :)

    my assyrian friends will be happy for this :D for sure
     
  18. Seapeople

    Seapeople Chieftain

    Joined:
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    Location:
    Toronto
    Aren't Germans decendants of the Assyrians? Assyria should have been added in the expansion as well as the Etruscans, they were cool too.
     
  19. Impaler[WrG]

    Impaler[WrG] Civ4:Col UI programmer

    Joined:
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    Vallejo, California
    I also like the idea of a Harbor that can be built inland (or at least on rivers), it would be a nice boost to the building while not being unbalanced and is quite original. A little cost slash would help round it out if the inland ability isn't sufficient.
     
  20. orinsul

    orinsul Chieftain

    Joined:
    Nov 13, 2006
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    159
    the german arnt descended from the, but the middle-ages german ruling-class was.
    wicked mod
     

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