Autobuilding

Lutheren

Chieftain
Joined
May 14, 2012
Messages
2
Hi,
first of all I want to thank you Thal for this really really great mod. This mod brings a lot of features which are great!
But I have a question: Some buildings (like the nuklear power plant and the spaceship factory) are build automatically. I don't give the order to build these buldings, they just appear after the end of the round and both need a tactical ressources (aluminium and uranium) which I could use for other buildings/units and it's very annoying to break down every round these buildings. Is there a way to stop that autobuilding? I already went through the mod directory but don't find anything.
Thanks for your help
Lutheren

ps. Please excuse my bad english
 
Hi,
first of all I want to thank you Thal for this really really great mod. This mod brings a lot of features which are great!
But I have a question: Some buildings (like the nuklear power plant and the spaceship factory) are build automatically. I don't give the order to build these buldings, they just appear after the end of the round and both need a tactical ressources (aluminium and uranium) which I could use for other buildings/units and it's very annoying to break down every round these buildings. Is there a way to stop that autobuilding? I already went through the mod directory but don't find anything.
Thanks for your help
Lutheren

ps. Please excuse my bad english

In this case, don't get the order policy that grants a free production building. It's kind of strange that it grants buildings that use resources though.
 
Welcome to the forum! :goodjob:

I could block that policy from giving resource-using buildings. The downside is that might result in the policy having no effect if we already have all the non-resource buildings. Or we could make the policy build factories only if we have 5 or more coal.
 
@Thalassicus
I would appreciate if the last Order policy would grant another bonus, because in almost all games I've played so far I could not complete this last policy due to ressource limitations and therefore missed the Order finisher bonus.
 
I love this policy as is. It's powerful, and a lot of fun. It's pretty easy trade for coal, and almost everyone has access to aluminum. If you're so small that you don't have them, don't want to trade for them, or chose to use up all your aluminum on units... you can't have it all.

That said, limiting the policy to the first 4-6 cities should make it about as useful in most cases. The occasional late-game captured AI city may fall outside that not, but that wouldn't be the end of the world, either.
 
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