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[GS] Autocracy government

Discussion in 'Civ6 - General Discussions' started by Isengardtom, Apr 9, 2020.

  1. Isengardtom

    Isengardtom Warlord

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    Do you guys often pick Autocracy at political Philosopy?

    I seem to always go for classical republic and sometimes oligarchy but never Autocracy
    In which cases do you use it and do you pick it often ?
     
  2. Galvatron

    Galvatron Chieftain

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    I'd argue it's the inferior choice but there are times to use it.

    First: do you need lots of troops or military infrastructure but are not actually fighting? Why use oligarchy? If you're preparing for war or hardening your defenses this is the ideal government.
    Second: wonders. That's it.

    As it happens I'm running the government right now for a bit of both reasons. I'm going to switch to republic after I hammer out a couple of wonders and have a population out growing my amenities and housing.

    Service guarantees citizenship.
     
  3. edoipi

    edoipi Chieftain

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    If you are playimg Poland suddenly card slots of this government are fairly balanced. If you also happen to be building Oracle or Pyramids, especially in capital I find it pretty useful. Usually however it feels better to switch government after you are done with best wonder(s) and before you get legacy card to have something more useful.
     
  4. Archon_Wing

    Archon_Wing Vote for me or die

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    Autocracy is generally my first choice if I have no iron. (in some cases if I have to war with spears are some crap). Classical Republic doesn't do anything until you build some districts and the amenities aren't important either at this point since you should be building out and districts are secondary. +1 to each yield is also a significant chunk early game. There are also some wonders like Colosseum which are good to build.

    I usually switch into Classical Republic to grab the legacy card. By that time I'll have some districts up.

    If you don't find Autocracy useful, chances are you are too slow to Political Philosophy.
     
  5. Zdarg

    Zdarg Prince

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    Currently, playing on Terra map. No early access to city states - so, no gain from early diplomacy slot - so, goverment without diplomacy slot suddenly looks much better.
    But even on more usual maps I often prefer Autocracy to Oligarhy if playing aggressively, because I don't value bonuses for melee units over additional yilds. I prefer to fight with mostly ranged.
     
  6. TheMarshmallowBear

    TheMarshmallowBear Benelovent Chieftain of the BearKingdom

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    Autocracy is good for Poland (1 of Military slots becomes a Wildcard slot) and nations depending on Cavalry units (Scythia, Mongolia, technically Sumeria if you haven't conquered the entire world by now with their op'd War Carts?), since the Oligarchy bonus does not apply to Light and Heavy Cavalry.
     
  7. OmegaDestroyer

    OmegaDestroyer Prince

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    I think Autocracy is easily the weakest government in the game. Oligarchy is far better for early conquest with the 20% experience. It would be better to give the 20% bonus to Autocracy and pick something else for Oligarchy.
     
  8. RealHuhn

    RealHuhn Emperor

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    If I have a good spot for Pyramids I usually pick Autocracy and then switch to Classical Republic after it's finished. Autocracy into Oligarchy can also work fine for those additional yields before a war when you don't need the extra combat strength yet.
     
  9. Scaramanga

    Scaramanga Brickhead

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    If you have an early combat bonus that offsets versus oligarchic civs (like legions or el escorial) then it's a good choice. Two military cards for unit production and conscription or conscription and limes is better than oligarchy's one because you can use the wildcard for strategos. You can offset oligarchy's combat bonus with sheer numbers using flanking and support bonuses and great generals this way. So it's more quantity vs quality or whether you want to use oligarchy's diplo card to recruit city-states.
     
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  10. rlw33

    rlw33 Warlord

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    I always take Autocracy because I love building wonders.
     
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  11. kaspergm

    kaspergm Deity

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    Personally, I have modded it so that I have swapped the bonuses between Autocracy and Oligarchy. That way, Autocracy gets the 2 military cars AND the combat and experience bonus, which is great if I want to go early warmongering. On the other hand, Oligarchy gets the balanced card distribution and the bonus for palace yields and wonder building, which is great if I go for a peaceful builder start. Whereas Classical Republic is very good for an early widespread territory.
     
  12. tedhebert

    tedhebert King

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    I usually go classical republic because I find economic policy card more useful than military, unless I go aggro, and if I do I'll go more Oligarchy for the +4 Combat Strength. I don'T remember ever having taken autocracy honestly, since I barely ever go for ancient wonders.
     
  13. hr_oskar

    hr_oskar Deity

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    I think most of you are underestimating Autocracy here. Specifically the yield bonus.

    +1 to every yield is very significant when you're on 3-4 cities, half of which are brand new and undeveloped. I build the government building asap so it very soon becomes +2 to every yield either in the same city or spread between my capital and second city (I like the build the plaza there). Once I switch to a different government the legacy card remains one of the better cards available to me for quite a while, which says a lot.

    In some games I go Oligarchy first, obviously when I'm having an early war. Also if I'm aiming for a domination victory I will want the oligarchic legacy card and might not use Autocracy at all, but I think that's the only case.

    Classical Republic is great but it's bonuses aren't useful enough at the time I get Political Philosophy because my cities aren't developed enough yet and I'm expanding. Typically I have Autocracy at first, get the legacy card and then eventually switch to Classical Republic towards the end of the classical era.

    The way I see it, Autocracy isn't about the wonder bonus -- I mostly ignore it or see it as gravy if I happen to build an early wonder (mostly I don't except for the Pyramids if I can).

    This nails it. I think it's also players misreading the bonuses and thinking it's just about wonders.
     
  14. Galvatron

    Galvatron Chieftain

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    That's true too. All things considered it could be said that autocracy is the only government that gives you stuff that you don't need existing infrastructure or situations to receive.
     
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  15. acluewithout

    acluewithout Deity

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    This guy gets it.

    This guy always gets it, of course! Particularly like the observation about Autocracy being more relevant if you get to PP faster - spot on.

    I’m just parroting better players, but an additional advantage of Autocracy is the card spread - Diplomacy Cards are very weak early, so swapping a Diplo Card for more useful Military Card is awesome. I nearly always want to slot Conscription (although, sometimes not if my Gold is Super good), so Oligarch usually loses its one Military Slot to that, and CR loses its Wild Card slot.

    But yeah, the extra yields are awesome (particularly if you can’t find City States handily) and the Wonder Bonus is very handy when you’re chopping in stuff.

    I will often swap out of Autocracy just before completing my T1 Gov Plaza building, to get Oligarchy’s Combat Card (which I don’t really need, but I just find cool) or CR’s Happy and Houses Card (more useful), but increasingly I don’t think it really matters and I’m better just building my T1 building ASAP and staying in Autocracy until I get to a T2 Government.

    While we’re on this topic, I do think Monarchy is a bit underrated. It’s got a good card split, I’m often building walls with limes so the legacy bonus isn’t totally useful, you can get to Monarchy faster than the other two T2 Govs, and the Divine Right Civic has some key policy cards. Not saying Monarchy is optimal, but it does have some good points.
     
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  16. Atlas627

    Atlas627 Deity

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    Why are people saying to pick Autocracy for Wonder-building? If I'm going to chop out one or two wonders quick, then sure go Autocracy for like 10 turns and run the Wonder-card, but otherwise you'd be better off going Classical Republic and getting to run both Urban Planning and the Wonder-card. Remember if you're busy building Wonders you aren't making much use of Autocracy's 2 Military slots, so at that point why not take Classical Republic and get a bigger Wonder-building bonus (15% vs 10%) plus Urban Planning (1 production per turn is a lot early game, and works on all your non-wonder-building cities).

    Early-game military cards are ONLY good for pumping out military units, so if I'm building wonders I'm wasting the military slots. Can't build both at the same time!
     
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  17. kaspergm

    kaspergm Deity

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    I disagree about diplo cards. The "first envoy counts double" card is super handy for me early game.
     
  18. tedhebert

    tedhebert King

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    Ah well... Guess this game has always some new twists for you to learn or try. I WILL try autocracy next game, just to better understand the benefit of the yields bonus. Because the wonder bonus and the military card are just not enticing to me, but maybe I undervalued the yield benefit.Thanks to @Archon_Wing , @hr_oskar , @Galvatron and @acluewithout for your insights on this, because to me this has always been a no-brainer. So maybe I need to get my head on straight ;-)
     
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  19. hr_oskar

    hr_oskar Deity

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    Or, odds are you're building that early wonder in your capital and you get the +1 or even +2 production inherently from Autocracy. Then slot the wonder card and UP in the wildcard slot if you think that's necessary.

    The thing to understand also is that you can switch governments. Saying Autocracy is generally best at the time you get T1 governments doesn't mean Classical Republic isn't worth adopting later. I usually switch to republic at some point when I feel my cities are mature enough. Even then I find myself really restricted by not having any military cards, and forced to slot them into the wildcard slot every now and then.
     
  20. acluewithout

    acluewithout Deity

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    I just slot it as a wild card for one turn when I send the first envoy.
     

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