August 2023 Update - Patch Notes Discussion (Celebrating 32 Years of Civ!)

Ok, so now we can believe on Leader Pass 2 before Civ VII with some collaboration with modders (makes sense if the bulk of the team is working next iteration but there's still time to bake)? :shifty:
 
anyone else getting the infinite turn bug? this is an old bug. have to kill the process. loading from last auto-save just leads to the same infinite turn.
 
"Really powerful" is stretching it a lot.
Its an ok bonus, nothing more.
Barb clans mode: Raid camp, gold go KA-CHING! Kill the barbs that spawn, XP go KA-CHING! Repeat. Get you 4-6 warriors with a lot of promotions, upgrade to Legions. If you could get a couple catapults in on the action and get them to the +1 range promotion early....

It's not broken, but it's gonna be a lot of fun.... (on Epic or Marathon, if you can still raid a camp every 10 turns, it'll be absolutely broken.)
 
Very happy with the buffs to my girl Wu Tang. Finally, a leader than can use and abuse the spy mechanic.
 
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Barb clans mode: Raid camp, gold go KA-CHING! Kill the barbs that spawn, XP go KA-CHING! Repeat. Get you 4-6 warriors with a lot of promotions, upgrade to Legions. If you could get a couple catapults in on the action and get them to the +1 range promotion early....

It's not broken, but it's gonna be a lot of fun.... (on Epic or Marathon, if you can still raid a camp every 10 turns, it'll be absolutely broken.)
If you use catapults to farm barbarians for the +1 promotion, it means that you invested far too heavily into something that will never really repay itself.
Think of it this way - why spend time farming barbarians camps with catapults for XP, when you could use those catapults to take cities, and gain just as much (if not more) XP by doing that at the same time?

At best, this ability lets your warrior (who is the type of unit that should farm a camp repeatedly) gain a little more XP on the side while doing that particular job.
 
Think of it this way - why spend time farming barbarians camps with catapults for XP, when you could use those catapults to take cities, and gain just as much (if not more) XP by doing that at the same time?
Because the advantage of +1 Range isn't just "moah power!!1!". That +1 Range lets you keep your catapults out of the range of the walls, so you just need to keep troops away and you don't ever need to take damage to your catapults, which is a force multiplier. Barbs are a fairly easy and risk free way of doing that because no walls.
 
Because the advantage of +1 Range isn't just "moah power!!1!". That +1 Range lets you keep your catapults out of the range of the walls, so you just need to keep troops away and you don't ever need to take damage to your catapults, which is a force multiplier. Barbs are a fairly easy and risk free way of doing that because no walls.
I tried it. Nice idea, but catapults come too late for it to be worthwhile. Rome needs to be going to war as soon as the Legions are ready to roll, and the catapults are better off going with them than hanging back grinding barbs.
 
At best, this ability lets your warrior (who is the type of unit that should farm a camp repeatedly) gain a little more XP on the side while doing that particular job.
I tried it. Pretty powerful, but it has to be managed more carefully than I thought. (I used the extra cash to buy too many units, and there weren't enough barbs to grind them on.)

300 gold per camp is Ca$h Money, though. With barb clans, even farming 2 camps (easily done) is an effective 60GPT. Can't beat that with a stick in the early game.
 
I would think the best strategy for Caesar is to farm promotions for your Warriors, and then upgrade them into Legions with the Gold you get.
 
Because the advantage of +1 Range isn't just "moah power!!1!". That +1 Range lets you keep your catapults out of the range of the walls, so you just need to keep troops away and you don't ever need to take damage to your catapults, which is a force multiplier. Barbs are a fairly easy and risk free way of doing that because no walls.
Yes I know perfectly well how strong +1 range is.
My point is that you are wasting your momentum by sitting back and farming barbarians with them.
It's a very bad way to spend you time to do so, is my point, not that it cant be done.

As for risk free XP grinding: You can do virtually the same by parking a catapults outside a city and keep shooting at it when the walls are down. Generally this is even more efficient, because you get to shoot every turn (barbs dont instantly respawn once you kill one), and you can do so generally near the front, and not down in the tundra where barbs are often located. Which means you dont have to spend 20 turns getting to the action afterwards, putting your unit more at risk of being obsolete by the time you get there.

Point is, this XP is a nice addition (to the gold) for farming barbs, but should never be the main reason that you go out there and farm them.
Feel free to do so if that's what you wanna do though, that's fine as well and it's not like its gonna ruin your game if you choose to do it.
 
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Barb clans mode: Raid camp, gold go KA-CHING!
IIRC with Barb clans, the 300 gold cash bonus doesn't work (at least when I tried it yesterday). I'd be happy to be proven wrong on this, though.

That 300 bonus cash though is super handy early game in standard barb mode.

As far at the extra XP goes, the most benefit is for your early game warriors and archers, and even your scouts (as they take out the barb scouts).
 
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My first after-patch lesson learned: I still cannot win with Wu Zetian (not even on immortal or emperor). In the early game she is only a vanilla civ without any advantages. Turn 70, my neighbor Spain has 1035 military strength against my 135, he has 85 science (against my 8) and has already converted our whole continent to his religion. I gave up. I might be a bad player and I don't have enough patience but: Should those later spy capabilities really make me catch up to the AI being so dominant in the early game?
 
IIRC with Barb clans, the 300 gold cash bonus doesn't work (at least when I tried it yesterday). I'd be happy to be proven wrong on this, though.

That 300 bonus cash though is super handy early game in standard barb mode.

As far at the extra XP goes, the most benefit is for your early game warriors and archers, and even your scouts (as they take out the barb scouts).

It was working for me. It was even showing up in the tooltip when you went to raid, it was telling me that I would get 335 from the clan, and that was really powering a lot of my early economy. It's kind of crazy the amount of money it gives - settlers only cost like 500 gold at that stage of the game, if you have 2 camps nearby you get basically a free settler every 10 turns.
 
Point is, this XP is a nice addition (to the gold) for farming barbs, but should never be the main reason that you go out there and farm them.
Feel free to do so if that's what you wanna do though, that's fine as well and it's not like its gonna ruin your game if you choose to do it.
Okay, I started a few games with Jules. The XP farming isn't as good as I thought. I struggled to get a 2nd promotion on my warriors before it was time to upgrade to legions and go to war. The gold is pretty sick if you're playin barb clans mode, though.
 
It was working for me. It was even showing up in the tooltip when you went to raid, it was telling me that I would get 335 from the clan, and that was really powering a lot of my early economy. It's kind of crazy the amount of money it gives - settlers only cost like 500 gold at that stage of the game, if you have 2 camps nearby you get basically a free settler every 10 turns.
Ah, it's when you raid the camps. OK that makes more sense.
 
Civtember schedule just dropped
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