[NFP] Babylon First Look

Discussion in 'Civ6 - General Discussions' started by bite, Nov 12, 2020.

  1. Duomo1334

    Duomo1334 Chieftain

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    Much more balanced Babylon's ability would look like this: Eurekas provide an extra 40-49% (90-99% of the total) of the Science cost for researching technologies. -40-49% Science per turn. This will avoid untimely jumps to distant eras.

     
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  2. The Highwayman

    The Highwayman Prince

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    I presented a tech jumping scenario to Ed Beach on Twitter and he responded with there's no real limit to tech jumping (paraphrasing). Boosts to production can be had earlier with Babylon, and free envoys means suzerains, which means diplo, which means tons of cash for upgrades and maintenance.
     
  3. Noble Zarkon

    Noble Zarkon Elite Quattromaster - Emperor (BTS) Super Moderator Hall of Fame Staff Supporter GOTM Staff

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    Balanced maybe but definitely a lot more boring!!
     
  4. Onii-chan

    Onii-chan King

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    Yeah if that was how it worked it'd just be a really bland civ in general
     
  5. Leucarum

    Leucarum Emperor

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    In this case I'd take bland... Reserving some judgement, but as someone whose playing a lot more MP lately this is looking like a civ design I wish they hadn't made
     
  6. Pfeffersack

    Pfeffersack Deity

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    Babylon might fit my playstyle, as I constantly have troubles with too fast research and not getting all easy-possible Eurekas in time to reap their full benefit.

    And I'm sure it will be a civ working well together with at least two of the game modes: Tech Shuffle (because eureka-popping is a valuable strategy anyway and you might even get crazier tech jumps this way) and Dramatic Ages (advanced units might help to conquer free cities and depending on what determines the units those free cities get, it could even lead to only Babylon being able to deal with them - in the case it is the most advanced civ mattering and Babylon has access to some ahead-of-time-units)

    What limits the usefulness of advanced units a bit is probably the lack of policy cards to boost their production.
     
  7. Jkchart

    Jkchart Emperor

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    Agreed.
     
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  8. agonistes

    agonistes wants his subs under ice!

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    This will be an interesting opponent on marathon games.
     
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  9. 8housesofelixir

    8housesofelixir Emperor

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    Babylon's culture progression will be definitely falling behind compare to science.
     
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  10. Duomo1334

    Duomo1334 Chieftain

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    Yes, Yes. With this approach, people will choose Humankind. You must not lose your head in the pursuit of fun...
     
  11. Alexadamz

    Alexadamz Warlord

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    The only real downside of Babylon is the less time to enjoy each version of the Civ theme...
     
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  12. Zaarin

    Zaarin Diplomatic Attaché to Londo Mollari

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    Balance is for casinos and professional sports where millions of dollars are on the line. If the choice is between a civ that is balanced and a civ that is fun to play, they should always pursue the latter. My complaint about Babylon is that, while it seems fun to play, they could slap virtually any name on the civ with only slight alterations.
     
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  13. Eagle Pursuit

    Eagle Pursuit Scir-Gerefa

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    Hammurabi: *builds Builder, Builder constructs a Horse pasture*

    The game: Welcome to the Classical Era!
     
  14. Duomo1334

    Duomo1334 Chieftain

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    They should strive to ensure that balance and interesting mechanics are observed at the same time. Now we have not a game but a clowning.
     
  15. Zaarin

    Zaarin Diplomatic Attaché to Londo Mollari

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    Sure, but where something is less balanced but more fun, they should always choose what's more fun. The Eureka gimmick is honestly the only thing keeping Babylon from being as banal as Korea.
     
  16. DogeEnricoDandolo

    DogeEnricoDandolo King

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    You can actually see they get a free Barracks in the Nov update video when Hercules rushes the Encampment with his active ability.
     
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  17. Scaramanga

    Scaramanga Brickhead

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    Interested how the AI works between Cyrus and Hammurabi if the former has Fall of Babylon and if it works as well as Tomyris’ Killer of Cyrus. Maybe Hammurabi and Cyrus won’t get along on a basic level.
     
  18. Leucarum

    Leucarum Emperor

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    I don't so much think it's a binary choice... As examples this would still be a fun ability if you needed to hit all prerequisites first, or if it only triggered if you were the first to get an eureka.

    It could turn out not to be as problematic as my first impressions, the -50% malus is big, but so far it's a bit of a let down for me.
     
  19. Zaarin

    Zaarin Diplomatic Attaché to Londo Mollari

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    Disagree on both points. Neither of those limitations really sounds fun at all, especially the latter.
     
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  20. AriochIV

    AriochIV Colonial Ninja

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    Well, the design problem with the very early civilizations like Sumeria or Babylon is that there's not a lot of history to draw from; they were only around for about 1 tier of the tech tree. And they were kind of the only game in town as far as "civilization" goes in their own eras, so they were essentially best at nearly everything, compared to their contemporaries. So in game turns, you kind of have to make stuff up.

    As for Babylon's traits, I'll reserve judgment until I play it, but it seems to hinge on Eureka micromanagement which is something I don't especially like doing. What Firaxis calls "vigilance" and "keen awareness of the tech tree" I call "unwelcome Eureka micromanagement."
     
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