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Australian Civ

Discussion in 'Civ4 - New Civilizations' started by Charcoal, Dec 9, 2005.

  1. Charcoal

    Charcoal Chieftain

    Joined:
    Dec 7, 2005
    Messages:
    33
    Location:
    Melbourne, Victoria, Australia
    Get the file (v2.7) here

    Starting Techs
    -Hunting
    -Fishing

    Leaders
    John Howard
    -Creative
    -Financial
    Bob Hawke
    -Industrious
    -Organised

    Unique Unit

    Australian SASR
    -Replaces Marine
    -Cost: 200
    -Strength: 28
    -Moves: 1
    -Req'd Techs: Flight and Rifling
    -1-2 First Strikes
    -Immune to First Strikes
    -+%50 vs Machine Gun (Attack)
    -+%33 vs Tank (Defence)
    -Starts with Amphibious, March, Commando, City Raider I and City Garrison I
    -Based off the American Navy Seal.

    Pics/ScreenShots


     
  2. LAnkou

    LAnkou Breizh A Tao

    Joined:
    Sep 12, 2005
    Messages:
    1,315
    Location:
    Paris, première ville bretonne
    screenshot?
     
  3. Charcoal

    Charcoal Chieftain

    Joined:
    Dec 7, 2005
    Messages:
    33
    Location:
    Melbourne, Victoria, Australia
  4. dalek master

    dalek master Prince

    Joined:
    Jun 13, 2005
    Messages:
    336
    Location:
    Depths of the time war
    yes! australia atlast!
     
  5. Red Door

    Red Door Man of Mayhem

    Joined:
    May 29, 2005
    Messages:
    12,665
    Location:
    USA #1
    i want screenshots of civ in game.
     
  6. Charcoal

    Charcoal Chieftain

    Joined:
    Dec 7, 2005
    Messages:
    33
    Location:
    Melbourne, Victoria, Australia
    Well I'm just reskinning the SAS unit now.
    Give me a bit and I'll screenshot stuff :p

    There, the SAS is re-skinned (even after a fumble with a typo :cry:)
    And there are screenshots.
     
  7. hIdDeN_eViL

    hIdDeN_eViL {кοтоя дѕѕαѕѕїй}²

    Joined:
    Sep 18, 2004
    Messages:
    458
    Location:
    sydney,down under
    arrrrrrggggggghhhhhhhhh!!!!!!!!

    john howard!!!!! shoot it!!!!! SHOOT IT!!!!!!!!!

    and why is he creative!?!?!?!?


    other than your choice of leaders... (and i use the term 'leaders' very loosely)... good work! i think SAS should have commando instead of blitz though.
     
  8. LAnkou

    LAnkou Breizh A Tao

    Joined:
    Sep 12, 2005
    Messages:
    1,315
    Location:
    Paris, première ville bretonne
    if i read well, SAS are compared to marines:
    +2 power
    +blitz promotion
    +march promotion
    +1 movement
    +1-2 first strike
    - 50% artillery bonus
    +8 hammers

    it seems to me they are overpowered:
    give them:
    +1 mov
    blitz promotion
    (and even in this way, they seems a little overpowered to me)
     
  9. LAnkou

    LAnkou Breizh A Tao

    Joined:
    Sep 12, 2005
    Messages:
    1,315
    Location:
    Paris, première ville bretonne
    sorry double post...
    didn't remember having click twice....)
     
  10. Ryanstein

    Ryanstein Chieftain

    Joined:
    Nov 2, 2005
    Messages:
    77
    Location:
    Canberra, Australia
    quick question. do the city names come up by default? I mean did you mod it for the city names to come up as Canberra or Sydney etc.?
     
  11. Charcoal

    Charcoal Chieftain

    Joined:
    Dec 7, 2005
    Messages:
    33
    Location:
    Melbourne, Victoria, Australia
    Well think about it, he is very "creative" :p

    The only reason I put him in, is because he was the easiest one to get a big enough picture for off google.

    Yep, there are >20 cities in there.

    I"m thinking of eith nerfing them a bit, or making it so the city needs an airport before they can be built...
     
  12. Great_Scott

    Great_Scott aka Cottus Arci

    Joined:
    Aug 2, 2004
    Messages:
    404
    Location:
    Melbourne, Australia
    I have one major issue.

    The SAS (Special Air Services) are a BRITISH unit.

    Us Aussies have an Australian branch of the SAS.

    Something uniquely Australian? The Lighthorseman. Perfect.
     
  13. Locky III

    Locky III Chieftain

    Joined:
    Nov 15, 2005
    Messages:
    27
    Boomerang Warriors?

    Steve Irwins?

    No seriously I think Lighthorseman may be a good unique unit but again it is a British equivalent as most Australian units would be. With John Howard instead of Creative possible alternatives would be Aggressive or Organized. Agressive, considering Iraq and Anti-Terror laws and Organized considering the new IR reforms. I would have to disagree with anyone saying that John Howard should not be a leader for this Civ as he has done alot (wether good or bad is up to the reader) for Australia. I think we should start with Agriculture over hunting.
     
  14. Charcoal

    Charcoal Chieftain

    Joined:
    Dec 7, 2005
    Messages:
    33
    Location:
    Melbourne, Victoria, Australia
    That's what I thought, but a friend who helped me with it pointed out that the Abborigines really wouldn't have had it.
    This version of the mod is born out of his version, where he hasd changed it...

    I was always under the Impression that out SAS was merly modeled after the British SAS.
     
  15. GeneralX

    GeneralX Warlord

    Joined:
    Dec 23, 2003
    Messages:
    123
    Location:
    Townsville, Australia
    Charcoal, I think you have done a great job. I think your leader selection is fine as it gives both sides of the political fence. I think your unit choice is also appropriate. Well done for putting this together.

    So far though I have got two error messages when trying to run this mod :( (I won’t quote them exactly):
    1. End tag “buildings” does not match the start tag “CivilizationInfo”. Line 2708, 6.
    2. “Civilization_Barbarian” in info class was incorrect.

    Can you assist?
     
  16. Charcoal

    Charcoal Chieftain

    Joined:
    Dec 7, 2005
    Messages:
    33
    Location:
    Melbourne, Victoria, Australia
    Yeah, that's my fault.
    I'm also using hte Aus Civ mod as a "play" mod.
    I've added in a unique building, and forgot to comment out/delete all the references to it.
    I'm uploading a new v2.6 as I type this.
    just follow the link in the first post, and it should work fine.

    Sorry.
     
  17. Anima Croatorum

    Anima Croatorum Prince

    Joined:
    Oct 24, 2005
    Messages:
    413
    Location:
    Vukojebina, Croatia
    No Steve Irwin as leader?

    At least add Kylie as great artist. And Olivia Newton John too.
     
  18. Shqype

    Shqype Shqyptar

    Joined:
    Nov 15, 2005
    Messages:
    2,468
    Location:
    New York + Shqypni
    Don't make the lighthorseman as Australian UU as it resembles my Albanian UU: Light Guerilla Cavalry!
     
  19. Charcoal

    Charcoal Chieftain

    Joined:
    Dec 7, 2005
    Messages:
    33
    Location:
    Melbourne, Victoria, Australia
    Wasn't going to.

    I'm actually a member of another (Australian) forum, and we have a few ex-Army and ex-Navy members.
    They reassured me that the SAS is ours, and it's actually called the SASR (Special Air Services Regiment). It's also tied to the Army, where as the British SAS is a force on it's own.

    So, I'll be changing the name, and nerfing some of the unit's abilites soon, then putting up a new version ;)
     
  20. marshallstack

    marshallstack Chieftain

    Joined:
    Jul 24, 2005
    Messages:
    37
    NO WAY the UNIT should be an SAS
     

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