Shqype
Shqyptar
I discovered yesterday that Empire Earth 2 uses the Gamebryo graphics engine, and all of the unitmodels are NIF files! KillaMike718 helped me with this, and we both have been experimenting with some models.
In case some of you are not familiar with Empire Earth 2, it's an RTS that spans about 20 epochs of human development, from pre-history (cavemen) to post-history (battle mechs). In other words, we have models for virtually everything one might need for Civilization 4, with the exception of fantasy mods.
The creators of Empire Earth 2 included a "Zips" folder to allow their users limited modability. In this Zips folder KillaMike718 and I discovered the Graphics folder which, lo and behold, contained many many files in ".nifcache" format. What this means? Change the file extension to ".nif" by deleting the extraneous "cache" and you've got .nif files that can be directly used in Civ 4! You will find these models in the graphics/cache/nifcache folder. As an added bonus, you will find 5 more folders in the graphics/cache/graphics folder which contain the .kf files that handle the animations for these structures and units!
There was a separate folder called Textures which presumably had the textures for these models, but they're saved in .pcpatch and .texcache files, which I have no idea how to access. From what I gathered on the internet, it seems that a Python program somehow decodes those to get the real textures.
In a worst case scenario, we have tons of new models (and possibly animations) that just need to be skinned. Now the flood of units can really begin!
http://www.yousendit.com/transfer.php?action=download&ufid=0F0CABF201F490AE
I have some requests for units I need for my mod, so if someone is feeling generous enough to help out, please PM me
Here is the archive that contains the textures in wierd format... perhaps they can be manipulated to work with CIV ?
http://www.yousendit.com/transfer.php?action=download&ufid=1963061B05FC0652
In case some of you are not familiar with Empire Earth 2, it's an RTS that spans about 20 epochs of human development, from pre-history (cavemen) to post-history (battle mechs). In other words, we have models for virtually everything one might need for Civilization 4, with the exception of fantasy mods.
The creators of Empire Earth 2 included a "Zips" folder to allow their users limited modability. In this Zips folder KillaMike718 and I discovered the Graphics folder which, lo and behold, contained many many files in ".nifcache" format. What this means? Change the file extension to ".nif" by deleting the extraneous "cache" and you've got .nif files that can be directly used in Civ 4! You will find these models in the graphics/cache/nifcache folder. As an added bonus, you will find 5 more folders in the graphics/cache/graphics folder which contain the .kf files that handle the animations for these structures and units!
There was a separate folder called Textures which presumably had the textures for these models, but they're saved in .pcpatch and .texcache files, which I have no idea how to access. From what I gathered on the internet, it seems that a Python program somehow decodes those to get the real textures.
In a worst case scenario, we have tons of new models (and possibly animations) that just need to be skinned. Now the flood of units can really begin!
http://www.yousendit.com/transfer.php?action=download&ufid=0F0CABF201F490AE
I have some requests for units I need for my mod, so if someone is feeling generous enough to help out, please PM me
Here is the archive that contains the textures in wierd format... perhaps they can be manipulated to work with CIV ?
http://www.yousendit.com/transfer.php?action=download&ufid=1963061B05FC0652