My first SG having been a success, we now change the setting from plains warfare to high seas exploration. I'm adding some minor variant rules to make things more interesting. Isabella is usually cast as a religious nutjob in themed SGs, but here we play her as a patron of commerce and exploration (La Conquista). Oh, and we also want to wipe out the Moors (La Reconquista).
Version: Warlords 2.08
Mods: NO
Leader: Isabella (Spain)
Difficulty: Prince
Map: Archipelago
Landmass type: Archipelago or snaky continents
Size: Standard
Era: Ancient
Speed: Normal or epic
World wrap: Toroidal
Opposition: Saladin + 5 random AIs
Special rules:
No vassal states (fight to the death, baby)
Variant rules:
This is not meant to be a gnashing-of-the-teeth variant, so I'd like to discuss the variant rules beforehand. The idea is that we finance our expansion and conquest using a merchant-based specialist economy as opposed to the usual cottage spamming. Standard timing of 24 hours "got it", after which it's 48 hours "to play and report", will be upheld.
THE ROSTER:
1.azaris
2.FuRRie
3.Codeman
4.Orion071
5.mice
6.Sealot
Version: Warlords 2.08
Mods: NO
Leader: Isabella (Spain)
Difficulty: Prince
Map: Archipelago
Landmass type: Archipelago or snaky continents
Size: Standard
Era: Ancient
Speed: Normal or epic
World wrap: Toroidal
Opposition: Saladin + 5 random AIs
Special rules:
No vassal states (fight to the death, baby)
Variant rules:
- Merchant specialists (if available) must be assigned before any other specialists can be assigned. If a city can assign 2 merchants, 3 scientists, and 1 priest, it must first assign the 2 merchants before it can assign any scientists or priests. It is not necessary to assign merchants, but then no specialists can be assigned in that city. In Caste System, the only specialists allowed are merchants. Citizens do not count as specialists.
- Great Merchants must be used to conduct trade missions. If they are unable to do so, they must be put to sleep until able to do so.
- We dislike the Moors (Arabs). We consider their land to be rightfully ours. We can never make any deals with Saladin, and if either of us declares war we can never make peace with him again.
This is not meant to be a gnashing-of-the-teeth variant, so I'd like to discuss the variant rules beforehand. The idea is that we finance our expansion and conquest using a merchant-based specialist economy as opposed to the usual cottage spamming. Standard timing of 24 hours "got it", after which it's 48 hours "to play and report", will be upheld.
THE ROSTER:
1.azaris
2.FuRRie
3.Codeman
4.Orion071
5.mice
6.Sealot