Just a quick one.
Shouldn't they receiveas well as
from kills? I mean, their religion demanded sacrifice, after all.
Would 50% of the unit's strength rewarded inand
(as in, a warrior gives 4 of each) be too absurd of a change?
I can't see how it'd be a downgrade, given how strong faith is.
If the UA Golden Age is only a 10 (marathon) turn mini GA, why does it increase the cost of real Golden Ages? I don't really understand getting shorter GAs to begin with, but its even worse when it makes regular ones impossible.
Oh that reminds me, I played them a long time ago and I remember that you would get Golden Ages from Wars for just having more CState Allies in an otherwise Neutral peace treaty.
City-state peace is not included in peace-talks anymore, so that probably isn't an issue anymore.
Is that so. What was the reasoning fo this?

You can actually build the Floating Garden in any city (river or non-river) the only requirement is that you haven't already built a well. Fair to say that the aztecs should probably never build wells, and it would probably be better if their ability to build wells was removed. I've seen the AI accidentally building a well once or twice, blocking their ability to build the FGarden after, but even if the AI is smarter now it seems like a stupid trap to leave for them (or newer players).Heya.
First CBP Aztecs game today. A few non-scientific impressions...
The UB is mediocre; first of all, it's a water mill replacement, which ironically is weaker than the well for coming so many techs later. Second, you can only build it in river cities, meaning what... a third of your cities on average? Then compare the effect to Songhai's UB... +1F vs +1C on river tiles, and +2F on lake tiles vs +10% building production. Early game culture is extremely powerful, and I'd take it any day over food on tiles. Additional food on lakes will be amazing in very fringe scenarios - I had one lake tile in my entire 12 cities empire this game! Plus no synergy with the other uniques. I say this with love: it's bad!
I personally really don't like the degree to which the Civ really falls apart in the mid-game, even when the yields from your UA(or at least from the authority opener) are still fairly strong you just don't have the ability to keep waging war.The UU and UA are great together! It makes Montezuma extraordinarily powerful early game. I started in a relatively forested area, therefore I chose to skip scout and built a few Jaguars instead. With Authority, the healing on kill -roughly half a jaguar's health- meant my units never had to rest and gained 4 yields (C S F G) per kill, which was massive. I spread my units and stole all the barbarian camps, plus declared war on Japan very early (he settled his second city right by my capital, about 20 tiles away from his! Utterly indefensible. Foolish man) and fed on his units, meaning I was tech, culture and faith leader for all the early game. The gold on kill, in particular, was quite welcome, considering how managing reserves while early warring is extremely difficult and forces you to stay low on units. No such issue with the Aztecs! Very easy pantheon & religion too. I made use of the high production from Authority and the peace deal Golden Ages to snag a few wonders.
In the end, of the five civs on my continent, I conquered two (Japan & Polynesia) and vassaled one (Babylon). Left Germany alive for research agreements.
The civilization falls apart mid-late game, as -I assume- it is designed to. The gold & faith on kill is irrelevant when you produce hundreds of them per turn. You can't start wars you're uncertain of winning anymore, otherwise everyone will hate you, refuse to trade & enact research agreements and so on. So you don't have an UA for the later half of the game, sort of. Jaguars don't appear to obsolete and keep their heal + woodsman on upgrade, but it's a pain to upgrade them multiple times... plus all combat is done through naval units and artillery late game.
You can actually build the Floating Garden in any city (river or non-river) the only requirement is that you haven't already built a well. Fair to say that the aztecs should probably never build wells, and it would probably be better if their ability to build wells was removed. I've seen the AI accidentally building a well once or twice, blocking their ability to build the FGarden after, but even if the AI is smarter now it seems like a stupid trap to leave for them (or newer players).
It feels somewhat like a design-flaw that they are rewarded for winning wars but don't actually have bonuses that help them win wars. It also doesn't really help how quickly both faith and gold value starts falling.

Actually I think the well have a worse per citizen scaling than a watermill (and the FGarden uses the watermill stats) so it is something anyways.Ah! good to know. Realistically, I'd build the well most of the time anyway. The Floating Garden comes on too late for only +1P/F without a river. (Exception if you have multiple odd river tiles in city range.)
I didn't explain myself properly. I meant after the Jag goes obsolete.Bah, we mustn't have the same play style. I love to early war, and do it quite often (when the terrain allows it). Getting additional rewards for it is nice, for a change!![]()
A shrine in the capital, grab God of Commerce and you're pretty much set.If not for the UA's faith, it'd be nigh impossible to go full warmongering AND found a religion too. Religion helps scaling into the second half of the game a lot.
If the UA Golden Age is only a 10 (marathon) turn mini GA, why does it increase the cost of real Golden Ages? I don't really understand getting shorter GAs to begin with, but its even worse when it makes regular ones impossible.
Who cares? I just find a lackey opponent and keep declaring war on him, camping his Capital, and forcing him to peace me out. Golden Age times infinity when you have 2 people you can do this to.
The UB is horribly pathetic compared to the Tabya, the other UB with similar mechanics. Tabya can give me +10 culture early game and send me on the fast-track to Policyville. The Floating Gardens send me on the slightly faster track to a decent sized city. The problem is that food is entirely negligible once you get Civil Service. The culture from the Tabya is important through the whole game, not even considering how ridiculously better +10% production of buildings is that a couple of food on rare lake tiles.
Maybe +1 production per river tile might work better, turn the Aztecs into a production powerhouse that can churn out lots of units to take advantage of their UA.
You could do a few minor things with the UB to make it more bearable, change it to a well replacement (cheaper and earlier), make it provide food on all freshwater tiles (makes lakes more powerful, makes oasis decent) but even with that you're still stuck with a civ that has no real victory-condition. Even if you severely buff the UB I don't think you're going to get into a position where it can carry you so I think you really need to do something about the UA, give it some sort of lasting effect.
I think Azteca UA insta entering GA replace with permanent happiness bonus. Even though CBO science system makes FG bad, it's still good at pumping pops.(If Funak's more food buff idea adopted, it's great at it) Just pumping pops has almost no benefit, but places them on CBO's specialists, it's able to get quite high yield. But more pops and specialists mean more unhappiness, so UA or UB need to generate happiness for countervailing.(Happiness also help to achieve cultural victory and couquer victory)