TheMeInTeam
If A implies B...
- Joined
- Jan 26, 2008
- Messages
- 27,995
Just like the title says. I was screwing around today, just to see what would happen. I picked gaul, loaded up a pangaea, and literally teched up all worker techs but fishing and iron working. I then proceeded to turn the slider off and pump gaulic warriors/axes the rest of the game. It was a standard map, so this failed me as I ran out of money at about 30% pop
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What I wanted to test out though, was if using attached GG's strategically could overpower the AI with much fewer losses. The answer is yes, potentially.
I was attacking axes and/or CG archers in a 40% culture D city without siege at over 90% easily. How? CR 3 Combat 3 leadership shock cover! I eventually lost this and every other unit I had to strike ^_^, and got pwnzored by a very angry cyrus after that.
That guy was a super unit. It's scary to think what he'd be like vs cities with no culture D. He'd probably have been able to attack longbows if I had siege, and at high odds! I was trying to get him march (can get it after C3), after which he and 2 other CR III C2 swords would be the bulk of my city attack force. This worked too well, and I wound up with 30+ swords in the early AD's because I'd maybe lose 1-2 swords attacking a 40% city with 5 defenders, and they were new recruits
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There's a problem though. How do I protect a unit like this? It will likely come up as a top defender, although the first battle or two it'll probably win of course (what beats a c3 shock cover sword in the early times? An axe, if promoted. But that would probably draw one of my own axes instead). Do you just bring lots of troops with good mix to cover him?
I want to try out the leadership/tactics/flank II C2 HA soon
. These things seem great in early wars. Potentially stronger than settling?
As a secondary question, the AI has an algorithm for war success (basically, it's much more favorable if you badly damage it without losing units). What kind of impact would 2-3 attached GG's have in a war like this? It seems like it could be huge...
.What I wanted to test out though, was if using attached GG's strategically could overpower the AI with much fewer losses. The answer is yes, potentially.
I was attacking axes and/or CG archers in a 40% culture D city without siege at over 90% easily. How? CR 3 Combat 3 leadership shock cover! I eventually lost this and every other unit I had to strike ^_^, and got pwnzored by a very angry cyrus after that.
That guy was a super unit. It's scary to think what he'd be like vs cities with no culture D. He'd probably have been able to attack longbows if I had siege, and at high odds! I was trying to get him march (can get it after C3), after which he and 2 other CR III C2 swords would be the bulk of my city attack force. This worked too well, and I wound up with 30+ swords in the early AD's because I'd maybe lose 1-2 swords attacking a 40% city with 5 defenders, and they were new recruits
.There's a problem though. How do I protect a unit like this? It will likely come up as a top defender, although the first battle or two it'll probably win of course (what beats a c3 shock cover sword in the early times? An axe, if promoted. But that would probably draw one of my own axes instead). Do you just bring lots of troops with good mix to cover him?
I want to try out the leadership/tactics/flank II C2 HA soon
. These things seem great in early wars. Potentially stronger than settling?As a secondary question, the AI has an algorithm for war success (basically, it's much more favorable if you badly damage it without losing units). What kind of impact would 2-3 attached GG's have in a war like this? It seems like it could be huge...
. 2 units or so that, when you're parked outside a city with a SoD protecting it, you can basically just use them and pick off everything in the city if you want (though usually you just use them as part of the attack).
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