SammyKhalifa
Deity
- Joined
- Sep 18, 2003
- Messages
- 6,308
You still get the Campus moment even though the yield is eventually halved. I'm a bit slow but wasn't sure how that would work.
Anyone else not feeling this civ at all? It feels really gimmicky and unreliable. It seems like you are locked into chasing eurekas, whether or not you really need them. It's like I have chains around me, I don't feel any freedom.
Leader ability: Free building is pretty cool, but circumstances of this game has me finally starting my first specialty district 78 turns in. I haven't built anything in my capital because I'm too busy making settlers, workers, and military units.
Civ ability: hey, I love the instant techs. But this is requiring an annoying consultation of the eureka requirements, to a micromanagement level. And the -50% science malus is straight up the worst malus in the game. I thought Mali had it bad, but this is a whole other level. Getting the ancient and classical techs is pretty easy, but now it feels pretty daunting from here on out.
Unique unit: pointless? I discovered iron working really fast, now I can get them upgraded to swordsmen if I want. They don't discover as good as scouts nor are they as cheap as them, and only are good against horses. No Sumeria in this game (who I just befriend ASAP anyways) and no horse barbarians, so what's the point?
Unique building: it's alright, good for starting a city, but my cities are going into negative amenities fast, so the growth bonus seems pointless.
So I can't say I'm liking Babylon. It seems like they could possibly be fun if you have a close neighbor (which I don't) and are able to unlock some great units to invade them (but there's the production/gold bottleneck). Feels like a more gimmicky challenge mode. Maybe others can appreciate them, but this is just not my style at all.
I understand your frustration.
I'm not sure if that is such a bad thing?
The AI doesn't expand or tech very well on those types of maps in my experience.
I would think you could just settler rush and crush.
Of course I don't play on Huge Maps though.
I couldn't play anything bigger than standard.
Let us know how the game went or how your next game is going.
I would still argue Hercules free build three districts - multiple times potentially, is a little more absurd. If theyre going to nerf anyone it should be hercules.
Not totally Babylon related, but...
Beowulf is likely going to be nerfed. His ability is ridiculously overpowered.
Not only does it work on naval units, but it also apparently also works on city defenders [I was given the option but didn't try, so can't confirm if it works]. I've yet to see a unit of a comparable era stronger than him. Given you can resurrect him 6 or 7 times should you get him in the ancient era, it's a wee bit ridiculous to be able to completely erase a unit 6 times.
You're both ignoring Sinbad. Every time he discovers a new Continent and Natural Wonder, he gains 500 Gold. 500. And then there's his other ability. Target an adjacent Coastal Enemy Unit or Barbarian Camp and damages the Unit for 50% of its Health, or destroy the Camp. Oh, and you also gain 700 Gold while at it.
Between him and Raffles buying City States a la Venice, it seems they have intentionally did some throwbacks to Civ V.Basically Spain from Civ V.
Anyone else not feeling this civ at all? It feels really gimmicky and unreliable. It seems like you are locked into chasing eurekas, whether or not you really need them. It's like I have chains around me, I don't feel any freedom.
Not totally Babylon related, but...
Beowulf is likely going to be nerfed. His ability is ridiculously overpowered.
Not only does it work on naval units, but it also apparently also works on city defenders [I was given the option but didn't try, so can't confirm if it works]. I've yet to see a unit of a comparable era stronger than him. Given you can resurrect him 6 or 7 times should you get him in the ancient era, it's a wee bit ridiculous to be able to completely erase a unit 6 times.
I see it as an uberscout instead of a warrior. It's nice to reveal map and get camps.I have to say I'm a bit underwhelmed with the UU. It's barely stronger than a scout and fighting barb warriors is rough. It does okay against barb spearmen. I haven't actually found a barb horseman to tangle with yet.
I have to say I'm a bit underwhelmed with the UU. It's barely stronger than a scout and fighting barb warriors is rough. It does okay against barb spearmen. I haven't actually found a barb horseman to tangle with yet.
I have to say I'm a bit underwhelmed with the UU. It's barely stronger than a scout and fighting barb warriors is rough. It does okay against barb spearmen. I haven't actually found a barb horseman to tangle with yet.
think of it as a super scout with melee promotions. I love them.
Personally I like the plotting of eurekas--while it's "gamey" for me the theme is tied to the Babylonian astronomy--they are planning events many thousands of years ahead and calling the prophetic shots. This makes sense in a game that also allowed secretive religious cults (Secret Societies mode) and heroes of legend (from Heroes & Legends Mode).Babylon definitely felt different than I expected. The playing around eurekas for me strips away what immersion is there and really exposes the board game underneath. Particularly when you have to avoid triggering eurekas so as not to push too far ahead...
I suspected there were some balance issues with them, but I expected their gameplay would feel a lot more exciting than it does to me...
. . . if they wanted to follow the religious connotations of Enuma Anu Enlil, they could just put a faith requirement in a city for it to really operate. Something like - 5 loyalty/turn for each district after the first one you have in cities that don't make at least 15 faith/turn. Though obviously that value is not even close to accurate, and it seems a bit verbose, so it would need to be cleaned up a bit.
Anyone else not feeling this civ at all? It feels really gimmicky and unreliable. It seems like you are locked into chasing eurekas, whether or not you really need them. It's like I have chains around me, I don't feel any freedom.
Leader ability: Free building is pretty cool, but circumstances of this game has me finally starting my first specialty district 78 turns in. I haven't built anything in my capital because I'm too busy making settlers, workers, and military units.
Civ ability: hey, I love the instant techs. But this is requiring an annoying consultation of the eureka requirements, to a micromanagement level. And the -50% science malus is straight up the worst malus in the game. I thought Mali had it bad, but this is a whole other level. Getting the ancient and classical techs is pretty easy, but now it feels pretty daunting from here on out.
Unique unit: pointless? I discovered iron working really fast, now I can get them upgraded to swordsmen if I want. They don't discover as good as scouts nor are they as cheap as them, and only are good against horses. No Sumeria in this game (who I just befriend ASAP anyways) and no horse barbarians, so what's the point?
Unique building: it's alright, good for starting a city, but my cities are going into negative amenities fast, so the growth bonus seems pointless.
So I can't say I'm liking Babylon. It seems like they could possibly be fun if you have a close neighbor (which I don't) and are able to unlock some great units to invade them (but there's the production/gold bottleneck). Feels like a more gimmicky challenge mode. Maybe others can appreciate them, but this is just not my style at all.
After playing a game of Babylon, I have to say the Eureka jumping just makes me feel giddy - if they have to nerf Babylon they should not touch this. While I'm still debating if it really needs nerfing, if it was to be nerfed, I hope they just add another malus on top of the science one. For example a 20% production malus on units and buildings would potentially be a way to throttle their speed.
Or if they wanted to follow the religious connotations of Enuma Anu Enlil, they could just put a faith requirement in a city for it to really operate. Something like - 5 loyalty/turn for each district after the first one you have in cities that don't make at least 15 faith/turn. Though obviously that value is not even close to accurate, and it seems a bit verbose, so it would need to be cleaned up a bit.
I was hoping it would rip through barb camps as it explored, but that doesn't seem to be the case.