CBPE
Warlord
Some short questions:
1- is there a way to let that AW won't chop forest/jungles on their own (like in Civ 4 was)?
2- is there a way to let that AW won't change the improvement already built in a tile (like in Civ 4)?
3- it seems me that they build too many roads (roads are expensive in Civ 5!). They do not follow the simply rule, already explained in other threads, about the effective convenience "lenght of road/trade route income", don't they?
4- it seems me that they don't agree with the "city governor"....
i.e.: in Civ 4, if you choose to emphasize grow in a city, they build farms rather than cottage. In Civ 5 they don't. Am I wrong?
Thank you
1- is there a way to let that AW won't chop forest/jungles on their own (like in Civ 4 was)?
2- is there a way to let that AW won't change the improvement already built in a tile (like in Civ 4)?
3- it seems me that they build too many roads (roads are expensive in Civ 5!). They do not follow the simply rule, already explained in other threads, about the effective convenience "lenght of road/trade route income", don't they?
4- it seems me that they don't agree with the "city governor"....
i.e.: in Civ 4, if you choose to emphasize grow in a city, they build farms rather than cottage. In Civ 5 they don't. Am I wrong?
Thank you