Babylon 1.18 UHV

CometHalo

Chieftain
Joined
Apr 12, 2020
Messages
59
Has anyone come up with a good strategy? Right now I am going mining, masonry (1), sailing, divination (2), tanning, property (3), great prophet (ceremony, writing), leverage (4), smelting, oracle (arithmetics, construction).

I then try to beeline Contract (which China goes after) while trying to pop another prophet for calendar (which Egypt likes) but I am too slow…

Any tips?
 
Here's a log of my first turns. In my experience, Writing, Construction and Arithmetics are the most likely civics to be snatched away. A shame Oracle and Ishtar Gate can't benefit from the Marble since it's in Assyrian territory and you don't have time to research Smelting.

TURN​
BUILD​
WORK TILES​
WORKER​
RESEARCH​
UP/ORACLE​
CIVICS​
EVENTS​
TROOPS​
0​
Granary​
1-1N1W​
Pasture 1N1W (Sheep)​
Mining​
7​
Farm 1N​
8​
Farm 1N1E (Wheat)​
11​
2-2N1E​
Ceremony​
Despotism​
13​
2-1N1E​
15​
Mine 1N2E​
17​
3-1E​
20​
3-1N2E​
22​
Cottage 1S1E​
23​
4-1E​
25​
Edubba​
Tanning​
Writing​
31​
5-1S1E​
32​
Barracks​
33​
5-Scientist​
Sailing​
Masonry​
Monarchy/Slavery​
35​
5-1S1E​
36​
Quarry 1E​
39​
Leverage​
Divination​
42​
Oracle​
5&6-Scientist​
44​
Cottages​
47​
5&6-Citizen​
Calendar​
Arithmetics​
49​
6-1S1E​
51​
Asharittu Bowman​
5&6-1S1E&Scientist​
Smelting/Construction (Oracle)​
AB goes 1N2E​
53​
/​
Slave Revolt​
57​
Asharittu Bowman​
/​
61​
Hanging Gardens​
/​
Contract​
Manorialism/Redistribution​
69​
Ishtar Gate​
/​
 
This is amazing, thanks!! What difficulty and speed did this work on for you? I neglected to add the (probably important) caveat of playing on Emperor in my first post…
 
I found the techs were just getting stolen too often, so changed my start to barracks then 3-4 bowman and trash the Assyrians. that dealt with my Construction problem. letting me focus to beat greece and india to the other stuff. Arithmetic was the tech with the greatest time to play with now so it was last before Contract.
Regent/Normal couldn't even get close on Monarch/Normal so I'll have to revisit that once I know the map better
 
This UHV seems impossible to me actually, at least on monarch. I’ve tested it 5-6 Times and each time I lost bc both Construction and arithmetics were discovered around turn 40-45, impossible to beat it no matter the strategy you are using, the tech paths to reach this techs are too differents.
 
Last edited:
This UHV seems impossible to me actually, at least on monarch. I’ve tested it 5-6 Times and each time I lost bc both Construction and arithmetics were discovered around turn 40-45, impossible to beat it no matter the strategy you are using, the tech paths to reach this techs are too differents.
Give my top strategy a try. It does work on monarch. Not on emperor. You have to get lucky and pop the prophet though, otherwise you lose. also have to get lucky and have Harappa collapse or just decide to not research construction.

Also, don't done goof like me and forget to adopt monarchy/do math badly lol.
 
Last edited:
Here is my successful strategy on Paragon/marathon:

Start building a militia and work your farm straight away. Reason is that the 1 hammer and commerce are more important than growing the city at this stage. With your initial militia, explore north-east where there is one tribal village, looking for extra gold. Then return your militia and merge with your new built one and overpower shusha (the independent city) which it should have just one militia guarding it. If the city has 2 pop, spare it. If they have 3, you can install a new governor which will decrease the city back to 2, which is our magic number. Work your sheep there and the plain field with 1 one of a kind, build a temple to expand the city's border and next 2 militias to protect your cities. With your survivor militia, send to the harappans to steal a worker. Plunder their resources and once you are done, declare peace and head south for another tribal village. Go back after 10 turns and try to steal another worker.

Meanwhile, research mining 》masonry first, then sailing > divination so you can build the Oracle.

Back to Babylon, after you build your first militia as explained, build the great sphinx, then the Oracle. With your worker, improve the farm, then sheep, then quarry, finally mine. Since this is marathon, you should have all your workers working together, including the recent captured. Then improve your other city sheep and dates. With your Oracle, get leverage and arithmetic. Get open borders with Assyria asap to improve your research by the extra commerce. Get writing once you research property and build edduba in both cities asap. After that; focus on great people which should give you a great prophet or great scientist to bulb for calendar and an extra tech. Then go for smelting 》construction. After that is pretty straight forward.
 
Last edited:
I have managed to do it on Regent/Normal following this strat. You go minning -> masonry, sailing -> divination, property -> ceremony, Oracle for leverage and writing, tanning -> arithmetics, smelting -> construction, great person for calendar, contract. Also built Great Sphinx before Oracle and Hanging Gardens.


On Monarch/Normal I just couldn't do it. Tried different techs paths and even declaring on Harappa and China but always lost Construction to the Chinese by a couple turns. I've also tried your strategy @CometHalo, with the only difference of sending your starting militia to kill the Harappan worker and pillage their farm to prevent them from researching Construction by turn 43. The problem is either I miss Pyramids by a turn to Egypt or I end up researching Writing one turn after Greece spawns. The only time I managed to do both Egypt built the Oracle a couple turns before I could.
 
Last edited:
Top Bottom