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Attacko Challenge I - Power Scouting

Gooblah

Heh...
Joined
Jun 5, 2007
Messages
4,282
As many of you are aware, the phenom strategist, Attacko, has had many of his articles posted in the Strategy Articles subforum. Now, opinion is sharply divided as to the nature of this article. Some believe these articles to be examples of divine providence. Others look at them and wonder how they can obtain the drugs that they believe Attacko is using. Many claim that these strategies work fine in multiplayer, but fail at single player. A little while ago, I tried to start a similar thread, but it became a flop due to a) my bad attitude (:(), and b) the fact that I didn't have BTS. However, with some new articles and concepts, I can safely say that this community is ready to play...

The Attacko Challenge I - Power Scouting
based on the article of the same name, by Attacko.

I started a map with these settings...(I'll post Monarch/Immortal saves later)

Civ4ScreenShot0161.jpg


Random leader, Standard Fractal with High sea Level, and the Attacko Empire as our chosen Civilization (;)). Got the start, and we are playing as Justinian I of the Byzantines/Attackos.

Justinian I is Spiritual and Imperialistic. His Unique Unit is the Cataphract, a suped-up Knight with excellent STR, and his Unique Building is the Hippodrome, a Colloseum that receives an extra happiness bonus from access to Horses.

And the start:

Civ4ScreenShot0162.jpg


Wooooh. Sheep, Clams, what I think is Silk, and a ton of forests. I'll be playing a main game, and if you shadow, please put your reports in spoilers. Here are our 'rules' (from the article), which we'll attempt to implement:
Duet of Forever: Hook up the Scout with a Warrior, and have them scout together. When you find a hut, the Scout pops it, and the Warrior takes the hits.

Medic Eternal: Plant the Scout on a Forest/Hill. Let him survive as much as possible, and rack up Combat I/Medic/Woodsman promotions. Eventually tie him to a Great General.

Barracks First
: First build is a Barracks, and the tech path is: Hunting -> The Wheel -> Animal Husbandry -> Mining -> Bronze Working, to implement the above strategies with a Scout. As a bonus, the Scout receives Combat I immediately.

Naval Scout: Once you're done exploring the mainland, plant him on a galley and go island-hopping.

Upgrade: As soon as we research Compass, upgrade all Scouts to Explorers.

Finally, the save (Prince/Epic):
 
So what exactly are the terms of the challenge? Bee-line Hunting, flood the land with Scouts, and try to implement The Great Attacko's theories?

Whoops, I'll edit the orginal post with the tenets of Power Scouting Theory. :lol:
 
Gooblah said:
As many of you are aware, the phenom strategist, Attacko, has had many of his articles posted in the Strategy Articles subforum. Now, opinion is sharply divided as to the nature of this article. Some believe these articles to be examples of divine providence. Others look at them and wonder how they can obtain the drugs that they believe Attacko is using.
Um, yeah. Mark me down as a supporter of the Drug Theory. :crazyeye:

Gooblah said:
Whoops, I'll edit the orginal post with the tenets of Power Scouting Theory. :lol:
Excellent. You might also add note that nearly every Attacko thread has some complaint about "cottage-spamming reloaders who lie" in it. Therefore, I would suggest three additional rules:
  1. No Cottage-Spamming
  2. No Reloading
  3. No Lying, Especially About The First Two Points (;))
I won't play a shadow, but I look forward to watching your game!
 
This thread is the superior.

But you need some Venn diagrams (with an even number of sets, due to the binary system) too.
 
Excellent. You might also add note that nearly every Attacko thread has some complaint about "cottage-spamming reloaders who lie" in it. Therefore, I would suggest three additional rules:
  1. No Cottage-Spamming
  2. No Reloading
  3. No Lying, Especially About The First Two Points (;))
I won't play a shadow, but I look forward to watching your game!

No no you've got it wrong. Cottage spamming is ok as long as they're on hills. :lol:
 
You can't spin up a map and say I am going to apply X strategy now. You have to play the map.
 
You can't spin up a map and say I am going to apply X strategy now. You have to play the map.

The idea is to showcase the particular strategy. Just like any other game on the forum. And, I highly doubt Scout usage is situational by map. ;) Report will be up soon.
 
Round 1: Strategic Development and a Setback

Well, since this strategy is mostly early-game, I'll carry it out to Industrial era tops (assuming we haven't scooped out a win by then ;)), time enough for Explorers to prove their worth...and I think they will on this map. Anywho, onto the game.

The round began by moving the Warrior 1SE. Not only was that tile a hill (to reveal more of the map), but also had a goody hut on it. Praying that it wouldn't spawn Barbarian warriors, I crossed my fingers and clicked.

Civ4ScreenShot0164.jpg


AWESOME! :goodjob: Not only did it not spawn Warriors, it provided a Scout! It appears the good fortune of the RNG Gods has smiled down upon us. :cool: I move the Scout 2W to reveal even more. With nothing to suggest to the contrary, I settle in place.

Civ4ScreenShot0166.jpg


I started on a Barracks to implement the Barracks First strategy. Techpath for the round went Fishing -> Hunting -> Mining. I delayed Hunting considering that we already had a Scout in play. Bad play on my part (I accidentally hit Mining, then enter), but according to his rules we can't reload, so with Mining we went. Yes, it just struck me as I'm writing this post that I could have easily changed techs ASAP, but being a fool I forgot that. Oh well, at least the game started in true Attacko fasion. ;)

The Scout went south, the Warrior north. The villagers handed us maps...

Civ4ScreenShot0168.jpg


..maps...

Civ4ScreenShot0172.jpg


and a meager amount of gold.

Civ4ScreenShot0173.jpg


Kinda crappy. In the second screenshot, I went with the Duet of Forever tactic, as the Warrior a) took a hit from a Bear, and b) skirted round the village to let the Scout pop it. After some more scouting, I used the Duet to bring the Scout safely to the hill (letting the Warrior get mauled by a Lion to take Combat I), where he will stay to become a Medic Eternal.

With that ended the round, as we came to the startling conclusion that the Attacko Empire was, well, isolated. :(

Civ4ScreenShot0177.jpg


So, what do we do now? :confused:
 
We draw a really big Venn diagram of course.

No ivory = no amphibious wellies so I guess an enormous stack of archers is the superior.
 
We draw a really big Venn diagram of course.

No ivory = no amphibious wellies so I guess an enormous stack of archers is the superior.

I´m not really sue about the venn thingies, but since your not even having cows, amphibious cows are also out. Only way I seen now is to try and get some ballista sheep up instead or maye even some navigation deer. Well, on second thought that even seems like a viable strategy to me. Load some stacks of ballista sheep and navigation deer on 5-17 triremes and its immediately game over for any enemies (dont forget to promote your triremes guerilla, or they cant cross ocian tiles):D
 
Obviously, now you settle that tudra/silver/wheat city, let the barbs raze the capital, and play a 3CC with an ice/crab city and deer/tundra. If you appear to be weak, no one will invade until, BAM! explorer rush.
 
Fact-There are TONS of good tiles for forts on this continent

Fact-You SHOULD have been Babylon, haven't you been paying attention?

Fact-Venn Diagrams don't apply to isolated starts, since they always have to be displayed with a binary sequence, and well, bi=2 and there aren't 2 civs.

Fact-You should be using more italics
 
Seriously, you should pump out those scouts and fog bust the land mass EXCEPT for 1 corner, which you use as your experience well.

Develop those cities, resources and tech to Optics and get off your land mass. As its only Prince, you should be easily able to gain optics and get off and trade with other world.

Show us those Caravels laden with those explorers, have those MIGHTY scouts fearlessly fog busting the land, fearlessly develop the lands with those hardened workers.

Seriously, develop your lands, send out those Caravels with Explorers, hardened from battles from Barbarians.
 
But lets say you teched slowly, no religion, your armies lost every battle, your on tundra with one wheat and a whale with no bronze or horse and your not sure how to play the game or what a library does and an enemy stack of axe just wiped out one of your three cities. Most would quit, reload, or cry home to mama. But should you?

You need archers and lots of escape galleys :D
 
This is one of the more interesting games lately! Just dl'd it.
 
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