Aztecs in 1000 AD?

Cyclone

Chieftain
Joined
Aug 25, 2007
Messages
3
Okay, so I've been figuring out how to play the Aztecs to the limit in the 1000 AD scenario.

Mostly I've managed to get them off to a mean start and get up to three cities in 1050 AD and proceed to gain more from there (starting by taking the other two barbarian cities), but I would like some advice on building up and blocking off North America from Old World expansion. I can take the west coast with lots of settlers and lots of chop-rushing libraries before the Europeans get there (though england tends to settle this island right near Kolomoki), but there's always holes and last time I ended up with the Incans getting the spot for a city just below Chichen Itza, the Japanese putting three cities up on the south west coast (one of which was in the desert - WTH?) and the Indians sticking a city up on the northmost edges of North America. Plus the Spanish had two SS Casings before I could even start getting into the space race.

Advice?
 
There is a article in the Strategy articles sub-forum that discussed exacly that. For the Aztecs it looks that your best shot is to REX the Americas and go to space. That implies having good relations with the european powers and colonizing the Amazonia ( south american jungle ). Then cottage, cottage and cottage some more.

About the european and asian settling: don't be bored... if you are quick, they will only take marginal land.

P.S The inca guy should die :devil:
 
There is a article in the Strategy articles sub-forum that discussed exacly that.
Really? I checked and all I found was one thread about 1000 AD with little to no discussion of playing as the aztecs.

For the Aztecs it looks that your best shot is to REX the Americas and go to space. That implies having good relations with the european powers and colonizing the Amazonia ( south american jungle ). Then cottage, cottage and cottage some more.

About the european and asian settling: don't be bored... if you are quick, they will only take marginal land.
Yeah, that's the way I've gone, but by the time you've infrastructure to compensate so that you've got a fair science rate going, it's like the 1800s and you're a hundred years behind the rest of the world.

P.S The inca guy should die :devil:
Is this strategic advice or just malice towards him? I'm not sure. I mean, Capa is the most annoying guy ever to trade with because he won't help you tech up at all (except for Alphabet for Sailing and the Wheel when you first meet), so I don't like him too, but going to war with him seems haphazard.
 
Has anyone won this Aztec or Incan 1000 AD scenario on monarch difficulty? If so, how did you accomplish that?
 
@ Cyclone

First the link. It's a post by Krikkitone describing how to win with various civs, among them the Aztecs ( in his opinion , you should do a internet beeline and go to the stars )

About the Inca.... It's strategic advice. The guy is useless to you ( you can't tech trade with him until someone else appears in your shores ) and even if he doesn't try to colonize South America, he will culturally block a lot of good land...
 
@ Cyclone

First the link. It's a post by Krikkitone describing how to win with various civs, among them the Aztecs ( in his opinion , you should do a internet beeline and go to the stars )
Thanks. Don't know how I missed that.

( you can't tech trade with him until someone else appears in your shores )
I manage to trade Alphabet for Sailing and the Wheel real early on with him. I found my second city on the west coast and build a work boat after I've got some defenses up. Then I send it down south to start up communication and do the first trade. Of course trading with him is a . .. .. .. .. . since he tends to get the techs you want and not trade them for anything you have and it defeats the purpose of trading to tech up faster.
 
I manage to trade Alphabet for Sailing and the Wheel real early on with him. I found my second city on the west coast and build a work boat after I've got some defenses up. Then I send it down south to start up communication and do the first trade. Of course trading with him is a . .. .. .. .. . since he tends to get the techs you want and not trade them for anything you have and it defeats the purpose of trading to tech up faster.

Before HC meets someone else than you, he considers all of his tech that you don't have as monopoly techs ergo non tradable ( he's HC, not Mansa :p ). After you and him meet some people from the Old World, HC importance fades away...
 
Top Bottom