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Awilder's 2nd Imm game - Isabella of Spain

Discussion in 'Civ4 - Strategy & Tips' started by awilder, Jan 31, 2011.

  1. awilder

    awilder Warlord

    Joined:
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    Location:
    Cali
    Hey again everyone, I'm up for another game of civ! Anyone else?

    Turns 1-91 (600 BC) I am teh Wonder Whore
    Turns 91-153 (860 AD) Liberalism>Military Tradition
    Turns 153-201 (1410 AD) Cannon Warfare on Hannibal
    Turns 201-220 (1550 AD) Hamm Sandwich -> Sushi
    Turns 220-??? The End


    Here is the previous game (Sury/Imm/fractal) in case you missed it.

    This time I roll Isabella of Spain:



    Hmmm, conquistadors. Cross fingers for horses, and then beeline mili trad?
    Settings are Imm/fractal/normal/standard/no huts/no events.

    Here is the opening:



    I lost the original savegame for those who wonder why it looks different :blush:. Round 1 soon!
     

    Attached Files:

  2. BigTime

    BigTime Prince

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    1 NE looks pretty awesome. Loose a clam and some grassland tiles for ivory and gold + some riverside.
     
  3. michmbk

    michmbk Emperor

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    Wow - 1NW is awesome! Gold & ivory and plenty of food.
     
  4. AbsoluteZero

    AbsoluteZero Deity

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    2 south. Why? Because then you can fit another city in to work the gold, the clam and the ivory.

    1 North? I don't see why you'd do that. You can't work the gold or the ivory until another city and you may not have any food. Looks like floodplains that direction. SIP is better then 1N.
     
  5. lymond

    lymond Rise Up! (Phoenix Style!) Moderator Hall of Fame Staff

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    1NW is in the sea :)
     
  6. iggymnrr

    iggymnrr Deity

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    Isn't the UU a curi replacement?
     
  7. BigTime

    BigTime Prince

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    Hehe :lol: Corrected, 1 NE
     
  8. michmbk

    michmbk Emperor

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    You must not be playing with the "Atlantis" mod that Bigtime and I are using...

    I just followed his lead on the compass - clearly a bit directionally challenged..
     
  9. lymond

    lymond Rise Up! (Phoenix Style!) Moderator Hall of Fame Staff

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    I want that mod! :lol:

    1NE does look pretty stellar but could probably make another city out of it. SIP is pretty strong too.

    aw - try a full-on religious game for kicks
     
  10. awilder

    awilder Warlord

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    Ummm, so I'm a moron. I lost the save for the first game bc I only had the autosave. New one is posted, sorry for any confusion!!

    @iggymnrr

    Right you are; haven't played spain since vanilla I guess!
     
  11. Benginal

    Benginal Emperor

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    That's a pretty lame start. I'm inclined to move the settler 2S1E for the plains hill.
     
  12. vranasm

    vranasm Deity

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    I thought that isabella's UU is actually trebuchet ;-) especially based on sisutil game in ALC.

    Will be interesting to see...

    edit:

    seeing the new start...
    irrigated wheat+grass cow is solid food combination I would probably SIP even if I can see why someone would try for better food on the PH hill south, but that is risky and you can't scout there
     
  13. BornInCantaloup

    BornInCantaloup Agent of Chaos

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    I love Isabella, I hope your game will be fun !


    With this openning, I'd be tempted to invest 1-2 turns to scout around.

    SIP is okay, obviously. But there seems to be only flat plains tiles in the western fog.
    OTOH, 2S1E and 2S2E of the settler seem to form a delta.

    ->
    1- Move Warrior 1SE on forest. Determine if you SIP.
    2- Move Settler 2S1E on forested PH.
    3- Move Warrior 1SE on forest. Determine if you SIP (seafood), settle 1E (stuff in fog), settle 1NW or 1W.


    Scouting west would also be possible if you invest 1 more turn:
    1- Warrior 1SW on the plains.
    2- Move settler 2S1E on forested PH.
    3- Move warrior 1W or 1SW.
    4- Decide. Maybe settle 1W of the lake.

    1W of the lake provides the more grassland tiles, from what we can see now, but may be lacking hills badly.
    The SE plains hill is likely to get you 1 desert tile in the BFC but that doesn't matter if there's additionnal food.

    If you want to settle on T0, SIP and 1S look good. 1NW is possible.
    So... Send the warrior 1SW and decide.

    Not sure in what direction the landmass extends the most. It could be west or east likewise, even though we see more coast on the east side.
     
  14. awilder

    awilder Warlord

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    Thanks for the input, guys.

    I moved the warrior 1SW and the settler 1S to reveal some more stuff. Here is what we can see now:



    Lots and lots of plains basically. Perhaps just SIP was better. At least we are getting marble, and picked up a river. Not really sure what to do; I'm torn. Maybe just settle here.
     
  15. vranasm

    vranasm Deity

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    you would be too far away from the lake farms in the north in my opinion... what about finishing the scouting with moving settler on the PH?
     
  16. ABigCivFan

    ABigCivFan Emperor

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    1S of the Marble looks to be coast. The safe bet is settle in the original spot with at least 3 fresh water grass land. Wheat/Cow/Marble/River hills make this a decent worker/settler/troop pump. Hope to pick up more commerce from other cities.
     
  17. JammerUno

    JammerUno King

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    This isn't a cottage bureau capital, but there's really nothing wrong with it. 2 4F tiles early on, excellent production at size 5. With a granary it takes 47 food to grow from size 3 to 5, there's enough food here to consistently whip 2 pop every 10 turns, which is really all that matters. Settle where you are now.
     
  18. awilder

    awilder Warlord

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    @ABCF

    Ugh, you're right, that is coast down there. The blue circle way up north makes me think that is coast as well so we must be on a peninsula.

    @JammerUno

    I agree that it's not a terrible capital. I'm more worried about the surrounding land, which is why for example I will probably not settle on that PH SE.

    @all

    I think I will just move back to where I started and settle there. I'm avoiding the PH because I don't trust a gamble on seafood, and a capital growing only on grassland cow is rough. In light of all the hammers, I might try for great wall. I need masonry for the marble eventually anyway. Otoh I could settle the PH and go for TGLighthouse, since it seems we have a lot of coast around us. What you guys think?
     
  19. Gumbolt

    Gumbolt Phoenix Rising

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    You could settle on the marble? That with 3h forest hill will make an early worker pump.

    1 north for the extra grassland would not be bad either.
     
  20. Abegweit

    Abegweit Anarchist trader

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    If you're thinking of settling on the marble, then move to the plain hill this turn. Costs nothing and something better might show up. Similarly, if you plan to move back, go to the grass hill instead.

    I personally would have settled in place without thinking much about it but at this point it is certainly possible to look for greener pastures.
     

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