That's only a part of it, the war part Basically something like that would be added into onGameStart so that it executes only on the first turn of the game.
That code is from RFRE which has a specific maps and civs, so I can hard code the civ ID number (eg self.iRomanID = 0). Do you only have civ A and civ B? Or are there a bunch and if so how is it determined who is to be at war with each other?
Basicaly I have made my own little private mod with the normal nations in it but have spilt the United States to also have the Confederate States and its those two who I want to be at war with as the game starts.
Also I wanted to have a civic called "Crusade" which when picked meant that when you went to war with someone you could not go back to peace until the other was totaly destroyed, any ideas on that?
But first its the first part which is priority no 1
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