Alright, we do need horses, so low food output cities will focus on MP while we keep making granaries and settlers to populate the land.
I'd take monarchy, because the wars we'll be fighting will probably be long and tiring. You won't see me say that often, so take pictures: republic might not be the wise choice here.
Name back on LittleHouseOnThePrairie, let's just nickname it Lil'.
Turn 1
Found 2BucksAPintDraft:barracks by the iron to the west. Slowly bring back all scouts: 6/7 civilisations met is good enough for me.
Northern canada changed from galley to Granary, worker sent from irrigating tobacco (?) to road/work Kansas City.
90/0/10 for Monarchy in 23.
Turn 2
Dodge City Settler-> Horseman. Ottomans decalre war on us ! I take it they want to buy alphabet with this war (dumbasses still speak with grunts). 90/10/0 budget.
Turn 3
Some horsemen raid on nearby Otto warriors. Strider has been found in the montains by an Otto warrior, so he is running northwest to Rohan. Monarchy in less turns as it goes and population increases (14 now).
Cannot buy MA against Ottos with mongols and India because it would end our deficit research, and trust me we need to get out of this scrap they call despotism.
Turn 4
Abu demands and is celined. Lil' Horse->rax. Golden lands horse->Horse.
Found Fort Miliwaukee at the ottoman border as a decoy for their troops to go there - and a good worker pump city for later, with a grassland game.
Turn 5
Far-West Settler->Settler, Horsetownvilleburg Horseman->Barracks.
Turn 6
Sugarville Settler->worker.
Turn 7
Lil' rax->Horseman.
Turn 8
Horseman takes out an archer but has 1hp left and there's an otto warrior right by ... he might be our first casualty.
Turn 9
Dodge City Settler-> Granary, Iron city rax->Horse.
Found 2 cities that start off on temple, as a placeholder to whichever comes first: marketplaces, libraries, granaries... Buffalo, and Wings.
Sign peace for what gold they have.
Turn 10
Found Hartford by the Whales (tiny bit of NHL nostalgy here).
To the next dude in line:
We have no luxury, so what I'd do is make MP from barracks town and workers from granary towns. We'll need a better economics so I'd head for currency next.
The east is fully settled, so what we're up to next is westwards expansion and some backfilling (we could use a good 3-4 towns inside our borders, and one between Hartford and Fort Miliwaukee).
Don't you think it would be wise to go conquer whoever gets ToA, if he's a neighbor? Or the pyramids ?
Anyways, here's the picture, with spots of where I think of when I mean backfilling and expanding west. Light blue and dark green would pretty much only be coastal gold cities, but those are good with the low incomes of monarchy.
As for the FP, I haven't started it out just yet because we need a whole lot of roads and MP before we can spare a city for that many turns. I guess a few peaceful turns will help us build up MP in key towns and focus on workers for a while.
Roster:
- Beorn <- Just ****ed us all up to fiery doom
- BigNHuge <- UP
- Meteor Punch <- On deck
- Abegweit
- General Mayhem