1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Awilder's 3rd Deity Game - Huayna Capac

Discussion in 'Civ4 - Strategy & Tips' started by awilder, Mar 10, 2011.

  1. awilder

    awilder Warlord

    Joined:
    Jan 18, 2009
    Messages:
    240
    Location:
    Cali
    turns 1-67: Tight squeeze


    Next!

    I decided to cast myself upon the mercy of the RNG this time and go back to random leader...

    I rolled Huayna Capac :lol: Considered by many to be the best leader for higher difficulties, he is industrious and financial, his UB is a granary with +2 culture (sweet) and his UU is, well... infamous

    I promise not to do anything cheesy like quechua rush :mischief: (is that even good on deity? never tried it)

    Here is the start:



    The only food we can see is the fish. It's tempting to settle 1NE (go GLH prob?) but that does lose us 2 FPs, not to mention not starting with fishing, which would make it awkward. I think move the quechua 1NW?

    Have at it!
     
  2. awilder

    awilder Warlord

    Joined:
    Jan 18, 2009
    Messages:
    240
    Location:
    Cali
    I'll resist the temptation to just start playing. Seems like the settling debate is where the vast majority of outside comments come, which is fun. Everyone gets in on it; I mean one time I fired up a game and my grandma walked by and said "1SW for extra floodplains and the fresh water" :eek:

    I would like to upload saves in the off chance someone wants to shadow (report in spoilers etcetc), but can anyone recommend a good file hosting site?
     
  3. lymond

    lymond Rise Up! (Phoenix Style!) Moderator Hall of Fame Staff

    Joined:
    Mar 11, 2008
    Messages:
    22,499
    my granny said 1S or on the marble

    I like Hotfile. Some of the sites used here seem a little sketchy. However, I don't know any of the "free" hosting sites. I pay for hotfile.
     
  4. vranasm

    vranasm Deity

    Joined:
    Feb 2, 2002
    Messages:
    6,437
    Location:
    Czech Rep.
    on coast or marble loses 2 health

    1S I could actually like, but what about hills? But to be fair if you have in SIP only FP's as food then the PH is not hot...

    trickyyyy :). How viable it is on deity to "wander around"?
     
  5. Fleme

    Fleme Obey the Kitty!

    Joined:
    Oct 15, 2003
    Messages:
    1,205
    Your food is 2N and 2S1W so in place is the sensible thing to do. I'm thinking cows to the north with a chance of pigs/corn instead, wheat to the south but it is possible that there is no food there as well, albeit the chance is small. 1E is horses/copper/iron.

    With that info, it's not sensible to move anywhere except 1W and that only if you're a gambler. Basically in place is the way to go.
     
  6. awilder

    awilder Warlord

    Joined:
    Jan 18, 2009
    Messages:
    240
    Location:
    Cali
    I'm with fleme, I don't think it's possible to get only FPs as food on a fractal map

    Ah I see, 2S1W is not a FP now. Maybe it's sheep? That's fooled me before.

    No one seems excited about 1NE on coast. Can y'all clarify why that's so bad? Surely it's not just a health thing...
     
  7. bobbyboy29

    bobbyboy29 I was saying boo-urns...

    Joined:
    Oct 14, 2008
    Messages:
    1,401
    Location:
    Melbourne, Australia
    Playing with yet another weak leader on Deity I see :lol:. Fleme is usually right with the settling decisions, SIP looks good.
     
  8. GKey

    GKey Emperor

    Joined:
    Aug 16, 2009
    Messages:
    1,277
    Location:
    USA
    Move quechua 1NW first? If nothing there I'd scout with settler at least 1SW.
     
  9. Mylene

    Mylene Deity

    Joined:
    Jan 30, 2011
    Messages:
    4,000
    Location:
    Pangea
    work boats make for a slow start imo, if you have to move onto a normal 1h tile, loose the turn and no fishing it is even worse.:)
     
  10. Gwaja

    Gwaja King

    Joined:
    Feb 11, 2011
    Messages:
    731
    Location:
    Seattle, WA
    I second this. Workboat starts seem always slow for me, and seeing that you don't start with Fishing makes it even worse.

    By the way, a great leader to play for a Deity game!
     
  11. awilder

    awilder Warlord

    Joined:
    Jan 18, 2009
    Messages:
    240
    Location:
    Cali
    I agree w. the necessity for WBs making for a slow start, but the idea would be that I could build the wb at my leisure, assuming that 2N is food. I just like the idea of a coastal cap with only three coastal tiles in it's bfc. Obv the main point would be TGLH tho...
     
  12. awilder

    awilder Warlord

    Joined:
    Jan 18, 2009
    Messages:
    240
    Location:
    Cali
    OK, I decided to SIP as recommended. Ultimately I was concerned about lack of hammers for 1NE on top of the awkwardness of no fishing coastal starts. Here's what we have to work with:



    Pretty nice cap all in all. A lot of production potential (will definitely mine the marble at first), but it will be tough to feed all those plains hills. I wish a few more of the riverside tiles were grassland instead of plains, but you can't have everything!
     
  13. awilder

    awilder Warlord

    Joined:
    Jan 18, 2009
    Messages:
    240
    Location:
    Cali
    I'm thinking AH>TW>pottery. I do like to get those cottages up asap on FPs and with financial leaders. Looks like a strategic resource 1E of where we settled. Probably worth trying for both AH and BW before making a decision on archery.
     
  14. Jet

    Jet No, no, please. Please.

    Joined:
    Mar 16, 2006
    Messages:
    2,364
    Dude, Quechuas are all you need. Live it up!

    I'd think about the Oracle, maybe AH -> Masonry -> Wheel -> Poly -> Pri -> Mon.

    Remember the Marble is 3C.
     
  15. awilder

    awilder Warlord

    Joined:
    Jan 18, 2009
    Messages:
    240
    Location:
    Cali
  16. Fleme

    Fleme Obey the Kitty!

    Joined:
    Oct 15, 2003
    Messages:
    1,205
    That's an ok spot but will probably eventually require the farming of those FPs in order to feed everything.
     
  17. Redcard

    Redcard Chieftain

    Joined:
    Dec 19, 2009
    Messages:
    12
    Location:
    Vancouver
    Going to try one of these...

    I second Jet's Oracle suggestion, considering that pottery isn't quite the priority it might've been if there was enough food around for both cottages and hills.
     
  18. vranasm

    vranasm Deity

    Joined:
    Feb 2, 2002
    Messages:
    6,437
    Location:
    Czech Rep.
    cottages will be fine.
    You get 5F corn, 3F cow, that feeds that marble hill, and 2 PH. if you mix in some FP cottages you still have some surplus.
    You just can't whip there much, but I think it won't be needed.

    Tech path seems fine, but I would like to see there mining before pottery for the marble, will be extremely strong tile with mine.
     
  19. awilder

    awilder Warlord

    Joined:
    Jan 18, 2009
    Messages:
    240
    Location:
    Cali
    I like the idea of oracle, but I think I won't do an absolute beeline.

    I humbly disagree about farming the FPs. I really can't see myself ever doing that in a capital city (on a financial leader to boot!), but I do it all the time in non-cap cities. Here especially--I have an 8 food surplus working the corn (+3), cow (+1), FPs (+2) and the city tile. I can feed all three hills when I need production, and can get myself to CS, at which point I can get several more grassland farms if I really want to fuel growth.

    With marble and industrious, oracle should cost me (150/2.5) = 60 base hammers, so I should be able to get that in 1 turn with 2 chops and possibly a whip overflow. In the (likely) event that someone gets oracle first, at least I won't have put in any hammers.
     
  20. Gwaja

    Gwaja King

    Joined:
    Feb 11, 2011
    Messages:
    731
    Location:
    Seattle, WA
    If you manage to get the Oracle, what tech will you take as a freebie?

    Code of Laws is usually what I prefer to take, but with an Industrious leader, getting Metal Casting early to build those cheap forges make a lot of sense to me. You may even get lucky and pop a Great Engineer, which can insta build a wonder of your choice too. I had one game where I had an early forge, the Pyramids, and the Hanging Gardens in one city, giving me a nice :gp: towards a Great Engineer which happened to be my 1st 2 Great People.

    Anyways, I strongly second the motion for building the Oracle. Don't let those marble go to waste! ^_^
     

Share This Page