Psychic_Llamas
Wizard in the Making
Ok, well i went and saw the movie Avatar and i fell in love with the world and the story behind it. About half way through i through "this would make a fantastic mod!" and since then the idea has been brewing in my head. i figured id jot it down here and see if anyone thinks the same as me
EDIT: potential base mods i can work off are DUNEWARS and PLANETFALL. each has their own merits. ill make a pros/cons list here later after ive played the 2 mods again.
Links:
Civilizations:
For the time being i have only detailed the 2 main civs i had in mind, the Resource Development Administration (RDA), and the Omaticaya Na'vi Clan. I would like to also include the other 2 Na'Vi clans mentioned in the movie (Western Plains and Eastern Ocean clans if i recall correctly.) It could also be possible to include the Biologists of the RDA as a separate 'civilization', lead by Grace Augustine as they play a prominent part in the movie and are a sort of 'in between' of the Na'Vi and RDA.
That design would give me 5 civs which i think is more than enough for a project of this scale:
Omaticaya Clan
Tipani Clan
Hadamaya Clan
The Rebel Alliance
Game Mechanics:
Resources, Terrain, Features and Improvements
Resources:
Health resources
Terrain:
Features:
Improvements:
Techtrees:
Because both major factions are so technologically different the only way to simulate the tech advancement would be to have two paralell tech trees, one for the Na'Vi and one for the RDA.
Religions:
Caution if you havent seen the movie yet this may contain spoilers!
(though most spoilers have been replaced by links)
(though most spoilers have been replaced by links)
EDIT: potential base mods i can work off are DUNEWARS and PLANETFALL. each has their own merits. ill make a pros/cons list here later after ive played the 2 mods again.
Links:
- http://james-camerons-avatar.wikia.com/wiki/Avatar_Wiki
- http://avtr.com/
- http://en.wikipedia.org/wiki/Avatar_(2009_film)
Civilizations:
Spoiler :
For the time being i have only detailed the 2 main civs i had in mind, the Resource Development Administration (RDA), and the Omaticaya Na'vi Clan. I would like to also include the other 2 Na'Vi clans mentioned in the movie (Western Plains and Eastern Ocean clans if i recall correctly.) It could also be possible to include the Biologists of the RDA as a separate 'civilization', lead by Grace Augustine as they play a prominent part in the movie and are a sort of 'in between' of the Na'Vi and RDA.
That design would give me 5 civs which i think is more than enough for a project of this scale:
- RDA
- Omaticaya Clan (Na'Vi)
- Tipani Clan (Na'Vi)
- Hadamaya Clan (Na'Vi)
- The Rebel Alliance
Spoiler :
- Leaders:
Spoiler :
- Colonel Miles Quaritch
- Parker Selfridge
- Dr. Max Patel
- Jake Sully (Human Form)
- Capital city: Hell's Gate
- Units:
- AVATAR Scout: (Basic Recon UU)
- AVATAR Squad: (Advanced Recon UU)
- Secops AVATARs : (Basic Melee UU)
- AVATAR Marine Squad: (Advanced Melee UU)
- Secops Trooper: (Basic Ranged UU)
- M60 Machine Gunmen: (Advanced Ranged UU)
- Swan: (Basic Fast Melee UU)
- Reinforced Swan: (Advanced Fast Melee UU)
- AMP Suit: (Basic Heavy Support UU)
- AMP Mk 2: (Advanced Heavy Support UU)
- Samson: (Basic Light Air UU)
- Scorpion Gunship: (Advanced Light Air UU)
- ????: (Basic Heavy Air UU)
- Dragon Assault Ship: (Advanced Heavy Air UU)
- (No Skirmisher UU)
Omaticaya Clan
Spoiler :
- Leaders:
- Mo'at
- Eytucan
- Neytiri
- Tsu'Tey
- Jake Sully (Na'Vi form)
- Capital city: Hometree (Kelutrel)
- Units:
- Na'Vi Scout: (Basic Recon UU)
- Na'Vi Hunter: (Advanced Recon UU)
- Na'Vi Warriors: (Basic Melee UU)
- Na'Vi Elite: (Advanced Melee UU)
- Na'Vi Bowmen: (Basic Ranged UU)
- Na'Vi Sharpshooters: (Advanced Ranged UU)
- Pa'Li Riders: (Basic Fast Melee UU)
- Palulukan Rider: (Advanced Fast Melee UU)
- Sturmbeest Rider: (Basic Heavy Support UU)
- Angtisk Rider (Advanced Heavy Support UU)
- Ikran Skyrider: (Basic Light Air UU)
- Ikran Stalkers: (Advanced Light Air UU)
- Toruk Windstalker: (Basic Heavy Air UU)
- Toruk Shadowcaster: (Advanced Heavy Air UU)
- Nantang Pack: (Skirmisher UU)
Tipani Clan
Spoiler :
- Leaders:
- Capital city: Toruka Nar'ing
- Units:
- Na'Vi Scout: (Basic Recon UU)
- Na'Vi Hunter: (Advanced Recon UU)
- Na'Vi Warriors: (Basic Melee UU)
- Na'Vi Elite: (Advanced Melee UU)
- Na'Vi Bowmen: (Basic Ranged UU)
- Na'Vi Sharpshooters: (Advanced Ranged UU)
- Pa'Li Riders: (Basic Fast Melee UU)
- Palulukan Rider: (Advanced Fast Melee UU)
- Sturmbeest Rider: (Basic Heavy Support UU)
- Angtisk Rider (Advanced Heavy Support UU)
- Ikran Skyrider: (Basic Light Air UU)
- Ikran Stalkers: (Advanced Light Air UU)
- Toruk Windstalker: (Basic Heavy Air UU)
- Toruk Shadowcaster: (Advanced Heavy Air UU)
- Nantang Pack: (Skirmisher UU)
Hadamaya Clan
Spoiler :
- Leaders:
- ???
- ???
- ???
- Capital city: ??????
- Units:
- Na'Vi Scout: (Basic Recon UU)
- Na'Vi Hunter: (Advanced Recon UU)
- Na'Vi Warriors: (Basic Melee UU)
- Na'Vi Elite: (Advanced Melee UU)
- Na'Vi Bowmen: (Basic Ranged UU)
- Na'Vi Sharpshooters: (Advanced Ranged UU)
- Pa'Li Riders: (Basic Fast Melee UU)
- Palulukan Rider: (Advanced Fast Melee UU)
- Sturmbeest Rider: (Basic Heavy Support UU)
- Angtisk Rider (Advanced Heavy Support UU)
- Ikran Skyrider: (Basic Light Air UU)
- Ikran Stalkers: (Advanced Light Air UU)
- Toruk Windstalker: (Basic Heavy Air UU)
- Toruk Shadowcaster: (Advanced Heavy Air UU)
- Nantang Pack: (Skirmisher UU)
The Rebel Alliance
Spoiler :
- Leaders:
- Capital city: Montes Volans (aka Hallelujah Mountains) (I think their Capital would be in the Floating Mountains of Pandora as that is where they hid the AVATAR container after they fled Hells Gate.)
- Units:
- AVATAR Scout: (Basic Recon UU)
- AVATAR Researchers: (Advanced Recon UU)
- Na'Vi Warriors: (Basic Melee UU)
- Na'Vi Elite: (Advanced Melee UU)
- Na'Vi Bowmen: (Basic Ranged UU)
- Na'Vi Machine Gunmen: (Advanced Ranged UU)
- Pa'Li"]Pa'Li[/URL] Riders: (Basic Fast Melee UU)
- Na'Vi Swan: (Advanced Fast Melee UU)
- ??? (Basic Heavy Support UU)
- ??? (Advanced Heavy Support UU)
- Ikran Skyrider: (Basic Light Air UU)
- Ikran Stalkers: (Advanced Light Air UU)
- Na'Vi Samson (Basic Heavy Air UU)
- Na'Vi Scorpion Gunship"]Scorpion[/URL]: (Advanced Heavy Air UU)
- Nantang Pack: (Skirmisher UU)
Game Mechanics:
Spoiler :
Tile Yields and Commerces
Roads and movement
Units and Promotions
Spoiler :
- The planet Pandora functions a LOT differenterently to most other sci fi settings. on Pandora 'production' and 'gold' means nothing. as such i plan to change these commerces to behave more appropriately to the setting which should help to show that 'you aren't in kansas anymore'.
- Production:
- The Native Na'Vi do not 'build' anything from what i can tell. they use what nature supplies them with and probably use Eywa to shape and influence thier environments. to represent this i would give all Na'Vi cities a mechanic that makes them ignore hammers in the tiles and only use food. this would effectively be an inverse of the Fallow trait. all of their buildings and units and projects would be completed using food regardless of civics they use and they would get special Na'Vi only improvements that the RDA and other humans cannot use.
- The RDA on the other hand is all about production and profit from the Unobtainium on pandora. the natural terrain on pandora should yeild no hammers or production at all and would have to be worked/ cleared and mined extensively by RDA workers to gain the essentail production they need to conquor Pandora and take the Unobtainium. they should act the same as normal civs but due to the innitial terrain yields they would have to work to get anywhere.
- Gold:
- On pandora gold and silver mean nothing. The Na'Vi do not have any clear form of currency and they share everything with each other and Eywa. I would probably create a fourth tile yield specifically for the Na'Vi civilizations called something like 'Eywa'. this would act as their in game currency which they can use to rush production with (with certain civics etc) 'buy' certain promotions with and spend in events.
- The RDA are already filthy rich in terms of Earth. And the Na'Vi care nothing of their wealth. the soul reason the RDA even exists on Pandora is the precious Unobtainium deposits unique to the planet. I would replace the basic currency for the Human and RDA civs with 'Unobtainium'. this would act the same as normal gold.
- Commerces (from trade routes)
- Because i will be representing Na'Vi currency with Eywa, i think it reasonable to call their Trade commerce 'Links', representing the neural links between individuals on the planet. having lots of these linsk would generate more Eywa for the Na'Vi and allow them to 'buy' miracles from Eywa to help them fight the RDA.
- The RDA Trade Commerces should be unaffected by the change to Unobtainium.
- Summary:
- Food stays as is.
- Gold => Unobtainum (RDA) / Eywa (Na'Vi).
- Production => unavaliable to Na'Vi / as is rare at begining, but essentail for the RDA
- Trade Commerces => Links (Na'Vi) / Commerce (stays as is for RDA)
Spoiler :
- Once again the Na'Vi do not use roads as used in civ terms. they dont even really use 'paths' at all. Due to their natural agility and stature, as well as having grown up in it for their races entire existance, the forest environment that they live in does not hinder them. as such i'd simply give them double movement in all forest/jungle/rainforest tiles.
- in addition to the Na'Vi not needing roads i will use the Dunewars trade-on-terrain-type-without-roads mechanic, most likely using Plains Grasslands and Lush as the initial traiding terrains. later on in the tech tree i will allow trade on the more inhospitable terrains like drylands, tundra and bedrock. all these abilities should be avaliable at relatively costly techs i think, being able to trade on most terrain types all at once is a large advantage and i dont want to make the RDA weaker in this respect.
- RDA on the other hand are not so adapted. they should rely heavily on roads and clearing of features to get anywhere. it is also possible to allow their AVATAR units also get double movement in forest/ jungle/rainforest tile.
- The RDA would have normal trave via roads, but i think i will also grant them trade via Barelands from the start. i might possibly make road building faster.
Spoiler :
- All Na'Vi units will start with the racial promotion 'Native' which will grant +20% strength in jungle, Rainforest and Forest of Eywa feature types.
- All Na'Vi Air units (Ikran and Toruk) will get an additional +20% combat strength in the Floating Mountain feature type.
- All Na'Vi units gain an automatic +30% strength when adjacent to a Tree of Wishes (either Unique feature or Building)
- Some RDA units and human units will get greater City defense (maybe attack?) as well as +20% bedrock strength.
- RDA Units:
- Melee and Ranged units (AVATARs, Secops and Marines) should be weaker but be able to purchase 5 'Heavy Support' Promotions (with Unobtainium in cities) as they advance in techs each granting a 10% strength bonus.
- Light Air (Samson and Scorpions) have higher defence (not sure if this is avaliable in Dunewars. if not i might need to add it in from FFH) if higher defence is not possible make do with greater firepower overall (+15% strength), but be slower than the Ikran counterparts.
- Heavy Air (Dragon guunships) should have greater firepower and bombarding capabilities
- Na'Vi Units:
- Melee and Ranged units (Warriors, Bowmen etc) should be 20% cheaper than the RDA counterparts AS WELL AS have +20% grassland and Lush terrain strength.
- Light Air units (Ikran) are cheap and fast, but have superior evasion and first strike (and probably interception!)
- Heavy Air (Toruk) should be similarly fast and evasive but have more strength than first strikes.
Resources, Terrain, Features and Improvements
Spoiler :
Resources:
Spoiler :
Health resources
- Tapirus
- (Food: 2 Eywa: 0 Unobtainium: 0 Hammers: 0 Health: 1 Happy: 0)
- hexapede (Yerik)
- (Food: 2 Eywa: 0 Unobtainium: 0 Hammers: 0 Health: 1 Happy: 0)
- Octoshrooms (Torukspxam)
- (Food: 1 Eywa: 1 Unobtainium: 0 Hammers: 0 Health: 1 Happy: 0)
- Loreyu
- (Food: 0 Eywa: 2 Unobtainium: 0 Hammers: 0 Health: 0 Happy: 1)
- Unobtainium
- (Food: 0 Eywa: 0 Unobtainium: 6 Hammers: 0 Health: 0 Happy: 0)
- Sturmbeests
- (Food: 1 Eywa: 1 Unobtainium: 0 Hammers: 0 Health: 1 Happy: 0)
- Pa'Li"]Pa'Li[/URL]
- (Food: 1 Eywa: 1 Unobtainium: 0 Hammers: 1 Health: 0 Happy: 0)
- Ikran
- (Food: 0 Eywa: 2 Unobtainium: 0 Hammers: 0 Health: 0 Happy: 0)
Terrain:
Spoiler :
- Flatland (Food: 0 Eywa: 0 Unobtainium: 0 Hammers: 0)
- Hills (Food: 0 Eywa: 0 Unobtainium: 0 Hammers: 1)
- Peaks (Food: 0 Eywa: 0 Unobtainium: 0 Hammers: 2)
- Tundra (Food: 0 Eywa: 0 Unobtainium: 0 Hammers: 1)
- Drylands (Food: 0 Eywa: 0 Unobtainium: 0 Hammers: 1)
- Bedrock (Food: 0 Eywa: 0 Unobtainium: 2 Hammers: 2)
- Plains (Food: 1 Eywa: 0 Unobtainium: 0 Hammers: 1)
- Grassland (Food: 2 Eywa: 0 Unobtainium: 0 Hammers: 0)
- Lush (Food: 2 Eywa: 2 Unobtainium: 0 Hammers: 0)
- Coast (Food: 2 Eywa: 0 Unobtainium: 0 Hammers: 0)
- Ocean (Food: 1 Eywa: 0 Unobtainium: 0 Hammers: 0)
Spoiler :
- Forest (Food: 0 Eywa: 1 Unobtainium: 0 Hammers: 1)
- Jungle (Food: 0 Eywa: 1 Unobtainium: 0 Hammers: 1)
- Rainforest (Food: 1 Eywa: 2 Unobtainium: 0 Hammers: 1)
- Floating Mountains (Food: 0 Eywa: 0 Unobtainium: 3 Hammers: 2)
- Forest of Eywa(Food: 2 Eywa: 3 Unobtainium: 2 Hammers: 0)
- River (Food: 1 Eywa: 1 Unobtainium: 1 Hammers: 0)
Spoiler :
RDA/Human improvements
Na'Vi Improvements
Unique Improvements:
Spoiler :
- Roads (RDA and humans only)
- Mines (RDA and humans only) has a chance every turn to degrade the base terrain to bedrock terrain. (Lush->grassland->Plains -> bedrock)
- Surface Mine. upgrades to Deep Mine with a certain tech and after being worked for x turns.
- (Food: 0 Eywa: 0 Unobtainium: 0 Hammers: 1)
- Deep Mine. upgrades to Core Mine with another tech and after being worked for y turns
- (Food: 0 Eywa: 0 Unobtainium: 1 Hammers: 2)
- Core Mine.
- (Food: 0 Eywa: 0 Unobtainium: 2 Hammers: 2)
- Surface Mine. upgrades to Deep Mine with a certain tech and after being worked for x turns.
- Research Facility (RDA and humans only) possibly generate some Eywa for human use?
- (Food: 0 Eywa: 1 Unobtainium: 1 Hammers: 0)
- Hydroponics Farm (RDA and humans only) acts as Farm
- (Food: 1 Eywa: 0 Unobtainium: 0 Hammers: 0)
- Abbotoir (RDA and humans only) acts as pasture
- (Food: 1 Eywa: 0 Unobtainium: 0 Hammers: 1)
- Outpost (RDA and Humans only) Acts as fort
- Upgrades increase tile defence and line of sight.
Spoiler :
- Empowered Links (Na'Vi only) acts like farm. unsure of name. Has a chance every turn to upgrade base terrain to Lush terrain. (Bedrock ->Plains-> grassland -> lush)
- (Food: 1 Eywa: 1 Unobtainium: 0 Hammers: 0)
- Hunting Grounds (Na'Vi only) Acts as Pasture. Forest Jungle Rainforest and meat food Resources only.
- (Food: 2 Eywa: 0 Unobtainium: 0 Hammers: 0)
- Sacred Sites (Na'Vi only) Generates a great deal of Eywa. acts like cottage. Has a higher chance every turn to upgrade base terrain to Lush terrain. (Bedrock ->Plains-> grassland -> lush)
- Holy Site (Pillageable for a lot of unobtainium or Eywa depending on pillaging faction)
- (Food: 0 Eywa: 1 Unobtainium: 0 Hammers: 0)
- Sacred Site (Pillageable for a lot of unobtainium or Eywa depending on pillaging faction)
- (Food: 0 Eywa: 2 Unobtainium: 0 Hammers: 0)
- Place of Eywa (Pillageable for a lot of unobtainium or Eywa depending on pillaging faction)
- (Food: 0 Eywa: 3 Unobtainium: 0 Hammers: 0)
- Holy Site (Pillageable for a lot of unobtainium or Eywa depending on pillaging faction)
Spoiler :
- Tree of Wishes (Food: 0 Eywa: 3 Unobtainium: 0 Hammers: 0) only appears in Forest of Eywa.
- Civs whose state religion is Eywa trigger an event when a unit stands on the Tree of Wishes, which allows them to build a free city on the tile, which starts with a Tree of Wishes wonder, providing Great Prophet points, increased beakers, increased heal rate to adjacent units as well as a slight defence boost.
- If the city with the Tree of Wishes wonder is razed by someone under the Corporation Religion (or if their Unit enters the tile with the Tree of Wishes Unique Feature) they get an event that spawns an Unobtanium deposit on the tile with +2 unobtainium yields as well as -1 diplomatic relations with all Eywa Followers.
Techtrees:
Spoiler :
Because both major factions are so technologically different the only way to simulate the tech advancement would be to have two paralell tech trees, one for the Na'Vi and one for the RDA.
Religions:
Spoiler :
Regarding Religions i think i would only have 2 at the most as this is a much smaller scale than other mod worlds. the only one i am certain on is the Erya Religion followed by the Na'Vi. the other would most likely not be a religion at all but the economic desire to acquire all the Unobtainium on Pandora, which would be the RDA 'religion'.
Eywa(Na'Vi religion)
Eywa(Na'Vi religion)
- Holy Shrine: Tree of Souls
- Holy Shrine: ??????