Novicenoble
Prince
Link to video.
Australia 0.06v released (10/10/2014)
How to Play
You must install RFCD 1.12 released version or SVN 787 version first. Download Australia mod, and overwrite it all into your RFCD mod folder.
Please make a reply here when you cannot run it properly.
Link for RFCD 1.12 (SVN 787) compatible version
G'day mate.
Spoiler :
Welcome to Australia!
Spawn date: 1788 AD
Starting Point: Sydney
UP: The Power of Mining Industry
Mines on the mining resources provide doubled production and commerce increment.
UU: Digger
(It was ANZAC with Amphibious and Drill I before, but I tought The Southerner's naming was better)
Replaces infantry. Starts with Drill I and Morale promotion.
UB: Immigration Office
Replaces Custom House. +1 per Desert hill tile in city radius. Stores 20% of additional after city growth
UHV:
- Control whole Australia by 1900AD (3 cities in WA, 1 in NT, 1 in SA, 2 in NSW, Vic and Tas, 2 in Qld)
- Gift 15 Digger or Mechanized Infantry by 1950AD
- Be the first to discover Medicine and Refrigeration
Flag and color:
I think Yellow and Green would be nice.
Currently using Gold and Green colors.
Leaders: Robert Menzies
+: Now I'm considering John Curtin, made by Ekmek. http://forums.civfanatics.com/downloads.php?do=file&id=11452
++: Also considering about Avain's one. http://forums.civfanatics.com/downloads.php?do=file&id=12287
I chose Avain's Robert Menzies
Update log:
Spoiler :
- 0.01v (7/27/2014)
First workable version uploaded!
- 0.02v (8/8/2014)
UU, UB and embassy graphic changes.
Fixed some text errors.
- 0.03v (16/8/2014)
Now Australia born in 1788 AD
AI Australia born only if colonizing civilizations' stability is below -10
UHV date limit changed.
New barbarian unit - Rabbit (S1 M2, defense only, cannot capture cities)
- 0.04v (21/8/2014)
Now England and Netherlands AI will not settle on the Australia, when Australian Civ is alive.
3rd UHV changed. (Control 25 Forest Preserves by 1980AD -> Be the first to discover Medicine and Refrigeration)
UB changed (Pagan Temple +1 per Desert hill tile in city radius -> Custom House. +1 per Desert hill tile in city radius, Stores 20% of additional after city growth)
Now Civpedia and info screen shows UB's ability properly.
UP changed (Can build Forest Preserve on Plain Desert -> Mines on the mining resources provide doubled production and commerce increment)
Added Australian Great People's names.
- 0.05v
RFCD 1.12v compatibility test purpose version. Failed.
- 0.06v (10/10/2014)
Now compatible with RFCD 1.12v or SVN 787.
Starting tech changed. (Removed physics, added steampower and democracy)
If congress decides to found colony in Australia when the Australian civ is alive, then Australian civ will get that colonization units.
New artwork for Digger unit button art.
New 3D modelling for immigration office building.
Art Credits:
Spoiler :
Robert Menzies Leader artwork and Digger unit button art: http://forums.civfanatics.com/downloads.php?do=file&id=12287
Immigration Office Building modelling: http://forums.civfanatics.com/downloads.php?do=file&id=23032
Digger Unit modelling: http://forums.civfanatics.com/downloads.php?do=file&id=10491
Rabbit Unit modelling base: http://forums.civfanatics.com/downloads.php?do=file&id=2548
To do list:
Spoiler :
Keep it compatible with newest RFCD version
New UU graphics, may be. Link: http://forums.civfanatics.com/downloads.php?do=file&id=15065
The Most recent Change: 10/12/2014