bouncymischa
Synthetic Genie
I find it weird how people refer to my civs as "ryanjames civilisations" even though I did give my civs a brand name of sorts, "Civilisations Great and Small".
Maybe CGaS just doesn't roll off the tongue well...
I find it weird how people refer to my civs as "ryanjames civilisations" even though I did give my civs a brand name of sorts, "Civilisations Great and Small".
Soon
Spoiler :
I don't really need playtesters so much as code-analyzers, since this civ is going to be released very soon, and... it seems to be crashing
waaaiii Firaxis
1) I was playing one of your mods. The Livonian Order.
2) One thing I have noticed is the lack of events and decisions. I think it would be good for the mod having events and decisions like those ones we are used to see in JFD's or Sukritract's mods.
3) Please consider to add events and decisions for the next update.
Best regards,
Kobjante
There ARE events, but you apparently didn't see the disclaimed I added when I released Livonia + Asturias + Georgia v2:3) Please consider to add events and decisions for the next update.
IMPORTANT NOTE
While E&D compatibility is coded it is not, for whatever reason, functional. Currently it removes all decisions from the decision menu, which it, for obvious reasons, should ideally not do. For this reason, until the problem is resolved,
E&D compatibility is by default disabled by having the E&D lua files not being loaded into the game.
Nay chap, although that would be funny. No, this is actually the result of a graphical glitchHebrews led by Moses?
It is a pain to code, but like all things, an even bigger pain to debugThe lack of E and D is likely due to the fact it is an absolute pain to code
I didn't set any dependencies, so that shouldn't be showing up, but all my mods require at least G&K1) The mod is telling that something is missing, but it also says it has no dependancy with other mods. What's going on? Please see the photos!