The Australian civilization is available on the develop branch now.
Birth: 1851 AD
Coat of Arms: Commonwealth Star
Colours: yellow/green
Leader: Curtin
Unique Units:
- Light Horse (Cavalry): counts as gunpowder unit, can receive defensive bonuses, +25% strength on Plains, Semidesert, Desert, starts with Mobility and Desert Adaptation
- Digger (Infantry): +25% open terrain defense, starts with Amphibious
Unique Building: CSIRO (Laboratory): +1 scientist slot, +1 free scientist
Unique Power: The Power of Mining: +3 commerce from Mines on resources
Unique Historical Victory:
- Federation of Australia: Control 18 Mine resources by 1900 AD
- ANZAC Spirit: Have 30 level four gunpowder units by 1940 AD
- Imagine, Collaborate, Innovate: Be the first civilization to discover five Global technologies and have twelve Forest Reserves and eight Marine Reserves by 2000 AD
Birth: 1851 AD
Coat of Arms: Commonwealth Star
Colours: yellow/green
Leader: Curtin
Unique Units:
- Light Horse (Cavalry): counts as gunpowder unit, can receive defensive bonuses, +25% strength on Plains, Semidesert, Desert, starts with Mobility and Desert Adaptation
- Digger (Infantry): +25% open terrain defense, starts with Amphibious
Unique Building: CSIRO (Laboratory): +1 scientist slot, +1 free scientist
Unique Power: The Power of Mining: +3 commerce from Mines on resources
Unique Historical Victory:
- Federation of Australia: Control 18 Mine resources by 1900 AD
- ANZAC Spirit: Have 30 level four gunpowder units by 1940 AD
- Imagine, Collaborate, Innovate: Be the first civilization to discover five Global technologies and have twelve Forest Reserves and eight Marine Reserves by 2000 AD
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