Revanchist
Warlord
- Joined
- Jun 10, 2020
- Messages
- 229
I covered this in my youtube video, but the water mill is just disappointing. What makes it a Babylonian water mill? How does it have anything to do with the rest of the abilities?
As someone whose particular interest is in that period of history (I even considered majoring in Assyriology or Near Eastern studies and occasionally regret not doing so), I have to disagree with all of your points here except the one about the tech tree--which is a problem with the tech tree. Both the Sumerians and Babylonians were excellent record keepers, and archaeology in the region has been extensive. We know a great deal about both Sumer and Babylon. They also weren't the only game in town: they were surrounded by other civilizations like Egypt, the Hittites, the Aramaic kingdoms, the Canaanites/Phoenicians, the Mitanni, the Hurrians, the Urartians, the Elamites, the Medes, the Persians, etc. Mesopotamia may have traded as far afield as Ethiopia and India. Popular awareness of these cultures may be very limited, but available information is not.Well, the design problem with the very early civilizations like Sumeria or Babylon is that there's not a lot of history to draw from; they were only around for about 1 tier of the tech tree. And they were kind of the only game in town as far as "civilization" goes in their own eras, so they were essentially best at nearly everything, compared to their contemporaries. So in game turns, you kind of have to make stuff up.
Babylon's culture progression will be definitely falling behind compare to science.
I mean "history" in terms of gameplay; when I say "not a lot of history" I mean not many turns in Civilization. In Civilization game terms, Sumerian history is a blip in that first part of the game that goes by too quickly (in my opinion). And when the Sumerians founded the first city in the world, they were the only game in town when it came to city building.As someone whose particular interest is in that period of history (I even considered majoring in Assyriology or Near Eastern studies and occasionally regret not doing so), I have to disagree with all of your points here except the one about the tech tree--which is a problem with the tech tree. Both the Sumerians and Babylonians were excellent record keepers, and archaeology in the region has been extensive. We know a great deal about both Sumer and Babylon. They also weren't the only game in town: they were surrounded by other civilizations like Egypt, the Hittites, the Aramaic kingdoms, the Canaanites/Phoenicians, the Mitanni, the Hurrians, the Urartians, the Elamites, the Medes, the Persians, etc. Mesopotamia may have traded as far afield as Ethiopia and India. Popular awareness of these cultures may be very limited, but available information is not.
Disagree on both points. Neither of those limitations really sounds fun at all, especially the latter.
Ah, yeah, we're on the same page then. The early ages could really use some fleshing out.I mean "history" in terms of gameplay; when I say "not a lot of history" I mean not many turns in Civilization. In Civilization game terms, Sumerian history is a blip in that first part of the game that goes by too quickly (in my opinion). And when the Sumerians founded the first city in the world, they were the only game in town when it came to city building.
If you're going to make a civ out of a gimmick, might as well lean into the gimmick.Each to their own I guess. I think a few restrictions would have made it more of an interesting challenge to work around.
Why would you ever build a campus with this guy (beyond 1 for the GL), you'll still own 30 by the end of the game. This fact alone is huge.
Kill 3 barbs to find Iron, have a builder ready... bosh, early swords.
.etting muskets - Build a quarry ... bosh Masonry - Build a wall... bosh Engineering - Build an aqueduct ... bosh Military Engineering ... kill 3 barbs for an encampment and with a military engineering armoury you are at muskets.... Quite do-able. Then kill a unit with muskets to get Frigates. Sweet Jesus.
Do they not know how eureka aware we are?
Hammurabi: *builds Builder, Builder constructs a Horse pasture*
The game: Welcome to the Classical Era!
Ancient era ends in 10 turns
Era score = 0
NOOOOOOOO
Ask yourself, how often do you trigger eurekas only when you have the prerequisites of that tech? Or is it just muscle memory at this point that you know doing a certain thing will trigger a eureka? Requiring all prerequisites just sucks the fun out of the game cuz you'd never check if you have all the prerequisites, especially for techs where eurekas can be triggered long before their actual eras, like Mass Production, for example.I don't so much think it's a binary choice... As examples this would still be a fun ability if you needed to hit all prerequisites first, or if it only triggered if you were the first to get an eureka.
It could turn out not to be as problematic as my first impressions, the -50% malus is big, but so far it's a bit of a let down for me.
and half your science comes from cards
Turn 1 - starting warrior enters hut, builder is popped in capitalHammurabi: *builds Builder, Builder constructs a Horse pasture*
The game: Welcome to the Classical Era!
One advantage is that Babylon doesn't always need that science. You only need to adopt science policies when you are researching a tech that you won't be able to get the eureka of it. If every tech available to research are techs you're sure you'll get the eureka, you can just use the slots for something else. For Babylon, science per turn doesn't need to be a constant.
Isn't that sort of a thing of the past? In my last game, Kongo put down two +4 campuses very early, but maybe that was just a fluke.And they're penalized less for putting campuses in terrible locations.
As I've complained a couple times in this thread, there's really not a lot that's very Babylonian in this incarnation of Babylon. I would really have preferred to have had a cultural Assyria over this.I wonder if there's anything historical based about them losing science.
Eurekas that turn into free techs are cool but I wonder if there's anything historical based about them losing science. Honestly it would be more interesting when you lose science they gain culture in the process, though that might not be balanced.
Wasn't that supposed to be Sumer's shtick? Babylonian math and science (especially astronomy--eventually Babylon really deserved an Observatory unique infrastructure) was very advanced as well; that's where most "Greek" math and science come from. But "they did it first" is definitely more associated with Sumer.I think the eureka boost (as well as being an interesting twist on gameplay) is inspired by the fact the Babylonians are often (whether correctly or not) considered “first” at lots of early scientific discoveries.