josephrandall
Chieftain
- Joined
- Oct 10, 2015
- Messages
- 66
Let's talk about how how to optimally start when playing Authority.
What are the successful players doing in the early game?
I've heard Authority is a better overall policy tree than progress now, due to the more consistent bonuses and a larger amount of culture available.
If going for a rather peaceful game, say as Germany would it be better to use Authority over Progress?
I take it with Authority it's key to get a few military units out quick. Obviously depending on what your unique unit is that would be the line of units you would want to start with. But let's say you don't have a unique unit for a while, is it good to start out researching mining then bronze working, then producing a few spearmen to farm barb camp for culture?
How fast do you want to expand?
Get to 4 pop and start spamming settlers? I know more cities equals more military supply.
Should I focus on setting up infrastructure in my expands?
I usually have a build order of shine, monument, council, barracks, library.
When contemplating war I take it there are two situations that are ideal.
A-your unique unit is available
B-you have a tech lead and have a stronger unit
Is it worth a war against an opponent with better techs and or culture? I know now that war weariness comes from your opponents being stronger in these areas
How about when your ready to war but all your neighbors have defensive pacts?
After building university's how many techs are you behind the leader?
What are the main focus points for Authority?
What are the biggest do's and don'ts?
What are the successful players doing in the early game?
I've heard Authority is a better overall policy tree than progress now, due to the more consistent bonuses and a larger amount of culture available.
If going for a rather peaceful game, say as Germany would it be better to use Authority over Progress?
I take it with Authority it's key to get a few military units out quick. Obviously depending on what your unique unit is that would be the line of units you would want to start with. But let's say you don't have a unique unit for a while, is it good to start out researching mining then bronze working, then producing a few spearmen to farm barb camp for culture?
How fast do you want to expand?
Get to 4 pop and start spamming settlers? I know more cities equals more military supply.
Should I focus on setting up infrastructure in my expands?
I usually have a build order of shine, monument, council, barracks, library.
When contemplating war I take it there are two situations that are ideal.
A-your unique unit is available
B-you have a tech lead and have a stronger unit
Is it worth a war against an opponent with better techs and or culture? I know now that war weariness comes from your opponents being stronger in these areas
How about when your ready to war but all your neighbors have defensive pacts?
After building university's how many techs are you behind the leader?
What are the main focus points for Authority?
What are the biggest do's and don'ts?