inquisitive_otter
Warlord
- Joined
- Mar 12, 2019
- Messages
- 100
Greetings civfanatics!
So I am changing things up a little bit with this newest play-through of civilization 6. I am trying out a faster pace (standard speed) and trying to have more focused episodes, constructive feedback is welcome!
For this series, I wanted to try see how fast that I could get a science victory. I chose Australia primarily for their land down under ability, which should provide some pretty nice adjacency bonuses for campuses and theater squares.
The overall game-plan is to:
1) Establish a good foundation though settling cities fast.
2) Hopefully, get a somewhat aggressive neighbor for the very nice production boost. This should help pump out campuses and more settlers even faster.
3) Build a few theater squares to get a decent amount of culture. I believe that a couple, in addition to the land down under bonus, should be enough to power through the civic tree.
4) Build libraries asap then go for industrial zones. I'll probably just get industrial zones in a couple key cities.
5) Liberate a city when building the spaceship
The game-plan is still a work in progress and can easily change based on what the game gives me.
Game parameters:
Standard speed
Standard map size
Small continents map
Deity
All DLC, expansions, etc.
Mods (I am only using UI mods and the harbor hotfix mod):
XP Bonuses and Royal Navy Dockyard Hotfix - we need that movement bonus
Concise UI - adds user interface enhancements
Colorized Historic Moments - for that added touch to historical moments
Better Civilization Icons - Because more icons is awesome
Better Civilization Colors - expanding your color pallet is never a bad option
Real Great People (UI) - Too add that personal touch to great people
The series play-though can be found here.
Previous civilization play-throughs playlists can be found here.
Episode 1:
Starting out. Time to plan out some districts and see what the game gave us.
So I am changing things up a little bit with this newest play-through of civilization 6. I am trying out a faster pace (standard speed) and trying to have more focused episodes, constructive feedback is welcome!
For this series, I wanted to try see how fast that I could get a science victory. I chose Australia primarily for their land down under ability, which should provide some pretty nice adjacency bonuses for campuses and theater squares.
The overall game-plan is to:
1) Establish a good foundation though settling cities fast.
2) Hopefully, get a somewhat aggressive neighbor for the very nice production boost. This should help pump out campuses and more settlers even faster.
3) Build a few theater squares to get a decent amount of culture. I believe that a couple, in addition to the land down under bonus, should be enough to power through the civic tree.
4) Build libraries asap then go for industrial zones. I'll probably just get industrial zones in a couple key cities.
5) Liberate a city when building the spaceship
The game-plan is still a work in progress and can easily change based on what the game gives me.
Game parameters:
Standard speed
Standard map size
Small continents map
Deity
All DLC, expansions, etc.
Mods (I am only using UI mods and the harbor hotfix mod):
XP Bonuses and Royal Navy Dockyard Hotfix - we need that movement bonus
Concise UI - adds user interface enhancements
Colorized Historic Moments - for that added touch to historical moments
Better Civilization Icons - Because more icons is awesome
Better Civilization Colors - expanding your color pallet is never a bad option
Real Great People (UI) - Too add that personal touch to great people
The series play-though can be found here.
Previous civilization play-throughs playlists can be found here.
Episode 1:
Starting out. Time to plan out some districts and see what the game gave us.