Hey again everyone. So after my last 3-4 wins on Immortal (2 online + 1 IU + 1 private) I am feeling pretty confident about my chances on Imm. Time to spice things up a bit with a jump to deity! Turns 0-13: Research AH Turns 13-53: Nick of time Turns 53-68: Teching Writing Turns 68-85: Barb Nations Fall Turns 85-115: Wanged I have never completed a game on deity, win or lose. I tried a couple of silly/experimental openings in the past to get a feel for deity pacing (tried CS slingshot in Hodory's 3 gold Mansa start for example) but never played them out. I also have one Ghandi game where I have taken out one enemy and my chances look good. This was mainly to ensure I have some chance for my first full-game attempt (public or otherwise!) Anyway, on to the game. I almost always play random, but this time I chose what I consider a higher-end leader to help ease the deity growing pains: Settings will be the usual to start out: Fractal/standard/normal/no huts/no events. I regenerated the start until I was -not isolated nor semi-isolated (I have no other info beyond that+starting view) -not coastal (to awkward opening for first deity go) Here is what I came up with: Quite good (phew). Some food, some hammers, some commerce. Hammers could be a long term issue if SIP. First question: where to move the scout? Have at it! I'm really hoping for a lot of advice this game. I will take it slow to give people time to weigh in. Please put shadows in spoilers, and don't give advice based on info I don't have, yadda yadda yadda.