Just because the Aborginal tribes/nations didn't advance beyond a certain extent shouldn't alone be grounds to exclude them, when they arrived here they were the most advanced people on the planet and since White colonization the ONLY thing we have done with Australia's natural resources that they hadn't was farm the macadamia nut.
Is this up to date with the latest patch?
I fixed the TXT_key error on the latest version of the mod. fkn awesome coz i didn't want to play with the bug.
The 'error' is located in the XML/new text/game text.XML file of the mod. The orgin of the error is the city names - civ doesn't like it if a txt key is repeated anywhere in the game and it occurred to me that Oz might share city names with the english civ. The culprit in this case is NEWCASTLE. I changed the 'newcastle' city name to 'seven emus', partly b/c of a previous post, but also b/c i knew no other civ would have such a name. And lo, it worked, the Australian civ appears in menus properly - sweet.
hopefully that explanation is understandable.
Cheers to the mod developer as well, thanks for adding oz to the game.
There's an error in the mod.
However, it's an easy fix. Hamiharr found the problem on the previous page:
So, what you do is go to the folder at C:\Users\<username>\Documents\My Games\Sid Meier's Civilization 5\MODS\Australia - The land down under (v 5)\XML\NewText\
I use Windows 7. Your path may vary if you run another OS.
Anyway, when you find the folder, open GameText.xml in notepad. Find the two occurances of "Newcastle" and change them to something else, as described above. Note that if you should use underscore (_) on one of the lines if you use a two-word city name. Just compare to the other city names.
That fixed it for me. It also worked on a savegame from before fixing.
Thank you HamiHarr for figuring it out! All credit to him.
If I have time I could convert some Aborigene units.
Does this work with G&K?
Hi All!, My First Mod for any Civilization game based on Kael's comprehensive modders guide
Australia, the land down under
UU - Convict Worker - costs 50 production instead of 70, improves tiles 50% faster
UB - Showgrounds (Replaces Circus) - Requires Horses or sheep or cow. +3 Happiness, +2 food on sheep tiles, +2 food on cow tiles, +2 production on horse tiles.
Leader - Robert Menzies
Trait (Multiculturalism) - Policy are 25% cheaper, Great people production 50% faster
These are some pretty nice bonuses imo, but i feel the lack of a combat UU warrants it.
Hope you enjoy it!,
On a side note, does anyone know what size the country map needs to be for the country select screen?