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Avatar: The Last Airbender Civilizations

Discussion in 'Civ5 - New Civilizations' started by Boster, May 1, 2011.

  1. ForzaFiori

    ForzaFiori Chieftain

    Joined:
    Jun 17, 2011
    Messages:
    69
    Location:
    P-Town, SC
    Every list I've seen has placed the Greeks as a diplo power, what with their UA.

    I thought Genghis would be better for fire nation not for the unique units (which are easy to change, and almost certainly will be anyway), but because the Fire nation was incredibly warlike, and that is what the personality of Genghis is geared to, more so than any other civ.
     
  2. Skibbi

    Skibbi Chieftain

    Joined:
    Nov 8, 2011
    Messages:
    422
    We may want to be able to get along diplomatically with the fire nation but still want them to to be aggressive towards us!
    Whenever I encounter Alex, he tries to kill me!
    Also we may want it to be possible to have a diplomatic relation with them!

    Sokka would be leader of Southern Water tribe
    Aang remakes Air Nomads
    Zuko leads fire
     
  3. Skibbi

    Skibbi Chieftain

    Joined:
    Nov 8, 2011
    Messages:
    422
    Sorry for the double post! :c5unhappy:
    I think that you should remove some future technologies especially those with gunpowder!
    And I think that there should be the earth, fire, water and air with ranged attacks, where :c5rangedstrength: is weaker than :c5strength:.

    P.S I understand how hard it is and we may be over-estimating you!
     
  4. Guandao

    Guandao Rajah of Minyue

    Joined:
    Mar 30, 2011
    Messages:
    1,606
    Gender:
    Male
    Location:
    New York City
    How many cities does each civ has?
     
  5. Skibbi

    Skibbi Chieftain

    Joined:
    Nov 8, 2011
    Messages:
    422
    Two for water, Four fpr Air, dunno the rest!
    Kyoshi should be another!
    ======================EDIT=============================
    If we make Zuko the new firelord (which should be done), we should make Greece be fire nation, because you can get along with him diplomatically!
    We want Zuko to be aggressive but not too likely to attack.

    Also, Sokka would become southern water leader and Aang rebuilds the air nomads!
     
  6. aatami

    aatami Kuruth Urfarah, kuruth!

    Joined:
    Dec 21, 2010
    Messages:
    741
    Location:
    Finland
    No, no, no, no, no. This is just plain wrong. I'd much rather have the older, real leaders as the civ leaders and not those kids that came much later.
     
  7. Skibbi

    Skibbi Chieftain

    Joined:
    Nov 8, 2011
    Messages:
    422
    Ok then!
     
  8. Skibbi

    Skibbi Chieftain

    Joined:
    Nov 8, 2011
    Messages:
    422
    BUMP
    How is progress?
     
  9. Boster

    Boster Chieftain

    Joined:
    Feb 3, 2011
    Messages:
    33
    Location:
    USA
    Sorry guys, I've just finished the hardest semester of school yet, so I've had very little time to work on the mod. Over the past week I've also been busy with Christmas stuff, but now I should have plenty of time to work on the Avatar mod.
    As for leaders, while I may base their AI off real people's statistics, this is not a mod that replaces civilizations. They are all completely new civs. Also, I have no intention of changing the leaders we already have. In theory I may make multiple versions somehow for scenarios for other eras (such as Korra or immediately following the war) but for now we're staying as is.
     
  10. Boster

    Boster Chieftain

    Joined:
    Feb 3, 2011
    Messages:
    33
    Location:
    USA
    Version 5 has been released, with new, custom diplo screens for each leader, updated traits for each unit (which includes custom promotions), a few custom diplo text for Ozai and Kuei, and a new, better map created by Caroco.

    I believe now I will go back to adding UUs, but I'll probably also add some more diplo text.
     
  11. Skibbi

    Skibbi Chieftain

    Joined:
    Nov 8, 2011
    Messages:
    422
    It won't allow me to download!
     
  12. Boster

    Boster Chieftain

    Joined:
    Feb 3, 2011
    Messages:
    33
    Location:
    USA
    As I noted in the first post, the file is currently in the moderation queue, and won't be available there for a few days. However, you can download it in the mod browser inside Civ V itself.
     
  13. Skibbi

    Skibbi Chieftain

    Joined:
    Nov 8, 2011
    Messages:
    422
    Ok, thanks for that! :c5goldenage:
     
  14. Jabbs

    Jabbs Chieftain

    Joined:
    Jan 14, 2012
    Messages:
    1
    I cant download it why is this??
     
  15. Skibbi

    Skibbi Chieftain

    Joined:
    Nov 8, 2011
    Messages:
    422
    The mods are yet to allow it!:c5angry:
     
  16. matthew67676767

    matthew67676767 Chieftain

    Joined:
    May 23, 2012
    Messages:
    3
    Location:
    Philippines
    This is so ridiculous
     
  17. realmadrid1013

    realmadrid1013 Chieftain

    Joined:
    Dec 3, 2011
    Messages:
    29
    Is this mod dead???? i really like it!!
     
  18. abdunn

    abdunn Chieftain

    Joined:
    Jun 18, 2012
    Messages:
    1
    I know that there hasn't been much activity in awhile, but I just recently got civ 5 and was trying to get the mod to work but I could only choose to be the water tribe. I saw that someone else has also had this problem, is there a way to fix this? Any help would be appreciated.
     
  19. Skibbi

    Skibbi Chieftain

    Joined:
    Nov 8, 2011
    Messages:
    422
    That problem happens to many!

    BTW, upload this to steam workshop and continue this mod immediately!
     
  20. Obnobs

    Obnobs Chieftain

    Joined:
    Jun 26, 2012
    Messages:
    1
    Is there any work being done on this currently? And if there is, please please please make this compatible with Gods and Kings.
     

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