FPXI
Prince
- Joined
- Aug 23, 2014
- Messages
- 315
Is the best Babylon Social Policy route Progress --> Tradition - - > Rationalism?
If Babylon goes Tradition they face a couple of problems:
And yet, Babylon REALLY wants to pickup all the boosts it can to Great Scientist generation, and so tradition seems like a must.
Ithe Medieval period Babylon can really take any of the trees but none of them feel great:
And so what if we choose progress first instead? More cities for walls more gold and hammers right away. Some per city happiness, which is helpful for avoiding a slow start. And best of all, Babylon can trigger the Expertise culture bonus more often than other civs thanks to their UA, just as long as they have the gold. And then instead of taking a tier two Policy tree, we double back and grab Tradition?
For reference, the relevant parts of Babylon's kit:
UA Ingenuity: Receive a Free Great Scientist when you discover Writing, and Great Scientists are earned 50% faster than normal. Investing Gold in Buildings reduces their
Production cost by an additional 15%.
UB Walls of Babylon (same as wall plus):
Culture: +4
Faith: +2
Great Work of Art or Artifact slots: 1
Local Effects:
• +25%
Great Person Rate
• When purchasing/investing with
Gold in any City: Gain
Food equal to 10% of
Gold cost
• When purchasing/investing with
Gold in any City: Gain
Science equal to 10% of
Gold cost
• When a Citizen is born in this City: +25
, scaling with Era
• When adopting a Policy: +50
, scaling with Era
Empire-Wide Effects:
• +1
to Monument in all Cities
• +2
to Shrine in all Cities
If Babylon goes Tradition they face a couple of problems:
- Usually broke as hell. No money to benefit from UA or UNW
- Few Cities to build walls in
- Babylon wants to be in the top half of the tech tree, which is weak in both production and happiness.
And yet, Babylon REALLY wants to pickup all the boosts it can to Great Scientist generation, and so tradition seems like a must.
Ithe Medieval period Babylon can really take any of the trees but none of them feel great:
- Fealty is probably the least good choice, but in some situations it might be viable because they need the happiness it provides and internal trade routes help make a bigger capital, which Babylon wants, and they usually manage to be in the religion race.
- Statecraft gets Babylon the gold it desperately needs and there's a fairly large science boost from Shadow Networks, but Babylon has no tools to play the city-state game once it gets serious and Statecraft will be a lot less culture in the end than Tradition will.
- Artistry seems a natural pick. It gives a percentage science boost afterall, but honestly Babylon doesn't really care about the rest of the tree. Babylon is never going for a culture victory and they struggles to build a lot of wonders because they want to be investing in buildings as much as possible to take advantage of the gold efficiency provided by their UA.
And so what if we choose progress first instead? More cities for walls more gold and hammers right away. Some per city happiness, which is helpful for avoiding a slow start. And best of all, Babylon can trigger the Expertise culture bonus more often than other civs thanks to their UA, just as long as they have the gold. And then instead of taking a tier two Policy tree, we double back and grab Tradition?
For reference, the relevant parts of Babylon's kit:
UA Ingenuity: Receive a Free Great Scientist when you discover Writing, and Great Scientists are earned 50% faster than normal. Investing Gold in Buildings reduces their
UB Walls of Babylon (same as wall plus):
Science: +3
Great Scientist Points: 3- Empire-Wide Effects:
- • +5%
Science from Discover Technology
Great Work of Art or Artifact slots: 1
Local Effects:
• +25%
• When purchasing/investing with
• When purchasing/investing with
• When a Citizen is born in this City: +25
• When adopting a Policy: +50
Empire-Wide Effects:
• +1
• +2
Last edited:
Science were also a free point of
Culture. Worth beelining to Medieval before researching most Ancient/Classical techs.
Gold. Coupled with Progress, Babylon should not be struggling to maintain your infrastructure on par with your technology.
Great Scientist generation and bulbing. Babylon can end with a single GS bulb generating over 70k
Faith purchase.