Audio?

Midnight-Blue766

The filidh that cam frae Skye
Joined
Sep 24, 2007
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Are we able to edit Audio now that the source code has been released?
 
AFAIK audio, video and network code are not in the DLL.
 
Can we put up a sticky "The DLL is only good for AI and Gamerules; Stop Asking"
 
AFAIK audio, video and network code are not in the DLL.

neither are UI components/layout and map (terrain and mini-map) rendering code.
 
Of course, you can always overwrite installation files. I know that's kind of verboten around here, but I'm not feeling much obligation anymore to follow the Civ5 modding "rules". Turn off auto-Steam updates and overwrite files. You've basically got Civ4 modding then... which worked just fine.

Yes, I know that doesn't get you into graphics rendering code, but it certainly works for replacing sounds and soundtracks.
 
Of course, you can always overwrite installation files. I know that's kind of verboten around here, but I'm not feeling much obligation anymore to follow the Civ5 modding "rules". Turn off auto-Steam updates and overwrite files. You've basically got Civ4 modding then... which worked just fine.

Yes, I know that doesn't get you into graphics rendering code, but it certainly works for replacing sounds and soundtracks.

Unfortunately, this has it's limitations. It's not so much "adding" audio than it is "replacing" audio, which might be good enough depending on what you need it for.
 
If only there were left/right channel selection in the audio scripts...

We could put our music in the left channel, put the default music in the right channel, and bam, suddenly we've got two audio files in one.

Overwrite the audio script with the proper information, and bam.
 
Of course, you can always overwrite installation files. I know that's kind of verboten around here, but I'm not feeling much obligation anymore to follow the Civ5 modding "rules". Turn off auto-Steam updates and overwrite files. You've basically got Civ4 modding then... which worked just fine.

Yes, I know that doesn't get you into graphics rendering code, but it certainly works for replacing sounds and soundtracks.

I believe that also works in regards to adding new terrain and feature graphics. The problem (as I understand it) with having new sounds and terrain/feature graphics in mods is solely that we have no access to the terrain graphics database (like we have for landmarks and improvements), so the game only loads those databases once, and doesn't do it again when mods are loaded. As such, if you simply add the relevant content before the game loads, it should work.
 
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