darkonion
"där-kōn-ė-uhn"
Hello, it's been a while since I've been on this forum. Anyway, I've begun a mod that will change the play style of Attila the Hun to be more in line with his character and to add a new style of play compared to his current just-like-Mongolia style. Here we go:
Previous)
-Start with Animal Husbantry tech
-Raze Cities twice as fast
- +1 production from pastures
(New)
-Start with Animal Husbantry tech
-Raze Cities twice as fast
- +250 Gold, +30 Production, +100 Culture to Attila's Court (Capital) when razing a city.
What this does is it makes for a single-city military oriented powerhouse that gets progression via the razing of enemy cities. Since they already start with ranged horsemen that cost no horses and spearmen that do buttloads of damage to cities, it allows for an early war civ that focuses on their capital and the destruction of others. Since Attila already gets cities that name themselves based off of the other civs in-game, this burning-and-churning playstyle won't defeat the previous goal for this civ (it'll just reward those that follow to it a little more closely).
I did run into a problem, being that I can't find any of the SQL/XML rules for razing beyond the raze speed that is already on Attila. If any of you know how to solve this, please let me know. I'm scared that it's an SDK change that'll have to be made...
-Paul
Moderator Action: Moved to C&C.
Previous)
-Start with Animal Husbantry tech
-Raze Cities twice as fast
- +1 production from pastures
(New)
-Start with Animal Husbantry tech
-Raze Cities twice as fast
- +250 Gold, +30 Production, +100 Culture to Attila's Court (Capital) when razing a city.
What this does is it makes for a single-city military oriented powerhouse that gets progression via the razing of enemy cities. Since they already start with ranged horsemen that cost no horses and spearmen that do buttloads of damage to cities, it allows for an early war civ that focuses on their capital and the destruction of others. Since Attila already gets cities that name themselves based off of the other civs in-game, this burning-and-churning playstyle won't defeat the previous goal for this civ (it'll just reward those that follow to it a little more closely).
I did run into a problem, being that I can't find any of the SQL/XML rules for razing beyond the raze speed that is already on Attila. If any of you know how to solve this, please let me know. I'm scared that it's an SDK change that'll have to be made...
-Paul
Moderator Action: Moved to C&C.