Beorn-eL-Feared
Idiot riding pedals
Isabella, after seeing that her will was enough for 2 handfuls of contenders (and she knows the meaning of "2 handfuls"), decided that some of the contenders had to be put to the test. At one point, enough is enough, and getting rid of one of them sounded like a brilliant idea. Namely, Whomp and Tubs. But to please the lady, there had to be some sort of challenge to test their virtue ...
Winning conditions TBD for the teams, although it's pretty obvious it'll be some sort of fastest conquest or 20K.
C3C 1.22 Patch
Level: Emp
Variant: Always War
Map Type: 'Pelago 70%
Size: Small
Civilization: Spain
Age: Rocky
Temperature: Med
Climate: Med
Barbarians: Restless
Rivals: Random
AI Aggression: Medium
Victory Condition:All enabled
Culturally linked starts: Off
Respawn: Off
Preserve Random Seed: On
Cultural Conversion: On
It will be a relaxed OCC, ie: if the opportunity presents itself, we may hold 3 cities for a turn and build an army.
Please be a DG+ player to sign in. I will honor my invitations and former partners first, but otherwise the roster is re-opened. Please take a minute to read the rules; if you're unsure about any exploit, ask, or better even, refrain.
Roster, Team B:
Beorner
Smarter
Soul Warrier
Whomper
Stolen from Handy, with some shame but great reverence:
Link to the starts
Winning conditions TBD for the teams, although it's pretty obvious it'll be some sort of fastest conquest or 20K.
C3C 1.22 Patch
Level: Emp
Variant: Always War
Map Type: 'Pelago 70%
Size: Small
Civilization: Spain
Age: Rocky
Temperature: Med
Climate: Med
Barbarians: Restless
Rivals: Random
AI Aggression: Medium
Victory Condition:All enabled
Culturally linked starts: Off
Respawn: Off
Preserve Random Seed: On
Cultural Conversion: On
It will be a relaxed OCC, ie: if the opportunity presents itself, we may hold 3 cities for a turn and build an army.
Please be a DG+ player to sign in. I will honor my invitations and former partners first, but otherwise the roster is re-opened. Please take a minute to read the rules; if you're unsure about any exploit, ask, or better even, refrain.
Roster, Team B:
Beorner
Smarter
Soul Warrier
Whomper
Stolen from Handy, with some shame but great reverence:
Spoiler AW generalities :
handy900 said:No looking at techs, cities, resources, etc in deals unless we have a spy planted with that civ.
Always War Boilerplate as we play it.
You may only trade when you first meet a civilization, and must declare war on the same turn after trading is complete. If you see a new AI unit, you must make contact & declare war that turn. Absolutely no GPT trades allowed. If you see a new face on F4, you are obligated to declare war that turn (after trading). Players must declare war if they are exploring and see AI units, but are not required to actually attack the units they come in contact with. No peace treaties, ever. You may check F4 as often as you like to spy on the AI's tech, resources, luxuries & city count.
Discuss any move that seems exploitive before doing it with the team. Although there are not too many exploits available in AW, we’ll follow the forbidden blatant exploits banned by GOTM and RBCiv such as no "Free Wealth". Other normal game exploits such as "Baiting the AI" with an empty city to create a kill zone are an AW tradition and are allowed. Also, you ARE allowed to initially keep a city, move a settler to the same spot as the city, and then abandon and immediately resettle. This is considered an exploit in RBCiv rules, but is okay in our AW games. In addition if you need to build a city one square deeper into enemy territory just to move borders to steal a resource, go for it. We may keep or raze cities, and can keep slaves. You may whip at will, including captured cities or cities where all citizens are unhappy.
SG Stuff
You have 24 hours for an "I got it" and 72 to play. If you need a one day extension, then mention this before the 72 hours are up. Players can work out skips between themselves, just post a message to the thread. If you can't play within 72 total, switch places or ask for a skip. [10 turns each always.]
Lucky candle to light the way.
Link to the starts