Attention Atari, Firaxis, BreakAway!: The first patch ideas.

Packer-Backer

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- Please make all civilopedia entries, resource icons, and city improvement icons available without entering anything into the scenario search paths. For example wanting the Napoleonic Musket Infantry without losing all things non-Napoleonic.
- Please readjust the build often lists in the scenarios, like not having the Burgundians building what the Americans like to build.
- Please place Austria on the civ list with the city list and great leader names and stuff, although not on the playable civs in the scenario data screen. I think you can add more than 31 civs in the editor but you can only play with 31.

Thank you.

-PB
 
And let them know that, now this is just with the Byzantines, that when you build the Temple of Artemis, apparently your leader has a gender change, AND IT DOESN'T SHOW UP ON THE CITY VIEW!
 
WHA?!?! Do you mean something to do with when it says something like "Queen, we have completed Spearman in Adrianople, shall begin work on Swordsman?" it says King instead? Conqies needs some serious tweaking, but no major changes, no minor tweaking, MAJOR tweaking.
 
Basically, when I build the ToA, it says, "Master we have completed the Temple of Artemis in Constantinople" I think the other new wonders might have issues with the matriarchal civs
 
Originally posted by Packer-Backer

- Please place Austria on the civ list with the city list and great leader names and stuff, although not on the playable civs in the scenario data screen. I think you can add more than 31 civs in the editor but you can only play with 31.

I would want this. I don't want to have to put Austria into my game by hand. Its too hard.
 
You can't add more than the current numbers of civs into the list. I tried it and as soon as you exit the editor, it automatically deletes anything over the limit. Instead, I just modded out the Koreans as they were last on the list before the C3C civs started. If you want it, download here

Also, while I was modding them in, I found something quite interesting. Just read the Byzantines lines and you will notice something isn't quite right
 

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There are lots of things needing added and altered. Besides, (I am no historian, especially when it comes to Austria) they said Austria has a city list included. WHERE?! I tried copying the list from the Napoleonic conquest but I think those leaders are all Napoleonic era, and the same goes for the cities, they are Austria-Hungary and not Austria. All they have to do rewrite the random map code a bit, Austria would be down on the list and not selected. But since Plagues are enabled in the Civ-Content screen there should be one called Austria Enabled-(Civ in question) Replaced. I think the replaced civs versions should be: America, India, Zulu, Iroquois, Korea (like SBI said), and maybe Sumeria because of the whole Sumer-Babylon similar city list thing. I wish Jeff_ATARI or ATARI_Jeff or whoever would visit these forums again.
 
It would take more than a simple rewriting of code to allow more than 32 civs in the game. Also, the CD was getting full as it was without adding another Civ Content scenario. I expect we will be seeing a number of Austria replacement biqs before long, with different civs being left out to put Austria in. SuperBeaverInc. has provided one in this thread.
 
By simple rewriting I meant the just add Austria on the list with the city list, you must open up the editor, select Austria as playable and unselect another civ. But to save some people some time they would replace some less "civvy" civs like Zulu, India, and maybe Mongols with Austria. For CIV3:XP3 they will probably have another "hidden" civ but for CIV4 the new code would (should and must) allow 64 civs and 1024 cities.
 
I think the most important thing in the upcoming patch is to deal with the corruption issues. That's pretty massive.
 
I didn't notice anything with corruption (I have only played modded games, modded by myself, the cheating newbie!). So here is the list of importance, I will edit this list:

1. The corruption issue I haven't encountered.
2. Austria added to the civ list.
3. All civilopedia entries available without scenario entry path entries.
4. Allow embassies to be built between different civs without embassies between the entire "embassy in-crowd". Also preset diplomatic options and preset war that isn't war forever.
5. All resource icons and improvement icons available without the same SEP entries.
6. Change the build often lists so, for example, the Burgundians don't build what the Americans like to build.
7. Change the Cataphract icon in the Medieval conquest to the Ancient Cavalry, the Rider is insane.
 
Packer-Backer, you need to add the GPT bug: you get twice the gold per turn for trades you have with other civs.
 
Originally posted by Hygro
I think the most important thing in the upcoming patch is to deal with the corruption issues. That's pretty massive.
...Definitely...
 
Originally posted by SuperBeaverInc.
You can't add more than the current numbers of civs into the list. I tried it and as soon as you exit the editor, it automatically deletes anything over the limit. Instead, I just modded out the Koreans as they were last on the list before the C3C civs started. If you want it, download here

Also, while I was modding them in, I found something quite interesting. Just read the Byzantines lines and you will notice something isn't quite right

Unable to load mod.
 
Does anybody think a Jesse or Jeff will come and read this and reassure us that corruption will be fixed or Austria added to the list, although not selected as playable, in the next patch.
...If only...

-PB
 
War weariness needs to be in multiplayer like it is in 1.27f
That would make the game much better :)
 
Are you sure it's not? In 1.27f multiplayer, WW accumulated at a slower rate than in single player.
 
Playing under PTW 1.27 MP (PBEM) I made my human opponent suffer crippling war weariness, it may be that if it was reduced in earlier PTW patches they increased it back again for 1.27.

alexman, did anyone test WW under multiplayer in PTW and get quantative results? If so can you link me please. :)
 
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