Beorn-eL-Feared
Idiot riding pedals
It is now the eve of release for CivV and I thought it would be appropriate to do something nice and scary to start off the new craze: a brand new "cookbook" game.
On Deity.
Round 1 will be completely open but for a few settings. After that, we'll pick the best looking candidate each turn. Seeding a perfect-looking start and exploiting it might be necessary and as such is not discouraged at all.
Edited from the manual:
Please play this round and submit your report into this thread.
Standard series rules/etiquette (credit to others of course):
The goal of this specific SG is to explore Civ 5. So, check below for specific modifications to the above rules for this game:
IMPORTANT : Please use spoilers if you want to discuss opening strategies prior to starting the round.
At the end of your Round, please remember to name your save with your name, game and Round # & game date (i.e. "B01-Beorn-BC-1500.Civ5Save"). (And please don't forget to attach it to your Round report, either!).
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Roster:
YOU! - contributor, voter - our most important fixture, the readers who follow the threads and play along.
Voting Rules:
After a couple days for voting and discussion a winner will be declared and we will move on to the next round using the winners save.
The first round will last until 2000 BC.
Spoiler What is a cookbook? :
Shamelessly stolen from the series hosted by ChromiumL/Gumbolt, a cookbook game is a "4-balls, best ball" type of game where everyone plays a save for a fixed amount of turns, then we pause and discuss, pick the best one, and roll from there. Some of you may be familiar with the previous Emperor Cookbook games.
It means we get time to discuss the different strategies, explore options, and increase enormously our odds of getting that lucky save that enables us to survive.
It means we get time to discuss the different strategies, explore options, and increase enormously our odds of getting that lucky save that enables us to survive.
On Deity.
Round 1 will be completely open but for a few settings. After that, we'll pick the best looking candidate each turn. Seeding a perfect-looking start and exploiting it might be necessary and as such is not discouraged at all.
Edited from the manual:
Please play this round and submit your report into this thread.
Standard series rules/etiquette (credit to others of course):
Spoiler :
Alpha: The quality of your report and discussion outweighs the quality of your play. We’re here to have fun, and, of course, winning is fun, but losing in style is preferable to a boring win. Losing a first game in style because it's bloody Deity is part of my definition for fun.
Bravo: Reports should be detailed, with plenty of screen shots and player commentary, explanations, musings, etc; an auto-log dump will not suffice. Shots of the demographic screens and overview shots of the empire are nice too, once in a while.
Charlie: Punctuality rocks! There might be a lot of traffic, there might not be, but the game will go on - stay on the boat.
Delta: Major game decisions (war/peace declarations, religion swaps, city placement, etc) will be to each his own during turnsets. If the save used for the round did something completely wrong and everyone invariably dies during the first 5 turns, I'd be open to trying another. Live and learn.
Echo: Being a better player does not give you the right to belittle anyone else or their play. Other people are going to disagree with you on major decisions; get used to the idea, and play nice. If not, take your ball and go home.
Foxtrot: Thread spam is good. Trash talking, poking fun, gentle ribbing, virtual noogies, and generally horsing around are all encouraged, but don’t be rude.
Golf: Automate sparingly.
1. Workers should never be automated.
2. Use of the “Emphasis” buttons is fine during your set; make SURE you turn it off afterwards.
3. Sending units on go-to routes that last beyond your set is not acceptable.
Hotel: NEVER fortify Great People. Is it so hard to push the spacebar 15 times??
India: Sign spamming is rude. Signs can be helpful reminders, but too many signs makes them easily ignored. Once a sign is no longer valid, delete it. [The only exception to this are city specialization signs.]
Bravo: Reports should be detailed, with plenty of screen shots and player commentary, explanations, musings, etc; an auto-log dump will not suffice. Shots of the demographic screens and overview shots of the empire are nice too, once in a while.
Charlie: Punctuality rocks! There might be a lot of traffic, there might not be, but the game will go on - stay on the boat.
Delta: Major game decisions (war/peace declarations, religion swaps, city placement, etc) will be to each his own during turnsets. If the save used for the round did something completely wrong and everyone invariably dies during the first 5 turns, I'd be open to trying another. Live and learn.
Echo: Being a better player does not give you the right to belittle anyone else or their play. Other people are going to disagree with you on major decisions; get used to the idea, and play nice. If not, take your ball and go home.
Foxtrot: Thread spam is good. Trash talking, poking fun, gentle ribbing, virtual noogies, and generally horsing around are all encouraged, but don’t be rude.
Golf: Automate sparingly.
1. Workers should never be automated.
2. Use of the “Emphasis” buttons is fine during your set; make SURE you turn it off afterwards.
3. Sending units on go-to routes that last beyond your set is not acceptable.
Hotel: NEVER fortify Great People. Is it so hard to push the spacebar 15 times??
India: Sign spamming is rude. Signs can be helpful reminders, but too many signs makes them easily ignored. Once a sign is no longer valid, delete it. [The only exception to this are city specialization signs.]
The goal of this specific SG is to explore Civ 5. So, check below for specific modifications to the above rules for this game:
Spoiler :
ONE: Odds are we'll lose. Many times over. We'll cheat death with the best ball system and we'll give the AI's a run for their money. That means communicating, sharing, discussing what strategies we think might work prior to a turnset and weighing how it went afterwards. Be open-minded, we're the friggin Enterprise NCC 1701-V.
TWO: Because of the above, be able to post something at least once a day, even if it is not your turn. Be ready to adopt new saves and adapt to different strategies. Working together will make this hellride fun.
TWO: Because of the above, be able to post something at least once a day, even if it is not your turn. Be ready to adopt new saves and adapt to different strategies. Working together will make this hellride fun.
IMPORTANT : Please use spoilers if you want to discuss opening strategies prior to starting the round.
At the end of your Round, please remember to name your save with your name, game and Round # & game date (i.e. "B01-Beorn-BC-1500.Civ5Save"). (And please don't forget to attach it to your Round report, either!).
========
Roster:
YOU! - contributor, voter - our most important fixture, the readers who follow the threads and play along.
Voting Rules:
Spoiler :
1. You may NOT vote on your own save (but you are encouraged to state the strengths and weaknesses of your save).
2. For your vote to count as winning save you are expected to have voted for 3 other saves where possible. There is an element of fair play expected from those that vote and tactical voting is not allowed.
3. Only those who have posted a round may vote (those who are shadowing are always encouraged to express their opinion!)
4. Please don't vote on a save that has voluntarily been removed from the running by the person who submitted it.
5. At the end of each round you can vote on 3 saves for first, second and third place. I believe that these votes should be made publicly in order to allow for as much discussion as possible. I strongly encourage you to explain why you are voting for a particular save. This is one of the best ways to learn, and that's what this game is all about! If you feel uncomfortable voting publicly, PM me with your vote.
2. For your vote to count as winning save you are expected to have voted for 3 other saves where possible. There is an element of fair play expected from those that vote and tactical voting is not allowed.
3. Only those who have posted a round may vote (those who are shadowing are always encouraged to express their opinion!)
4. Please don't vote on a save that has voluntarily been removed from the running by the person who submitted it.
5. At the end of each round you can vote on 3 saves for first, second and third place. I believe that these votes should be made publicly in order to allow for as much discussion as possible. I strongly encourage you to explain why you are voting for a particular save. This is one of the best ways to learn, and that's what this game is all about! If you feel uncomfortable voting publicly, PM me with your vote.
After a couple days for voting and discussion a winner will be declared and we will move on to the next round using the winners save.
The first round will last until 2000 BC.